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DarthOmega Lieutenant Commander


Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Sun Feb 01, 2015 5:50 pm Post subject: |
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Oh I see why it exists and for the most part I agree (avoiding min/maxing is always good). And yes, for skills if the character used it, it takes no training time, but for attributes it says that the training must be done and those are the worst culprits on time out for training. _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Feb 01, 2015 6:26 pm Post subject: |
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True, attribute costs/time are a big pain, but with what they give, i think its worth it. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Feb 01, 2015 8:24 pm Post subject: |
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The rule for raising attributes is severely broke. It provides a variable benefit for a variable cost. How is that game balanced? Every PC gets 18D in attributes and the same number of skill dice. Allocate your attributes the way you want it in character creation. Use your CPs to raise skills in play. Raising attributes is unnecessary for this game, and I suggest eliminating it altogether. _________________ *
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