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Minimum Damage Result Optional Rule - or - No Soaking.
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pakman
Commander
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Joined: 20 Jul 2021
Posts: 483

PostPosted: Sun Jun 29, 2025 7:06 pm    Post subject: Minimum Damage Result Optional Rule - or - No Soaking. Reply with quote

TLDR:
What do people think of this optional rule;

Quote:
Minimum Damage Result
If the modified damage die code is equal to or greater than the modified resistance die code, the target suffers at least a STUN result (or its equivalent).



Longer Version;

To start off....
yes, I know this has been brought up before. I read the various threads - there did not seem to be any strong rules or consensus in those threads - although they did validate that some folks feel soaking damage is indeed immersion breaking).

This is more about making solid hits with decent weapons (i.e. NOT a slingshot against a Rancor) FEEL more effective when playing the game.

Call soaking dangerous hits just immersion breaking, or demoralizing on the players part (especially if they spent character points to make the shot hit) and then you just roll terrible (or the opponent rolls really well) - and get nothing - repeatedly in combat.

(yes, our houserules already have ways to increase damage - but soaking dangerous attacks just feels... well, not fun and or immersive - and feels like it happens more than just once in a while).

I based it on damage dice as that covers blasters most of the time - but also other really damaging attacks (as opposed to be hit with a rock... that does 2D damage - unless you are an Ewok.... but I digress).

This should cover most blaster attacks and other big things (thermal detonator , vehicle accidents, falls from great heights etc.) but allow characters to have a better chance of not getting stunned like crazy from really weak attacks.

Note - I put in Modified - to represent armor, or extra whatever from other sources (your house rules may vary).

Questions / Thoughts?
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Working on massive House Rules document - pretty much a new book. Will post soon....
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16402
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jun 29, 2025 10:37 pm    Post subject: Reply with quote

My thoughts...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14344
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jun 30, 2025 12:49 am    Post subject: Reply with quote

As that other thread mentions, before we got off onto the whole template vs making your own pc tangent, you have two extremes..

Stun locking (where any hit causes a stun, and enough stuns ko a target, no matter how strong they are.
and the "bullet proof wookie"..
The latter is BTB, the former, though makes big 'tough' monsters, easy to lock up...
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