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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14314 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri May 02, 2025 3:22 pm Post subject: Being stomped on by an AT-ST? |
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How much damage do you think would arise to someone, if they fell over, and got stomped on by an AT-ST?
What of an AT-RT?
OR an AT-AT? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16386 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri May 02, 2025 4:54 pm Post subject: |
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Resolve it as a Ramming Attack, but the AT-AT takes no damage (unless whatever is being stepped on is boobytrapped. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14314 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 03, 2025 12:39 am Post subject: |
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I remember a while back, i asked a similar thread about being 'stompped on', but can't remember what that thread was called.. _________________ Confucious sayeth, don't wash cat while drunk! |
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pakman Commander


Joined: 20 Jul 2021 Posts: 469
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Posted: Sat May 03, 2025 1:49 am Post subject: |
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they are dead.
Unless you want to be merciful - and they lose a leg.
(time for a cybernetic). _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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Ziz Lieutenant Commander


Joined: 26 Feb 2022 Posts: 123
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Posted: Sat May 03, 2025 9:52 am Post subject: |
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pakman wrote: | they are dead.
Unless you want to be merciful - and they lose a leg.
(time for a cybernetic). |
Or maybe the ground is soft snow or mud, then they'd sink into it and maybe just suffer some injuries. |
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Sat May 03, 2025 11:59 am Post subject: |
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Ziz wrote: | pakman wrote: | they are dead.
Unless you want to be merciful - and they lose a leg.
(time for a cybernetic). |
Or maybe the ground is soft snow or mud, then they'd sink into it and maybe just suffer some injuries. |
I would roll for a "Brawling" using the base stats of the Walker, if no stat I will give this 3D and add on size scale vs a character size target.
However the actual damage i would then ADD the base size modifier.
the base stomp, that hit (rolled brawling with various modifiers)
as for the damage, this would imo be something akin to this:
Vehicle Strenght dice if any, if not it is a 3D and adjusted by Size category
in this case walker, and this is a +4D to a total of 7D
now this would be the damage dealt by two walker in a kicking match...or kiking a character .....
when stompin, the walker actually ADDS its own weight as additional force, so i would then ADD on to this a scond Size modifier making this 11D
So base strenght + (sizex2)
we do not have a base stregth attibute I have chosen 3D, mostly to refelct the hard and strong metal nature of the walker. |
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FVBonura Commander


Joined: 24 Nov 2005 Posts: 278 Location: Central PA
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14314 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 04, 2025 1:31 am Post subject: |
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Would suck for someone to get stunned, drop to the floor, then get stomped on! _________________ Confucious sayeth, don't wash cat while drunk! |
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Sun May 04, 2025 5:18 am Post subject: |
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being stepped on, or stopmed by a person is similar in how we apply the physics, it is not a mere kick, but body wight is added on, so if the damage is adusted to relect the walker leg damage alone, then the weight must be added, other wise it is a kick
so a collsion damage should be the damage from "kick" adusted for size PLUS another size, or maybe PLUS another size /2....
So onething like this: Kick damage + Size adjustment, + 1/2 size adjustment (or Full size adjustment) = total stomp damage |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16386 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 04, 2025 11:21 am Post subject: |
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CRMcNeill wrote: | Resolve it as a Ramming Attack, but the AT-AT takes no damage (unless whatever is being stepped on is boobytrapped. |
Evolution of this suggestion: resolve it as a standard ramming attack, but can only be used against targets at least two Scale steps smaller than the attacker. Damage rolled normally, perhaps with a +2D bonus to the attacker due to the toughness of the feet. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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ThrorII Lieutenant Commander


Joined: 12 Jul 2019 Posts: 208
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Posted: Sun May 04, 2025 9:25 pm Post subject: |
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pakman wrote: | they are dead.
Unless you want to be merciful - and they lose a leg.
(time for a cybernetic). |
I 100% agree with you. _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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