The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Being stomped on by an AT-ST?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Being stomped on by an AT-ST?
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14314
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri May 02, 2025 3:22 pm    Post subject: Being stomped on by an AT-ST? Reply with quote

How much damage do you think would arise to someone, if they fell over, and got stomped on by an AT-ST?
What of an AT-RT?
OR an AT-AT?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16386
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri May 02, 2025 4:54 pm    Post subject: Reply with quote

Resolve it as a Ramming Attack, but the AT-AT takes no damage (unless whatever is being stepped on is boobytrapped.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14314
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat May 03, 2025 12:39 am    Post subject: Reply with quote

I remember a while back, i asked a similar thread about being 'stompped on', but can't remember what that thread was called..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 469

PostPosted: Sat May 03, 2025 1:49 am    Post subject: Reply with quote

they are dead.

Unless you want to be merciful - and they lose a leg.
(time for a cybernetic).
_________________
SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
Back to top
View user's profile Send private message
Ziz
Lieutenant Commander
Lieutenant Commander


Joined: 26 Feb 2022
Posts: 123

PostPosted: Sat May 03, 2025 9:52 am    Post subject: Reply with quote

pakman wrote:
they are dead.

Unless you want to be merciful - and they lose a leg.
(time for a cybernetic).


Or maybe the ground is soft snow or mud, then they'd sink into it and maybe just suffer some injuries.
Back to top
View user's profile Send private message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1902
Location: Norway

PostPosted: Sat May 03, 2025 11:59 am    Post subject: Reply with quote

Ziz wrote:
pakman wrote:
they are dead.

Unless you want to be merciful - and they lose a leg.
(time for a cybernetic).


Or maybe the ground is soft snow or mud, then they'd sink into it and maybe just suffer some injuries.



I would roll for a "Brawling" using the base stats of the Walker, if no stat I will give this 3D and add on size scale vs a character size target.

However the actual damage i would then ADD the base size modifier.

the base stomp, that hit (rolled brawling with various modifiers)
as for the damage, this would imo be something akin to this:
Vehicle Strenght dice if any, if not it is a 3D and adjusted by Size category
in this case walker, and this is a +4D to a total of 7D
now this would be the damage dealt by two walker in a kicking match...or kiking a character .....
when stompin, the walker actually ADDS its own weight as additional force, so i would then ADD on to this a scond Size modifier making this 11D

So base strenght + (sizex2)

we do not have a base stregth attibute I have chosen 3D, mostly to refelct the hard and strong metal nature of the walker.
Back to top
View user's profile Send private message
FVBonura
Commander
Commander


Joined: 24 Nov 2005
Posts: 278
Location: Central PA

PostPosted: Sat May 03, 2025 7:34 pm    Post subject: Reply with quote

Collision damage doubled because the ground is a nonnegotiable surface and add to that the scale.

So basically it’s 5D + 4D = 9D
_________________
Star Wars Deckplans Alliance
Star Wars Prequel Commentary
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14314
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun May 04, 2025 1:31 am    Post subject: Reply with quote

Would suck for someone to get stunned, drop to the floor, then get stomped on!
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1902
Location: Norway

PostPosted: Sun May 04, 2025 5:18 am    Post subject: Reply with quote

being stepped on, or stopmed by a person is similar in how we apply the physics, it is not a mere kick, but body wight is added on, so if the damage is adusted to relect the walker leg damage alone, then the weight must be added, other wise it is a kick

so a collsion damage should be the damage from "kick" adusted for size PLUS another size, or maybe PLUS another size /2....

So onething like this: Kick damage + Size adjustment, + 1/2 size adjustment (or Full size adjustment) = total stomp damage
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16386
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 04, 2025 11:21 am    Post subject: Reply with quote

CRMcNeill wrote:
Resolve it as a Ramming Attack, but the AT-AT takes no damage (unless whatever is being stepped on is boobytrapped.

Evolution of this suggestion: resolve it as a standard ramming attack, but can only be used against targets at least two Scale steps smaller than the attacker. Damage rolled normally, perhaps with a +2D bonus to the attacker due to the toughness of the feet.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ThrorII
Lieutenant Commander
Lieutenant Commander


Joined: 12 Jul 2019
Posts: 208

PostPosted: Sun May 04, 2025 9:25 pm    Post subject: Reply with quote

pakman wrote:
they are dead.

Unless you want to be merciful - and they lose a leg.
(time for a cybernetic).


I 100% agree with you.
_________________
"The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0