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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 01, 2022 5:48 pm Post subject: |
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I prefer to reward characters with high Knowledge skills (or who get really good rolls / spend FPs) by keeping the bonus open ended. If I were using a 1-for-1 ratio (rather than a 1-for-3), I'd be more inclined to reconsider. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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pakman Commander


Joined: 20 Jul 2021 Posts: 471
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Posted: Sun Oct 02, 2022 6:11 pm Post subject: |
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CRMcNeill wrote: |
As per the RAW, a character may take double the time to perform an action, receiving a +1D bonus. As part of Preparation, the character may roll one relevant Knowledge or Technical skill to generate a modifier that stacks with the Preparation bonus. For every three points by which the Knowledge / Technical skill roll succeeds, the character receives a modifier of +1.
So, for example, if a character is shooting at a Quarren, they may make an Alien Species skill roll to see if they recall any relevant information about a Quarren's weak spots or vulnerable organs. The character takes a round to Prepare, and beats the Alien Species Difficulty by 7 points, thus generating a +2 modifier, which is then applied to the base Preparation Bonus of +1D, for a total combined bonus on +1D+2. |
I like this concept.
The idea of "hey, you can take a knowlege roll to help you with another task" .... it is kind of link being a complementary skill for your self.
I have an "assist" rule in my game where players can help one another if they can come up with a at least semi-plausable way in which it works - they make a roll - and if successful can give the other player a bonus.
(inspired by the savage worlds Support rules).
This is basically trying to "assist" yourself. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Oct 02, 2022 7:34 pm Post subject: |
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pakman wrote: | I like this concept.
The idea of "hey, you can take a knowlege roll to help you with another task" .... it is kind of link being a complementary skill for your self.
...
This is basically trying to "assist" yourself. |
I have a simple general rule that includes Knowledge skills but is also beyond just Knowledge. There is only one skill roll though...
Quote: | Skill Synergy
If a skill roll may be complimented by a character's ability in another skill, the GM may determine that the skill roll receives one of three possible bonuses from the supporting skill: 1) +1 for every 1D of the complimenting skill.
2) +1 for every 1D of the complimenting skill over 2D.
3) +1 for every 1D of the complimenting skill over the die code of the skill being attempted (disregarding pips). |
Skills, revised _________________ *
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Oct 03, 2022 11:15 am Post subject: |
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My only objection to a synergy rule is that I prefer the Knowledge skill actually being rolled, as opposed to being the root value to generate a bonus. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Mon Oct 03, 2022 11:26 am Post subject: |
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I can see this synergy work on a dozen skills, even based imo more on skill- skill synergy as well as an attribute-skill synergy
perception: I can see how a con persuasion, investigation can actually reveal information that ill affect other skills.
Investigation is imo a very powerful skill this way, I use this to investigate spesific issues, as the skill is described this can corss over to many other fields, like giving you information on a gambler's tells before the game starts, information about a species new to you that you come acrosss in the investigation.
And yes Knowledge Attribute is great for this type as well, as brilliantly IMO written up in this thread.
I can see much "gathered information" to allow synergies to rolls. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14315 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Oct 03, 2022 2:19 pm Post subject: |
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CRMcNeill wrote: | My only objection to a synergy rule is that I prefer the Knowledge skill actually being rolled, as opposed to being the root value to generate a bonus. |
Agreed. You should have to DO something to get that bonus, not just 'have xyz skill at abc level'. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Oct 03, 2022 6:55 pm Post subject: |
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garhkal wrote: | CRMcNeill wrote: | My only objection to a synergy rule is that I prefer the Knowledge skill actually being rolled, as opposed to being the root value to generate a bonus. |
Agreed. You should have to DO something to get that bonus, not just 'have xyz skill at abc level'. |
Understood. My rule is for cases where just having one skill can quickly boost another skill, and beneficial when you only want a single roll. It was stated as in addition to this concept, not in place of it. I already do this general concept, where the result of a Knowledge (or other) roll benefits (or detriments) another skill roll, but perhaps not all the same applications discussed. I didn't feel I had much to add to that.
I am not fond of the particular option of medical or species knowledge being used in the heat of combat to increase damage because that requires embracing game mechanical pre-damage hit location, which betrays my embracement of interpretive hit location (post-damage roll), which does not allow called shots for body parts or the like. And this topic already got heated here recently. _________________ *
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