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D6 Stats for Fractalsponge Projects
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Leona Makk
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Joined: 03 Feb 2018
Posts: 91
Location: Minneapolis, MN

PostPosted: Fri Jun 26, 2020 3:00 pm    Post subject: Reply with quote

CRMcNeill wrote:
I've actually gone a step further and written up stats for cloaking devices that make cloaked ships analogous to WW2 submarines in space. Not quite a HfRO scenario, but it's close.

ATM, I'm gearing up to do my own version of the larger Vigil-Class Corvette, but because Fractalsponge estimated its small craft complement as 12 TIEs, a Stormtrooper Transport, and a Mu-Class Light Shuttle, I think I'm going to work on those first.

As for the Raider, in light of the sizes involved (the Vigil is 255 meters, the Aiwha is 150, etc), the fix I have in mind is just to increase the Raider's length from 150 to 180-185.


Looking forward to it!!!
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CRMcNeill
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PostPosted: Sat Jun 27, 2020 12:22 am    Post subject: Reply with quote

Mu-Class Light Shuttle

Images

The Mu-Class Shuttle is the standard light-duty long range shuttle of the Imperial Navy. While lacking the speed, range and transport capacity of its larger sibling, the Lambda-Class, it is also much more compact, and thus able to fit into much smaller docking bays or landing pads.

The ship's hold can be outfitted to carry a variety of different cargo or passenger configurations, with some craft even being fitted out with crew quarters to serve as personal transports. SFS is also rumored to be working on a modified variant of the Mu-Class as a scout ship, sacrificing transport capacity for enhanced sensors and greater consumables capacity.

Craft: Sienar Fleet Systems' Mu-Class
Type: Light Shuttle
Scale: Starship (+6D)
Length: 16 meters
Skill: Starship Piloting: Mu-Class Shuttle
Crew: 2 (1 @ +5) & 1 Gunner
Crew Skill:
Astrogation 4D
Gunnery 3D+2
Piloting 4D
Shields 4D+1
Sensors 4D
Transport Capacity: 10 passengers or 20 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5 (2D+2)
Atmosphere: 295; 850 km/h
Hull: 3D+1
Shields: 1D
Sensors:
Passive 20/1D
Scan 40/2D
Search 60/3D
Focus 3/4D
Weapons:
3 Dual Blaster Cannon
Fire Arc: 2 Front (Fire-Linked), 1 Rear
Crew: 1 for Front (Pilot or Co-Pilot), 1 Rear (Gunner)
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-5/10/17
--Atmosphere: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
1 Tractor Beam Projector
Fire Arc: Front or Rear
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-2/5/10
--Atmosphere: 100m-200m/500m/1km
Damage: 4D

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +1
    SHIELD & SHIELD CONTROL: 1D @ 1D
    VELOCITY MODIFIER: 1D+1 Flight

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Thu Jan 20, 2022 11:00 pm; edited 6 times in total
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CRMcNeill
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PostPosted: Sat Jul 04, 2020 6:05 pm    Post subject: Reply with quote

I'm working up to doing the Stormtrooper Transport, but I'd like the forum's input on something. It's something of a trope that the EU overused the "Delta" designation, applying it to everything from a Capital-Scale troop transport to two different shuttles in the X-Wing games (the Delta JV-7 Escort Shuttle and the Delta DX-9 Stormtrooper Transport). Seeing as how Krennic's shuttle from Rogue One has been officially designated as the Delta-Class, that means several ships are now going to require re-badging to comply with the EU pattern of naming hyperspace-capable shuttles after letters in the Tionese (Greek) Alphabet. I did a post on this a while back, including a list of the known "Greek letter" shuttle types, including a list of the unassigned letters.

I'm inclined to call this ship the Epsilon-Class Combat Transport, but before I get to work on the stats, I'd like to hear from the forum if you think a different letter is a better fit.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Whill
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PostPosted: Sat Jul 11, 2020 5:58 pm    Post subject: Stormtrooper Transport Reply with quote

CRMcNeill wrote:
I'm working up to doing the Stormtrooper Transport, but I'd like the forum's input on something. It's something of a trope that the EU overused the "Delta" designation, applying it to everything from a Capital-Scale troop transport to two different shuttles in the X-Wing games (the Delta JV-7 Escort Shuttle and the Delta DX-9 Stormtrooper Transport). Seeing as how Krennic's shuttle from Rogue One has been officially designated as the Delta-Class, that means several ships are now going to require re-badging to comply with the EU pattern of naming hyperspace-capable shuttles after letters in the Tionese (Greek) Alphabet. I did a post on this a while back, including a list of the known "Greek letter" shuttle types, including a list of the unassigned letters.

I'm inclined to call this ship the Epsilon-Class Combat Transport, but before I get to work on the stats, I'd like to hear from the forum if you think a different letter is a better fit.

I'm not seeing an Epsilon. Out of the Greek letters not used already, I think Tau-class Stormtrooper Transport or Tau-class Transport would be a better designation.
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CRMcNeill
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PostPosted: Tue Jul 14, 2020 11:05 am    Post subject: Reply with quote

Tau is good. But I'm hesitant to call it a Stormtrooper Transport, since that would (nominally, at least) lock it into serving with just stormtrooper units. "Storm Shuttle" maybe?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Raven Redstar
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PostPosted: Tue Jul 14, 2020 12:51 pm    Post subject: Reply with quote

I like Tau Transport.

What about Tau Troop Transport?
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CRMcNeill
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PostPosted: Tue Jul 14, 2020 8:54 pm    Post subject: Reply with quote

It's not just a Troop Transport, though; it's more like a combination of the LAAT/i and an Assault Shuttle. And since it has a hyperdrive, that's why I was thinking Storm Shuttle, as it can perform both Air Assault operations (ala the Larty) and assault boarding ops, and do so at a distance.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Raven Redstar
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PostPosted: Tue Jul 14, 2020 11:00 pm    Post subject: Reply with quote

Tau-class Assault Shuttle?
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PostPosted: Wed Jul 15, 2020 2:30 pm    Post subject: Reply with quote

Actually, after having slept on it, I'm thinking I'll stick to the more traditional route and simply call it a Tau-Class Light Assault Shuttle. I like the idea of a "Storm Shuttle", but I may just end up including it as an unofficial designation for filler in the background write-up.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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PostPosted: Thu Jul 16, 2020 4:28 pm    Post subject: Reply with quote

Tau-Class Storm Shuttle

Images

Telgorn's DX-9 Tau-Class Storm Shuttle was developed for Imperial service both as a replacement to the aging Republic-era LAAT/i and to fill a niche as an assault shuttle for smaller naval vessels lacking the deckspace required for the larger Beta-Class. As such, the Tau can be found in a wide variety of uses across the galaxy, from single-vessel detachments aboard corvettes to full squadrons or wings aboard larger star destroyers.

The Tau is heavily armed and armored, and capable of carrying up to two squads of troopers, or a mix of troops and vehicles. It has even been used to carry small detachments of Spacetroopers when Gamma-Class shuttles are unavailable or not required. It also features four separate boarding hatches - one front, one rear, and one on either side - as well as dorsal and ventral docking rings. It carries a formidable weapons array of laser cannon, ion cannon and warhead launchers, and can mount additional infantry support weaponry at the boarding hatches (although these can't be used when the hatches are closed). The Tau's biggest weakness, however, is that all of its weapons are focused in the front fire arc. Combined with the ship's low relative maneuverability, this renders the Tau vulnerable to attacks from the rear. As such, Tau's generally deploy with escorting fighters.

Craft: Telgorn Corporation DX-9 Tau-Class
Type: Storm Shuttle
Scale: Starship (+6D)
Length: 20 meters
Skill: Starship Operation: Tau-Class
Crew: 3 (1 @ +10)
Crew Skill:
Astrogation 3D
Gunnery 4D+1
Piloting 4D
Shields 3D
Sensors 3D
Transport Capacity: 40 metric tons or...
-20 Passengers
-10 Spacetroopers
-10 Scouts w/ Speeder Bikes
Note: May mix cargo and passengers at a rate of 2 metric tons per Passenger, or 4 metric tons per Spacetrooper or Scout.
Consumables: 5 days
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D
Space: 8 (4D)
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive 30/1D
Scan 60/2D
Search 80/3D
Focus 4/4D
Weapons:
8 Laser Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D*
*may shift up to 3D to Fire Control.
4 Ion Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/7/16
--Atmosphere: 100m-300m/700m/1.6km
Damage: 5D (ionization)*
*may shift up to 2D to Fire Control
30 Warhead Launch Tubes (Fire-Linked)
Fire Arc: Front
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
All Other Stats vary by Weapon Type
Capacity: 15 per Tube. May select any Weapons from this list, depending on Availability.
1 Tractor Beam Projector
Fire Arc: Front
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-2/5/10
--Atmosphere: 100m-200m/500m/1km
Damage: 4D
1 Plasma Torch Forced Boarding Device
Fire Arc: Bottom
Crew: 1 (Crew Chief or one of the Passengers)
Skill: Starship Gunnery
Fire Control: 0D (Base Difficulty: Very Easy)
Range: N/A (Contact)
Fire Rate: 1 (Full Round)
Damage: 7D + 1/round
Notes: Roll damage once per round against the target's Hull-2D. On a successful Damage roll, compare the result to the following table:
    Damage Inflicted = Time Taken To Breach Hull
    Lightly Damaged = 1 Minute (12 rounds)
    Heavily Damaged = 30 seconds (6 rounds)
    Severely Damaged = 15 seconds (3 rounds)
    Destroyed = 5 seconds (1 round)
A complete Hull Breach is 1 meter wide by 2 meters tall. Once cutting is complete, the extendable boarding collar requires three rounds to make an airtight seal.
Note: Is also equipped with door mounts for Blaster Support Weaponry (usually Heavy Repeating Blasters), but these can't be used with the side hatches closed, and are generally only mounted when circumstances require them.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +1
    SHIELD & SHIELD CONTROL: 2D @ 2D
    VELOCITY MODIFIER: 2D Flight

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Sat Oct 08, 2022 12:07 am; edited 9 times in total
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PostPosted: Thu Jul 16, 2020 6:23 pm    Post subject: Reply with quote

I like it.

CRMcNeill wrote:
Transport Capacity: 40 metric tons or...
-20 Passengers
-10 Spacetroopers
-10 Scouts w/ Speeder Bikes
Note: May mix cargo and passengers at a rate of 2 metric tons per Passenger, or 4 metric tons per Spacetrooper or Scout.

I get spacetroopers taking up the space of two passengers, but I'm trying to envision how speeder bikes only take up the space of one passenger.
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CRMcNeill
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PostPosted: Fri Jul 17, 2020 12:58 am    Post subject: Reply with quote

Whill wrote:
I get spacetroopers taking up the space of two passengers, but I'm trying to envision how speeder bikes only take up the space of one passenger.

I picture speeder bikes being somewhat compactible (foot pedals fold up, handle bars fold down, etc.) so 2-3 speeder bikes stack on top of each other.

EDIT: Or maybe even tipped vertically up against the walls, so that no seating rearrangement is necessary; a bike parked on its tail would take up just as much square meterage as a seated human.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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PostPosted: Tue Jul 21, 2020 11:04 pm    Post subject: Reply with quote

Vigil-Class Star Corvette

Images

The Vigil-Class Star Corvette was designed in competition with Seinar Fleet Systems' Marauder-Class to meet a Navy requirement for a mass-produced light combatant that could perform a variety of different missions, including independent patrols, fleet escort and skirmishing. While not as heavily armed as the Marauder, the Vigil had superior speed and sensors, and ultimately won the contract.

Easily the largest corvette in the Imperial Navy, the Vigil would normally be classed as a Frigate under the Anaxes System, but was instead classed as a Star Corvette due to its armament and endurance. It has proven to be a highly versatile and capable light warship, whether operating independently patrolling the space lanes, or serving alongside other corvettes in Imperial Navy Skirmish Lines. Indeed, the Vigil often serves as a flagship for formations of Aiwhas or Raiders, with its powerful com-scan array allowing it to coordinate with the other, lighter vessels, and its fighter squadron providing valuable support.

While the Vigil is seen almost exclusively in Imperial service, a small number of craft have defected to Alliance service. However, due to the unique design of the Vigil's fighter bay, it can't accommodate any of the Alliance's medium or heavy starfighters, and is instead limited to either Republic-era designs like the V-Wing, or to captured or surplused TIE fighters.

Craft: Kuat Drive Yard's Vigil-Class
Type: Long-Range Multi-Role Corvette
Scale: Frigate (+10D)
Length: 255 meters
Skill: Capital Ship Piloting: Vigil-Class
Crew: 126 (50 @ +10) & 14 Gunners
Crew Skill:
Astrogation 4D
Gunnery 4D+1
Piloting 3D+2
Shields 3D+2
Sensors 4D
Passengers: 100 (generally, two platoons of troops, plus additional passenger space)
Small Craft Complement:
-12 TIE Fighters
-2 Light Utility Craft (generally 1 Mu-Class Utility Shuttle and 1 Tau-Class Assault Shuttle)
Cargo Capacity: 2500 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 7 (3D+2)
Atmosphere: 350; 1,000 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive 40/1D
Scan 75/2D
Search 150/3D
Focus 4/4D
Weapons:
3 Dual Turbolaser Cannon
Fire Arc: 1 Front/Left/Right, 1 Front/Left/Rear, 1 Front/Right/Rear
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
5 Dual Heavy Laser Cannon
Fire Arc: 1 Front/Left/Right, 1 Front/Left, 1 Front/Right, 1 Front/Left/Rear, 1 Front/Right/Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D
1 Tractor Beam Projector
Fire Arc: Front
Scale: Special*
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +6
    SHIELD & SHIELD CONTROL: 2D @ 2D
    VELOCITY MODIFIER: 2D Flight
    BATTERY DICE:
      Dual Turbolaser Cannon:1D Front, 0D+2 Left, 0D+2 Right, 0D+2 Rear
      Dual Heavy Laser Cannon: 2D Front, 1D Left, 1D Right, 1D Rear
      Tractor Beam Projector: 0D Front

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 24, 2022 12:20 am; edited 4 times in total
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PostPosted: Wed Jul 22, 2020 4:50 pm    Post subject: Reply with quote

Indictor-Class Reconnaissance / Electronic Warfare Corvette

Images

The Indictor is a joint project for the Imperial Navy and Imperial Intelligence. The ship's classification is something of a conundrum; at 262 meters in length, the Indictor should be classed as a Frigate, yet its relatively fragile hull and light armament put it squarely in the Corvette range. Ultimately, however, it was designated as a Corvette.

Designed as a dedicated reconnaissance and electronic warfare platform, the ship's sleek, angular form is packed with some of the most advanced electronics ever deployed by the Empire, allowing it to monitor huge areas of space. Unfortunately, this capability comes at a price, as Indictor is by far the most expensive craft of its size in existence. In addition to the ship's extensive and powerful com-scan and electronic warfare arrays, the Indictor is also equipped with powerful stealth systems, including an advanced sensor mask, baffled hull plating, and other sophisticated systems.

Indictors are generally deployed alone to monitor areas known for illegal activity, whether Fringe or Rebel Alliance, or on special detachment to Imperial Intelligence, eavesdropping on worlds with suspect loyalty. Very occasionally, Indictors are also deployed to provide EW support to groups of Raiders.

Craft: Kuat Drive Yard's Indictor-Class
Type: Reconnaissance / Electronic Warfare Corvette
Scale: Frigate (+10D)
Length: 262 meters
Skill: Capital Ship Piloting: Indictor-Class
Crew: 38 (12 @ +10) & 3 Gunners
Crew Skill:
Astrogation 4D
Gunnery 3D+2
Piloting 4D+1
Shields 4D+2
Sensors 5D
Passengers: 10 (security personnel)
Cargo Capacity: 250 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 9 (4D+2)
Atmosphere: 400; 1,150 km/h
Hull: 2D+1
Shields: 1D
Sensors:
Passive 100/2D
Scan 200/3D
Search 300/4D
Focus 10/5D
Stealth +4D
Communications +3D
Jamming +3D
Weapons:
3 Dual Heavy Laser Cannon
Fire Arc: 1 Front/Left/Right, 1 Front/Left/Rear, 1 Front/Right/Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D

House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +2
    SHIELD & SHIELD CONTROL: 2D @ 2D
    VELOCITY MODIFIER: 2D+1 Flight
    BATTERY DICE:
      Dual Heavy Laser Cannon 0D+2 Front, 0D Left, 0D Right, 0D Rear

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 24, 2022 12:31 am; edited 5 times in total
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PostPosted: Wed Aug 19, 2020 1:49 pm    Post subject: Reply with quote

Another awesome project in the works...

The Golan III-Class Battlestation
_________________
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The CRMcNeill Stat/Rule Index
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