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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Dec 11, 2019 1:01 pm Post subject: Initiative as a skill |
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How unbalancing do you think it would be to make Initiative a skill? Most people default to perception, of course, but some with only a moderate perception could have high initiatives through skill training? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Dec 11, 2019 1:25 pm Post subject: |
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I’m almost certain this has already been topiced...
EDIT: Not quite, but close. Here. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dredwulf60 Line Captain


Joined: 07 Jan 2016 Posts: 911
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Posted: Wed Dec 11, 2019 2:35 pm Post subject: |
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I have initiative as a skill in my game.
I tie it to the maximum number of attacks as well.
Subtracting 10 from the total after each action.
So if you rolled a 25 for initiative, you take your first action on 25.
You would take a second action at 15.
A third action would go at 5.
Characters are free to choose multiple actions or single actions as MAPs still applies.
This ties in with my ruling on dodge as each dodge makes you lose a die off your next initiative roll. So if you dodge several times, you may not have an initiative to roll the next round....pinned down by fire. |
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Wed Dec 11, 2019 3:19 pm Post subject: |
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I use an Awareness skill under persuasion
the player can either use this skill or the default perception.
A little like the willpower resisting the force |
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Kytross Line Captain


Joined: 28 Jan 2008 Posts: 806
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Posted: Wed Dec 11, 2019 3:24 pm Post subject: |
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I use a skill called Spot under Perception. You roll it for spot checks and initiative.
After a suggestion here I have used Tactics to roll initiative. It worked quite well. |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Dec 11, 2019 3:38 pm Post subject: Re: Initiative as a skill |
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MrNexx wrote: | How unbalancing do you think it would be to make Initiative a skill? Most people default to perception, of course, but some with only a moderate perception could have high initiatives through skill training? |
CRMcNeill wrote: | I’m almost certain this has already been topiced...
EDIT: Not quite, but close. Here. |
Thanks. Mine was a derived stat by this formula: DEX + PER -1D +1 pip for every D of Tactics +1 pip for every D of Sense
For one, it allows characters with a lower Perception to get a boost for Initiative if they have a higher Dexterity. And while it can't be improved directly, it can be improved by improving the components of the formula. Advancement will just happen more slowly than if it were a regular skill.
Nexx, IMO it could be unbalancing for characters to have an Initiative skill, but I've never done that so don't know from experience. And even with a regular Initiative skill, it still has to be under one attribute or another. My way keeps Perception involved but brings Dexterity into it as well. _________________ *
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Wed Dec 11, 2019 4:25 pm Post subject: |
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A friend of mine just suggested a "flat" 2D initiative dice to all, roll and determine order.
For some that would have naturally or through training better than average reflexes, they get +1 to the roll pr 1D above 2D in Percaption
so a person with 3D Perception (or dex for that matter) would roll 2D+1
a person with 4D in Perception (or Dex) would roll 2D+2etc
now a character with 5D would get 2D+3 etc.
Also if you have 2D+1 or 2D+2 to perception compared to someone with 2D, you will go first on equal initiavive roll.
so Joe has 3D perception and he rolls 2D+1 initiative
Bolo has 3D+1 Perception but also roll 2D+1 for intiative, when both Joe and Bolo rolls the same Bolo rects first |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Dec 11, 2019 4:57 pm Post subject: |
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I've seen someone who had an advance skill for perception, called spacial awareness that was what they used for initiatives.. IT had several specialties..
Ground, Vehicle, Atmospheric, Space (fighter), Space (Capital)..
IIRC he had it where it required 3d PER, 4d search, and 4d Tactics to get... BUT once it got higher than your PER, IT took over being rolled for your initiative... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 13, 2019 12:49 pm Post subject: |
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I'm thinking a variation on the D6 Space Strength Damage rule: Initiative is either Perception or 1/2 of Search. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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