View previous topic :: View next topic |
Author |
Message |
Dredwulf60 Line Captain


Joined: 07 Jan 2016 Posts: 911
|
Posted: Tue Oct 15, 2019 7:42 am Post subject: |
|
|
Naaman wrote: | I have contemplated a similar system that uses "zones" to differentiate relative reach...
At this point, I would like to come up with a one-weapon solution, rather than a system (which would effectively add a stat to every weapon).
Though I have vague plans to revamp melee combat sometime in the next 10 years or so, and a reach system is fldefinitely going to have to be part of that. |
Just to note:
I generally don't track a stat for reach on a weapon for weapon basis (unless it is peculiar; like a dual phase lightsaber) It's just a matter of judgement using the above examples as a judgment guide.
"You've got a Toydarian battle blade? Okay, well that's a short weapon...
he's got a pitchfork...that'll be a...long weapon. Since you are both human, he has got a +2 on his attack and parry rolls." |
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Oct 15, 2019 8:14 am Post subject: |
|
|
I ended up tying it to the Initiative roll, where the character who won Initiative controlled the range, so that a Shoto (which I prefer to call a Lightblade, but I digress) against a Lightlance would try to get in close, while the Lightlance would try to keep several meters of separation. A standard Lightsaber would be the middle ground, being disadvantaged at both Close and Reach ranges. Under my system, Initiative came with certain advantages, such as being able to pick offense or defense, and could switch sides multiple times over the course of a battle.
At the moment, I'm rethinking my system w/r/t a few new wrinkles, like nuclearwookiee's Concurrent Action Penalty house rule. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Wed Oct 16, 2019 10:25 am Post subject: |
|
|
I think Exalted ties the weapon length to initiative, as well.
One of the things I'll need to address is the problem of why all Jedi aren't running around with extended lightsabers.
There would have to be a trade off of some kind.
WotC originally required an additional feat for proficiency with the extended lightsaber, then they changed it so that only the double bladed lightsaber required a specific feat.
I could see requiring a separate specialization like the double bladed lightsaber or else suffering some kind of penalty. |
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed Oct 16, 2019 10:47 am Post subject: |
|
|
It could be philosophical reasons instead of practical ones. A Lightlance might be considered too much of an offensive weapon for most defensive minded Jedi; maybe it’s more of a niche weapon for Jedi who’ve trained in mounted combat (which is an official discipline in the EU, despite never being given a “Form” name).
Imagine a double-blade dual-phase saber... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Thu Oct 17, 2019 11:51 am Post subject: |
|
|
I made some changes to the rules:
I changed each of the forms to a standard skill (or "skill variant") rather than a specialization.
I originally set them up as specializations because the RAW suggests that martial arts and boxing are specializations of brawling. However, since we also have special variants of lightsabers (double bladed lightsabers, etc.) I felt that it created a conflict: a Juyo specialist who wields a double bladed lightsaber would not be able to take advantage of the combination of Juyo + double bladed lightsaber with the single attack roll.
The other problem this creates is that, per RAW, a character with just the "lightsaber" skill could use any of the 7 forms (since the base skill covers all specializations under it). Making the forms base skills thus requires specific training in each form to put it's techniques to use.
Now, such a character would be able to roll Lightsaber (Juyo): Double Bladed Lightsaber for his attacks.
Note that a character using Lightsaber (Juyo) can use ANY lightsaber to fight with, but without the specialization must overcome the increased difficulty associated with the more exotic lightsabers (in this case, the difficulty is 25 if the character does not have the specialization).
For example, as per the normal rules, a character with the following skills must use the base skill when using any lightsaber other than one covered by his specialization:
Lightsaber 6D
Lightsaber (Juyo) 6D+2
Lightsaber (Juyo): Double Bladed Lightsaber 10D+1
When using any aspect of Juyo with a standard lightsaber, the character rolls 6D+2. When not using Juyo, the character rolls 6D. |
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Thu Oct 17, 2019 12:22 pm Post subject: |
|
|
Concerning the dual phase lightsaber, my thinking right now is this:
The benefit of the weapon is to keep opponent's at a distance. This gives the wielder the ability to make attacks while mitigating risk to himself.
As of now, I'm thinking that the character should get a bonus on parry rolls to represent the increased difficulty of getting close enough with a shorter weapon. Once inside the guard of the extended lightsaber, this bonus is negated, and should probably become a penalty of some kind.
Also, when fighting in a crowd, the extended lightsaber becomes a liability.
More to follow. |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Thu Oct 17, 2019 10:11 pm Post subject: |
|
|
Sigh... Disney... |
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Fri Oct 18, 2019 3:19 am Post subject: |
|
|
Naaman wrote: |
Sigh... Disney... |
This.
So much this. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Mon Oct 21, 2019 10:50 am Post subject: |
|
|
Since you mentioned attacks of opportunity, I've wondered of late if that might be a possible approach to Trakata, with Trakata allowing the practitioner to get in an unopposed "cheap shot" against an opponent, with the degree of success dictating exactly how high the Damage roll can go... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
|
Posted: Mon Oct 21, 2019 10:59 am Post subject: |
|
|
Love the lightsaber thread.
Great work done.
One question though, I could not find lightsabers like Ezra's , one with a stun blaster/blaster incoroporated.
is this and other types of exotic lightbares something you will dive into? |
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Mon Oct 21, 2019 11:04 am Post subject: |
|
|
Trakata is on my radar since one of my d20 characters used a modified version of it occasionally.
In d20, it's simple enough to use the feint-in-combat rules, which deny a character the "dodge" portion of his defense.
In D&D Oriental Adventures, they also had iaijutsu, which was a quick draw attack that was relied on an opponent losing initiative: it was not a sneak attack or surprise attack, but rather an attack the exploited a target's slower reaction time. I believe that Trakata is more based on this notion of iaijutsu than on trying to "trick" the opponent.
In any case, I have some rules for feinting built into form 2, and I may be able to use some other skill (besides con) as the basis for Trakata. I can also see adapting some variation of the quick draw rules or at least looking to them for ideas. |
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Mon Oct 21, 2019 11:07 am Post subject: |
|
|
Mamatried wrote: | Love the lightsaber thread.
Great work done.
One question though, I could not find lightsabers like Ezra's , one with a stun blaster/blaster incoroporated.
is this and other types of exotic lightbares something you will dive into? |
Thanks, man.
Not sure I like Disney's stuff enough to mess with it (I don't watch Rebels, so I don't know anything about what's in it).
That said, I do have some thoughts on building other kinds of specialized lightsabers.
Though I have to wonder what Disney was thinking combining something crude and ramdom with something elegant and civilized. |
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Mon Oct 21, 2019 11:11 am Post subject: |
|
|
Naaman wrote: | Trakata is on my radar since one of my d20 characters used a modified version of it occasionally. |
If you liked my update of the 1E Tactics rules, it would be pretty easy to just combine Sokan and Trakata as a single Lightsaber Tactics skill, too... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
|
Posted: Mon Oct 21, 2019 11:25 am Post subject: |
|
|
Naaman wrote: | Mamatried wrote: | Love the lightsaber thread.
Great work done.
One question though, I could not find lightsabers like Ezra's , one with a stun blaster/blaster incoroporated.
is this and other types of exotic lightbares something you will dive into? |
Thanks, man.
Not sure I like Disney's stuff enough to mess with it (I don't watch Rebels, so I don't know anything about what's in it).
That said, I do have some thoughts on building other kinds of specialized lightsabers.
Though I have to wonder what Disney was thinking combining something crude and ramdom with something elegant and civilized. |
that may be a question warranitn a thread of its own.
I was also thinking about the "helicopter" spinning on the inquisitor sabers, to me it is "why? why the spin?
And well I too have some "wtf????" moments with the new disney canon, like how the inquistors could actually "fly" holding on to the rotatong lightsaber LOL.
I was merely using the ezra saber as a referance to custom stuff. I can easily see things added features, including something that shoots.
I mean we have the "new" lightsaber rifle LOL ( Comics, and used by bad @$$ Jacosta Nu) |
|
Back to top |
|
 |
|