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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Sep 27, 2019 6:59 pm Post subject: |
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Well, I think it goes beyond just fear, but to having "guts." That is, having determination. I think that if 2D represents soldier's willpower, than the "average" being would be at like... 0D+1 willpower or some such. Just my take on it, though. |
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Fri Sep 27, 2019 10:07 pm Post subject: |
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Naaman wrote: | Well, I think it goes beyond just fear, but to having "guts." That is, having determination. I think that if 2D represents soldier's willpower, than the "average" being would be at like... 0D+1 willpower or some such. Just my take on it, though. |
I agree on this, however we see all/most templates, be them custom or not having at a very minimum 2D.
Now I see the issue with this being willpower under knowledge, as this will give someone like a diplomat a much higher willpower than a soldier with or a pilot with 2D+X
but yes I agree, now maybe we could make willpower a "specialization" skill, or something similar, or give soldiers a combat relatied willpower specializatuiion |
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Dredwulf60 Line Captain


Joined: 07 Jan 2016 Posts: 911
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Posted: Fri Sep 27, 2019 11:58 pm Post subject: |
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In respect to Willpower;
Don't forget that you would only actually need to roll in extraordinary circumstances.
Most challenges in a typical civilian life won't need any rolls at all...so one could easily get by on a 0D+1 Willpower.
This is the 'typical' response of walking past someone being attacked and not wanting to get involved for example.
If it were typical behaviour to step in and help at the risk of personal damage, those people wouldn't consistently be called 'heroes'. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 28, 2019 12:01 am Post subject: |
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Another possibility would be to come up with narrow-focus Advanced Skills based on a particular MOS. Infantry might get Blaster, Grenade, and Stamina as prerequisites (others as appropriate), and the character can then increase that specific Advanced Skill only when they train with and are an active member of a military with that specialty (can still improve the individual skills on their own). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Sat Sep 28, 2019 1:12 am Post subject: |
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Dredwulf60 wrote: | In respect to Willpower;
Don't forget that you would only actually need to roll in extraordinary circumstances.
Most challenges in a typical civilian life won't need any rolls at all...so one could easily get by on a 0D+1 Willpower.
This is the 'typical' response of walking past someone being attacked and not wanting to get involved for example.
If it were typical behaviour to step in and help at the risk of personal damage, those people wouldn't consistently be called 'heroes'. |
While I agree, we see the minimum is set at 2D, meaning I have yet to find any character with a 0D+1, let alone how if any roll they would be able to make.
and no, we can not count the occational lucky 6 on the wild dice, we have to think the average of the total, and most if not any will succeed in an easy roll, like not falling for temptation and drinking up the soda before you come home, even if they roll very rarely .
so to me a solder should get a +X to his willpower at least if this is at the standard 2D. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 28, 2019 1:23 am Post subject: |
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Naaman wrote: | This would depend on what YOU mean by "basic" training.
In the US army, "basic" training includes HMMWV training (and all equipment, including vehicles, includes user-level maintenance training).
So, I could see adding repulsorlift operation and repulsorlift repair to the list.
Radio communication is also "basic." So, let's add communications.
Most people ("average Joes") would also gain a significant amount of stamina and willpower by completing basic training (especially in D6, the way that willpower and stamina interact is particularly interesting).
An argument could easily be made that it is impossible to complete basic training without a certain amount of willpower to overcome the limits of both physical and emotional fatigue.
In fact, the most desirable quality in a soldier is steadfastness. You could say that willpower is the most basic of all soldier skills (I know this flies in the face of typical "gaming" archetypes, but, it's true). |
Then cause of all the obstacle course training, add in climbing/jumping, then from their survival training, in escape and evasion, Search and sneaking.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Sep 28, 2019 3:33 am Post subject: |
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Haha! It's true. A lot of tactics depend on (or work best) when the element of surprise is retained. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Sep 28, 2019 11:14 am Post subject: |
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garhkal wrote: | Then cause of all the obstacle course training, add in climbing/jumping, then from their survival training, in escape and evasion, Search and sneaking.. | BAsed on the Clone Wars movies and TV shows search and sneak aren't part of the standard training/programming for either the Clones or their droid enemies. Most of those battle scenes make Pickett's Charge look kind of stealthy. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 28, 2019 11:22 am Post subject: |
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Bren wrote: | BAsed on the Clone Wars movies and TV shows search and sneak aren't part of the standard training/programming for either the Clones or their droid enemies. Most of those battle scenes make Pickett's Charge look kind of stealthy. |
Indeed. If the TV Show is any indicator, the bar for "tactical genius" is set very low, to the level of "not being quite as stupid as your opponent." _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 29, 2019 12:57 am Post subject: |
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Why do you think i don't put any faith IN those cartoons! _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Sep 29, 2019 10:42 am Post subject: |
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Bren wrote: | garhkal wrote: | Then cause of all the obstacle course training, add in climbing/jumping, then from their survival training, in escape and evasion, Search and sneaking.. | BAsed on the Clone Wars movies and TV shows search and sneak aren't part of the standard training/programming for either the Clones or their droid enemies. Most of those battle scenes make Pickett's Charge look kind of stealthy. |
The clones are not the only "military" in the SWU, though.
I do find it laughable that merely by being a "Jedi" a person is entitled to the rank of "commander" as a Padawan and "general" as a Knight... 14-year old Ahsoka giving orders to hardened troops really made me cringe, TBH... |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 29, 2019 11:40 am Post subject: |
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garhkal wrote: | Why do you think i don't put any faith IN those cartoons! |
Exactly. The cartoons are great as idea mines - Clone Wars ships and vehicles are awesome w/r/t fleshing our Alliance units in the Classic Era, but the plot lines themselves are a joke. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1902 Location: Norway
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Posted: Sun Sep 29, 2019 12:27 pm Post subject: |
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My take is that with a tech level that is overlapping, even with "only" about 7 million clones, these clones were bread for war, despite their rapid aging they would have much more training than the conscripted stormtrooper.
And while neither the coles nor the stormtroopers are the full military force of their respective factions, they are the fist and the branches best compared.
I would argue that at least on a one to one basis a republic clone trooper that is basically enginnered to be a weapons/soldier and with several years of training is a much better soldier than any coscripted stormtrooper of the empire with what is described in scources as at the longest 3 years of training including stormtrooper training, basic training, and youth academies.
And I refuse to accept that clone war technoloy is in any significan matter obsolete even by 0BBY/ABY
I would even go as far as to as they are the same.
If we compare to earth, the battleships od the early 1900s, ww1 and ww2 were in servive up to and including desert shiled in the 90s
The M16 was developed in the years leading up to and the first years of the vitetnam conflict. Same with most of the active service aircraft.
US Military is currently adotion a "new" weapon system that has been used by the rangers for about a decade. that system the 84mm carl gustav was develoedd in the early 60s.
now with the cone wars only 19 years in the past, where TIE fighters and Star Destroyers werre used, I would saay that there is little to no difference in thechnology and that if a empire victory it would be due to numbers only, not tech, not tactics and absolutely not quality of troops |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 29, 2019 12:31 pm Post subject: |
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Your estimate of 7 million clones is likely low by several orders of magnitude. 7 million isn’t even enough to garrison one Earth-type planet. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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