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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 26, 2015 3:39 am Post subject: |
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That's a good point. IIRC in Starfighters of Adumar, didn't they have to get their Xwings refueled in the big final fight, after only a few hours using them cause of the fuel use.. _________________ Confucious sayeth, don't wash cat while drunk! |
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evilnerf Lieutenant Commander


Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Tue Apr 14, 2015 7:55 pm Post subject: |
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If it were me, I'd have the Capital Ships move painfully slow, and serve more as obstacles rather then combatants in an atmospheric battle.
But that's more narrative handwaving then mechanics. _________________ His eyes are shifty. That's how you know the nerf did it. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jan 04, 2017 2:11 am Post subject: |
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I figured i would resurrect this thread (well more of a minor raising from the dead), after seeing the ISD hovering in the atmosphere over that mining city in Rogue 1..... _________________ Confucious sayeth, don't wash cat while drunk! |
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Sutehp Commodore


Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Wed Jan 04, 2017 2:20 am Post subject: |
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garhkal wrote: | I figured i would resurrect this thread (well more of a minor raising from the dead), after seeing the ISD hovering in the atmosphere over that mining city in Rogue 1..... |
Not to mention that ISDs hovering inside an atmosphere has been a a thing ever since Rebels Season One. Hell, it's been a thing ever since Spark of Rebellion. I wasn't surprised to see it in Rogue One. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Jan 04, 2017 10:32 am Post subject: |
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My background forever:
http://i.imgur.com/cxQLV.jpg
EDITED TO REPLACE IMAGE OVER 750 PIXELS WIDE TO LINK _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Sutehp Commodore


Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Wed Jan 04, 2017 12:17 pm Post subject: |
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That thing is gonna scrape the Golden Gate Bridge if it's not careful!
...Does that mean that this Star Destroyer is named ISD Indifferent? (That's actually a cool name for a Star Destroyer!) _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Wed Jan 04, 2017 4:12 pm Post subject: |
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CRMcNeill wrote: | My solution to that problem is to apply scale modifiers to both maneuverability and acceleration. Basically, if a starfighter makes a turn, a capital ship is at -6D to perform the same maneuver, with the penalty decreasing by 1D per round. The pilot of the capital ship may wait until the penalty drops off completely, or he may try to force the turn with penalties still in effect. While not wholly realistic, it does at least simulate that a much larger ship will be much slower to turn and maneuver than a smaller, more nimble one.
As far as acceleration and deceleration, I ruled that a Capital Ship takes one additional round per 2D of scale difference to accelerate or decelerate. Basically, any capital ship trying to chase a starfighter would take three rounds to accelerate from cruising to full speed, or to decelerate to cautious. |
Am I ever glad that this thread was resurrected. Thank you for this new house rule. Adopting it (or some variation of it) immediately. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jan 04, 2017 6:02 pm Post subject: |
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That's a cool @$$ pic! _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain


Joined: 27 May 2018 Posts: 531
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Posted: Fri Aug 24, 2018 8:15 am Post subject: Re: Capital Ships in Atmosphere |
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CRMcNeill wrote: | By their stats, WEG wasn't too keen on allowing capital ships to operate within a planet's atmosphere, apart from the smaller ships and a few special exceptions. The prequels, in turn, blew that theory away by allowing even ships the size of the Venator to operate within a planet's atmosphere, even to land and take off again with some docking assistance. With that in mind, what ships on the WEG roster should, in your opinion be given an Atmosphere rating? |
In the The Empire Strikes Back I saw an entire city hanging in an atmosphere of a gas giant. I think SW tech can handle any ship in the atmosphere. Strange that WEG did not take this into account. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 24, 2018 1:05 pm Post subject: |
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Can we minimize that massive picture so this thing isn't such a pain to read now? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Aug 24, 2018 1:17 pm Post subject: |
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I think it was posted before the switch over, usually Whill swoops in and changes it to a link pretty quick. _________________ RR
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 24, 2018 1:22 pm Post subject: |
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Raven Redstar wrote: | I think it was posted before the switch over, usually Whill swoops in and changes it to a link pretty quick. |
I figured if I flagged it, he'll probably get to it sometime today. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Aug 24, 2018 5:47 pm Post subject: |
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CRMcNeill wrote: | Can we minimize that massive picture so this thing isn't such a pain to read now? |
CRMcNeill wrote: | Raven Redstar wrote: | I think it was posted before the switch over, usually Whill swoops in and changes it to a link pretty quick. |
I figured if I flagged it, he'll probably get to it sometime today. |
Done. _________________ *
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