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Dredwulf60 Line Captain


Joined: 07 Jan 2016 Posts: 911
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Posted: Sat Jul 29, 2017 12:52 am Post subject: |
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cheshire wrote: | I mean, if we're really putting a fine point on it, I don't see how being able to bench press 300lbs really protects you from being run through with a rapier any better than if you were the 100lb cheerleader. How does your raw strength protect you from being shot?. |
Well, on that note...
That same thinking prompted me to give my players a flat 2D to soak being shot by blasters. (Armor dice can be added of course).
Small species get 1D. Larger get 3D...or even 4D. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4865
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Posted: Sat Jul 29, 2017 8:24 am Post subject: |
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That wasn't quite my point. I was more going for the idea that we accept an abstraction for one attribute being a soak, and therefore it shouldn't be too much of a stretch for us to accept Perception as a different kind of abstraction. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 29, 2017 11:10 am Post subject: |
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Bren wrote: | cheshire wrote: | I'm on the same page. I went looking through all the WEG gear and grenades, and I couldn't believe that there wasn't a flashbang that affected Perception. The idea of keeping your wits about you when getting sensory overload makes sense to me | There are weapons that affect Perception. But they are resisted with STR or Stamina.
If you want something other than STR or Stamina for resistance, Willpower makes more sense to me.
. |
I could see willpower as well.. Though willpower is also easier to improve than Perception is.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 29, 2017 11:37 am Post subject: |
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If you want training to allow soldiers (or whomever) a better chance to resist or handle the effects than you need to use a skill. On the other hand, if the desire is to have some weapon that the PCs can't really resist its better not to allow a resistance roll in the first place. The effect automatically happens...or if you want a bit of variation roll 1D6; 1=effect doubled, 2-4=effect as normal, 5=effect halved, 6=no effect. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4865
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Posted: Sat Jul 29, 2017 11:50 am Post subject: |
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garhkal wrote: |
I could see willpower as well.. Though willpower is also easier to improve than Perception is.. |
Willpower does make sense. And it's also an opportunity to get players to broaden the character's skill base. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Jul 29, 2017 3:20 pm Post subject: |
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I agree that willpower COULD be appropriate; however, if we look at the description of the search skill, it could also be appropriate depending on what specific effect we are dealing with.
Conceptually (putting aside the actual names of the skills for a moment), search makes more sense than willpower for something like a flashbang: the grenade is designed to disorient the targets, but a target that has a high degree of processing power (i.e. a high "perception" attribute accounts for this partially) should be able to withstand or overcome the effects by mentally sorting out what is going on and deliberately filtering out the over stimulation.
I do see this as a function of willpower, as well, but I honestly feel like perception/search and willpower sort of cover different aspects of the overall characteristics that are necessary to overcome the sensory overload. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 29, 2017 5:48 pm Post subject: |
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If you use Perception you are essentially saying that people can't really improve their ability to manage sensory overload. If you use willpower or search then they you are saying that people can improve their ability to ignore or handle sensory overload such as a flashbang via training or experience.
Note that this is similar to the choice of whether one uses Strength or stamina to resist or handle damage. (Strength and Perception are difficult and expensive to improve, while stamina, search, and willpower, like all skills, are fairly easy to improve.)
Last edited by Bren on Sat Jul 29, 2017 9:39 pm; edited 1 time in total |
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Jul 29, 2017 8:19 pm Post subject: |
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Bren wrote: | garhkal wrote: | Per and Str though are Physical skills. | I don't see Perception as solely a physical attribute. It’s a combination of physical senses (eyesight, hearing, smell, etc.) as well as alertness and awareness which are mental components. Similarly Mechanical, while it has mental components, has a strong physical component based on reflexes and hand-eye coordination. So if the argument is that Perception should be used to resist certain weapon attacks because it is a physical attribute, then the same argument implies that Mechanical should also be used to resist certain other weapon attacks. Which frankly seems kind of odd. |
Though, given that it covers reaction skills, both Mechanical and Dexterity ARE used to resist damage... but by avoiding it, rather than overcoming it. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Jul 29, 2017 8:21 pm Post subject: |
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In other words, Bren, if you're looking for a skill-based answer, search may work instead of willpower if you prefer to keep everything perception-based. |
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Jul 29, 2017 8:23 pm Post subject: |
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Another thought: d6 Space did not use straight strength to resist damage, but something closer to 1 pip per die of strength (buried under a baby right now).
My house rule changes that to 1 pip per die of Stamina. A similar rule might be applied to Knowledge/Willpower for mord mental attacks, with Perception being used for the reaction skills. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 29, 2017 9:42 pm Post subject: |
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MrNexx wrote: | Though, given that it covers reaction skills, both Mechanical and Dexterity ARE used to resist damage... but by avoiding it, rather than overcoming it. | That's not quite correct. Skills like Dodge or Starship Piloting are used for avoidance but the attribute itself is never used. And as you yourself noted, those are to avoid being hit, not to resist the damage. Unless you are covering your eyes and ears you don't avoid being hit by a flashbang you try to continue to act despite being partly blinded and deafened.
Naaman wrote: | In other words, Bren, if you're looking for a skill-based answer, search may work instead of willpower if you prefer to keep everything perception-based. | I'm not and I don't, but if I was and I did, then yeah. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 30, 2017 1:34 am Post subject: |
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True, Search could be used instead of willpower. How's about for ever D your Search is above PER, you gain +1 pip to your soak.. So if your Per is 3D, and you have an 8d+1 search that gives you +5 to your soak roll to resist flashbangs.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Jul 30, 2017 7:48 am Post subject: |
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Splits the difference between attribute vs skill resistance. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Jul 30, 2017 8:20 am Post subject: |
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Bren wrote: | If you want training to allow soldiers (or whomever) a better chance to resist or handle the effects than you need to use a skill. On the other hand, if the desire is to have some weapon that the PCs can't really resist its better not to allow a resistance roll in the first place. The effect automatically happens...or if you want a bit of variation roll 1D6; 1=effect doubled, 2-4=effect as normal, 5=effect halved, 6=no effect. |
garhkal wrote: | True, Search could be used instead of willpower. How's about for ever D your Search is above PER, you gain +1 pip to your soak.. So if your Per is 3D, and you have an 8d+1 search that gives you +5 to your soak roll to resist flashbangs.. |
After thinking about this a bit longer, I've changed my mind. Using a skill to "resist" the effects doesn't work for me because the purpose of the attack is to reduce the targets ability to use skills. In other words, a person who has been "hit" by a flash bang would be "resisting" it with a skill that is supposed to be compromised (search, for example). A high search skill is already a means to mitigate the effects: the higher skill still has more left over when the penalty is applied.
As a GM in this situation, I would allow a character to make "search" checks at a penalty after being "hit" by a flash bang grenade (or the like). In this case, the higher the search skill, the less effective the attack.
HOWEVER, the initial effect, in my opinion, should be resisted by an attribute, rather than a skill. If the attribute roll is successful, then the attack would have no effect whatsoever.
So, I would run it like this:
1: flash bang goes off, all affected characters roll perception (for example)
2: those who fail their perception roll immediately suffer the appropriate effects, but may make a willpower or search check (depending on GM's preference and the kind of stimulus experienced) to reduce the effect.
3: the effects continue until whatever chart I created dictates they have expired.
In this case, I would reason that a flash bang should be sufficiently intense to have at least a 51% chance of disorienting a character with a 4D perception attribute (so it should be nearly impossible for a baseline human or similar to ever "ignore" the effects of something like a flash bang). The intent is that characters should have to expend CPs to have a strong likelihood of completely ignoring the effects (though, it's possible that the damage roll, even if it is a lot of dice, could still be lower than the perception roll of a lower die code, which is why I said 51%). After the effects set in, then the training can kick in and help to mitigate the effects.
A character with a high perception who is under the effects of a force point should reasonably be able to roll high enough to "ignore" the effects, in my opinion. |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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