View previous topic :: View next topic |
Author |
Message |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Apr 25, 2017 12:37 am Post subject: |
|
|
I've never understood the fasination with 'stockpiling' CP so they can make those spendings for "extra luck". If they use them to advance the skill(s), eventually they shouldn't NEED that extra luck... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
 |
Wajeb Deb Kaadeb Commodore


Joined: 07 Apr 2017 Posts: 1448
|
Posted: Tue Apr 25, 2017 6:33 am Post subject: |
|
|
Whill wrote: | garhkal wrote: | I've never understood the fasination with 'stockpiling' CP so they can make those spendings for "extra luck". If they use them to advance the skill(s), eventually they shouldn't NEED that extra luck... |
I'm totally with you. |
I'm with both of you. But, I've seen it happen.
I ran a pretty heroic Star Wars campaign that took us about seven years to play. I had five players, and all five stuck with the game throughout.
I'd award CPs after every game session, so the PCs were pretty flush. This group liked a real heroic blend of action and swashbuckling. I like my games a little more serious (as in go RAW with CP awards), but a good GM, I believe, keep his players happy.
Everyone was having a good time, so I didn't rock the boat.
But, these guys....not a one...not a single one, ever, improved a stat during that entire campaign. A few of them improved skills, but not very often. Instead, they'd blow their CP, every doggone game session, on single throws, doing heroic stuff.
It flabbergasted me. I even pointed out, "If you improved your character, which you definitely could have by now...". |
|
Back to top |
|
 |
MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Apr 25, 2017 1:54 pm Post subject: |
|
|
Wajeb Deb Kaadeb wrote: | I like my games a little more serious (as in go RAW with CP awards), but a good GM, I believe, keep his players happy.
|
Where i believe a good Gm finds a good medium between the two facets of, running things HIS way, or caving in and giving the players what they want. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Wajeb Deb Kaadeb Commodore


Joined: 07 Apr 2017 Posts: 1448
|
Posted: Tue Apr 25, 2017 5:50 pm Post subject: |
|
|
garhkal wrote: | Wajeb Deb Kaadeb wrote: | I like my games a little more serious (as in go RAW with CP awards), but a good GM, I believe, keep his players happy.
|
Where i believe a good Gm finds a good medium between the two facets of, running things HIS way, or caving in and giving the players what they want. |
I had no problem with it at the time. But, I've since become more fond of the gritty way First Edition runs. |
|
Back to top |
|
 |
evilnerf Lieutenant Commander


Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
|
Posted: Tue Apr 25, 2017 6:36 pm Post subject: |
|
|
Personally, I award CP and XP. _________________ His eyes are shifty. That's how you know the nerf did it. |
|
Back to top |
|
 |
Wajeb Deb Kaadeb Commodore


Joined: 07 Apr 2017 Posts: 1448
|
Posted: Tue Apr 25, 2017 7:41 pm Post subject: |
|
|
evilnerf wrote: | Personally, I award CP and XP. |
I don't worry about it any more, since I'm not playing First Edition. There are no CPs in this edition. |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Apr 26, 2017 12:52 am Post subject: |
|
|
evilnerf wrote: | Personally, I award CP and XP. |
What is the difference? Are cp just used only for buying the extra dice and XP used for bumping stats? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Argentsaber Lieutenant Commander


Joined: 07 Oct 2017 Posts: 127
|
Posted: Sun Oct 08, 2017 3:51 am Post subject: |
|
|
Ning Leihrec wrote: | It's true that d6 can be a more lethal system, but that's one of the things I've always liked about it. That being said I do use a house rule allowing characters to roll stamina (up to their species' str max) to resist damage. |
I do something similar. I allow a bonus to damage resistance against stun, brawling, and other non-lethal damage equal to +1 per full die of stamina.
In answer to the conversation about incentivizing players to use cp in "not dying" sort of ways.. I have them keep track of the total cp spent in this fashion. Every story arc (typically 3-5 game sessions), they have a number of "free" dice which can be spent only on "get out of jail" type rolls.. I treat the die code similarly to an advanced skill which starts at 1D after the first 10 points, and advances at double code. Each use reduces the code by 1D until the refresh. I only used this rule for a few months of testing, but it seemed to function adequately. The initial concept was that it would simulate "luck" |
|
Back to top |
|
 |
|