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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2292 Location: Seattle, WA
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Posted: Wed Dec 24, 2014 6:56 pm Post subject: |
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I tend to view this very much like Whill, though I don't view things entirely in the same way. Rather than a Matrix-like world where things work differently for NPCs and PCs, I view the game world as one where we use game terms to represent the laws of things like physics, and all participants live under those same rules. That said, game-wise, I agree that it works best/easiest for the GM to simply advance NPCs as the GM sees fit in cases like these. In my view, it isn't that the only way to advance is by spending CPs (which are only earned by adventuring); rather I see it that the only way for adventurers to advance is to adventure (and that's what we do in the playing of the game). In other words, a teacher might earn CPs just for teaching each day (and by reading and studying and attending conferences), but that wouldn't be as fun to role-play, generally, so as GM, one can feel free to advance them as they see fit.
FWIW, I've seen games where things like college courses are modeled (TOP SECRET, Star Trek), and I can imagine other circumstances where that would be really handy for a game. I've got a couple of players in my current game that can't be with us very often, so it would totally make sense, if one of them said "My character is studying Subject X", then I'd try to figure out something that made sense while they were away. This would certainly violate the general rule of earning CPs via adventures, but sometimes things like this are necessary for game balance, just like I awarded half as many CPs as everyone else had for a player (who switched to a brand new CP), so he wouldn't be so far behind everyone else. Whatever works for your game and allows you and your group to have fun!
shootingwomprats wrote: | I am sorry I find this whole idea quite silly. I have tried to keep my mouth shut but I just cannot. Star Wars is meant to be a scene driven, episodic movie/tv show. |
On one forum I frequent, such rude behavior would earn a ban, so I apologize, tetsuoh, for SWR demeaning your question. Clearly, he (and of course since two of them share an account we don't know if the offending party is Dan or Don) feels that his version of Star Wars ("Star Wars is meant...") is superior to yours. Rest assured that he is 100% wrong, though, and that your question is a valid one worthy of consideration and discussion. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Dec 24, 2014 8:04 pm Post subject: |
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Whill wrote: | CPs awarded to PCs for adventuring only may not be a particularly realistic way of character advancement, but adventuring is fundamental to the game and PCs are the stars of the game |
DougRed4 wrote: | I see it that the only way for adventurers to advance is to adventure (and that's what we do in the playing of the game). In other words, a teacher might earn CPs just for teaching each day (and by reading and studying and attending conferences), but that wouldn't be as fun to role-play, generally, so as GM, one can feel free to advance them as they see fit. |
I'm down with that. I think you said the gist of what I was intending in a better way. Thanks for the improvement!
DougRed4 wrote: | This would certainly violate the general rule of earning CPs via adventures, but sometimes things like this are necessary for game balance, just like I awarded half as many CPs as everyone else had for a player (who switched to a brand new CP), so he wouldn't be so far behind everyone else. |
Good point. I have given unearned CPs to PCs for the sake of game balance so a PC is not so far behind the others. (for me it is normally due to a new player coming in long after a campaign begins). I didn't read the OP in the context of game balance with other PCs and didn't think of those cases in my previous posts. I have also given extra CPs or skill dice to PCs during character generation if we only had a few players at the start of the campaign. (It is often easier to scale up the party than to scale down the challenge level of the adventures.) But the same extras were given to all the PCs so they started at an even playing field. And advancement in my game tends to be a little on the slow side, so extra CPs never lead to PCs becoming too powerful too quickly.
DougRed4 wrote: | shootingwomprats wrote: | I am sorry I find this whole idea quite silly. I have tried to keep my mouth shut but I just cannot. Star Wars is meant to be a scene driven, episodic movie/tv show. |
On one forum I frequent, such rude behavior would earn a ban, so I apologize, tetsuoh, for SWR demeaning your question. Clearly, he (and of course since two of them share an account we don't know if the offending party is Dan or Don) feels that his version of Star Wars ("Star Wars is meant...") is superior to yours. Rest assured that he is 100% wrong, though, and that your question is a valid one worthy of consideration and discussion. |
I don't feel there have been any ban-worthy offenses. At this site I have read about concepts I don't find unreasonable but still disagree with and wouldn't use. I have read things that seem "silly" to me, and I have read some flat-out ridiculous things. Expressing that you find an idea to be silly without making it into a personal attack against the speaker shouldn't be strictly forbidden, but "silly" may not be the best way to express your disapproval or disagreement of something.
I think this is a good reminder to myself (and probably some others) to be careful about how we word things, considering how it may be taken by others reading it. It is ok for your personal version of Star Wars to be superior for you, but it is as equally valid as any other fan's. _________________ *
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2292 Location: Seattle, WA
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Posted: Fri Dec 26, 2014 6:16 pm Post subject: |
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Whill wrote: | I think this is a good reminder to myself (and probably some others) to be careful about how we word things, considering how it may be taken by others reading it. It is ok for your personal version of Star Wars to be superior for you, but it is as equally valid as any other fan's. |
Great point, Whill. Part of why I brought this up is because it is easy (for any of us) to forget that sometimes even something as simple as this could push somebody (who is perhaps more hesitant or shy) into being afraid to post any more. I've had people tell me that in person and via PMs, that they end up getting intimidated easily.
And I think we've all seen things that we might find "silly" or even ridiculous or outlandish. But like you say, to someone else, that might be not silly or riduculous at all. They may find it to be the coolest thing since sliced bread!  _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Dec 28, 2014 10:32 am Post subject: |
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I think CP for training is a good idea. Quite a few RPgs do something like that.
1] Since in the real world it takes several years to become an MD, it should probably take a long time to do so through training.
2] CP earned through training should be restricted to the skill being trained in. In fact, it might be better if instead of earn CPs a character just trained to raise his skill up a pip instead of earning CPs, which get spent on the skill.
How about:
-It takes 1 month per D to raise a skill 1 pip though training
- A teacher (die code higher than the student) cuts the time in half
- Advanced skills take twice as long
In game terms it would take a student 32 months (nearly 3 years) to learn Medicine (A) at 1D, assuming he started with a 2D attribute. Half that with a teacher. That's faster than in the real world, but that represents constant training with no time off, and without the other, "support" skills that a MD gets- such as working knowledge of Chemistry, some Latin, a bit of Persude for dealing with patients, and so on. Besides the probably have high tech training aids in Star Wars that speed up the process, right?.
IMO 1 month per D with a teacher is probably more realistic. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Dec 30, 2014 3:09 pm Post subject: |
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garhkal wrote: | Naaman wrote: | Thats a good way to handle it, I think. Although, a given profession often requires several skills, and the "learning" that occurs in college is more of what (IMO) would be represented by the Scholar skill (or the relevant knowledge skill). But the same idea could easily be applied totrade school, apprenticeships, or military training.
I've toyed around with allowing characters to get advanced skills (such as sniper, field surgery, explosive ordinance disposal, etc). |
Advanced skills imo take a lot more effort and time than just 'going to school off camera'. So i wouldn't put those in the same boat as this idea initially suggested by Tetsuoh.
Naaman wrote: | Good thing you're not GMing thee OP's campaign, I guess.
How can one reasonably account for a character with the (A) Medicine skill other than schooling/training? You dont exactly learn how to cybernetic surgery under fire while being force choked by an evil sith lord and plotting a hyperspace route while trying to escape a band of pirates who are after you because you beat them to a rare artifact which is about to blow up since it was moved from its resting place unless you can hack into its mainframe and decode the disaermament sequence before you jump to hyperspace because if the artifact ever enters hyperspace while armed, it turns the whole galaxy inside out.... |
That is true, you don't usually pick them up under fire, but what i see Wamprats having the issue with is more the 'gaining free CP for 'just off screen learning'. |
I see where the disconnect is. I wasnt sugesting to have the training done off-camera, but rather hae it incorporated into he adventure, much like we see in some video games wherein the first stage doubles as an intro to the story/sets the scen and a tutorial.
Using sniper school as an example, the PC could be required to demonstrate a certain level of skill with a rifle nefore being given a chamce to go to sniper school. At the school, he will have to succeed at successive skill checks in various areas (stealth, orienteering, survival, surveillance, etc) before taking the final practical exercise, which will require successful application of all the skills learned. Upon successful execution, the character is awarded th advanced skill, and a few character points, which, if spent on the relevant skills right then and there, can raise those skils at a discount. |
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