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Rule Mechanic: Synergy Bonus
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Whill
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PostPosted: Tue Jun 03, 2014 8:25 pm    Post subject: Re: Rule Mechanic: Synergy Bonus Reply with quote

shootingwomprats wrote:
I have been using a Synergy modifier in my games for some time now, but with no real framework for its use. Here is a quick, easy rule that I think could be a lot of fun.

Synergy Bonus: Whenever a skill may compliment another skill the GM may rule that a Synergy Bonus is applicable. For every full D in the complimentary skill add a +1 modifier.


I've been doing with a few variations since 1E, but mostly just winging it during play.
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shootingwomprats
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PostPosted: Tue Jun 03, 2014 9:18 pm    Post subject: Reply with quote

I have been looking at this and this really doesn't make a whole lot of sense. Most skills even at a default are already going to be 3D. Perhaps rolling the associated skill and giving a +1 modifier for every 5 points rolled? The problem I have with is that its another roll, addition, modifier figured out, another roll made, modifier added, total come to, compared to difficulty number. It just seems like too many steps.

I thinking maybe something like a straight modifier number based on the associated skill.

3D to 4D+2 ... +1
5D to 5D+2 ... +2
6D+ ... +3
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Naaman
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PostPosted: Tue Jun 03, 2014 10:11 pm    Post subject: Reply with quote

You raise a good point: merely having an attribute at 3D would qualify a character for a synergy bonus from all skills in that attribute. Perhaps the related skill should need to meet two criteria:

It is at least 4D and it is at least 2D higher than the attribute.

I chose 4D because that is a "professional" level of skill. And I chose 2D over the attribute because 4D minus 2D equals the average skill level of someone untrained.
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garhkal
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PostPosted: Wed Jun 04, 2014 1:46 am    Post subject: Reply with quote

Naaman wrote:
You raise a good point: merely having an attribute at 3D would qualify a character for a synergy bonus from all skills in that attribute. Perhaps the related skill should need to meet two criteria:

It is at least 4D and it is at least 2D higher than the attribute.

I chose 4D because that is a "professional" level of skill. And I chose 2D over the attribute because 4D minus 2D equals the average skill level of someone untrained.


I can see that. Sort of like we are discussing for (A) skills in races who could theoretically get 5d in their base Tech attribute anyway should need to still put at least a D into the skill first.
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Whill
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PostPosted: Wed Jun 04, 2014 2:00 am    Post subject: Reply with quote

Naaman wrote:
You raise a good point: merely having an attribute at 3D would qualify a character for a synergy bonus from all skills in that attribute. Perhaps the related skill should need to meet two criteria:

It is at least 4D and it is at least 2D higher than the attribute.

I chose 4D because that is a "professional" level of skill. And I chose 2D over the attribute because 4D minus 2D equals the average skill level of someone untrained.


That's one of the variations I've done - get a point for every die over 2D in the assisting skill. I've also tried it so that you only get the bonus where the assisting skill is higher than the primary skill - get a point for every die over.
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Naaman
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PostPosted: Wed Jun 04, 2014 2:55 am    Post subject: Reply with quote

Whill wrote:


That's one of the variations I've done - get a point for every die over 2D in the assisting skill. I've also tried it so that you only get the bonus where the assisting skill is higher than the primary skill - get a point for every die over.


This seems like the best way to go, in my opinion.

d20 likes to offer the synergy bonus when the relevant skill reaches a certain level, but the synergy bonus is static, regardless of how high the helping skill actually is. A straight +2 bonus is all you get. Seems like it could work for this version as well.
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lurker
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PostPosted: Wed Jun 04, 2014 9:31 am    Post subject: Reply with quote

Like I said Monday when you mentioned this on google +, I think it's a good change. I'd never thought about everyone automatically gets to try a skill at their attribute as a base and how that would impact your synergy.

I'll have to think about this in light of my ideas on the LS dueling rules ... luckily, for the next 3 days, all I'm doing all day is proctoring tests, soooooo I'll be walking around like a zombie making sure no one is cheating and will have LOTS of time to think !
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DougRed4
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PostPosted: Wed Jun 04, 2014 4:31 pm    Post subject: Reply with quote

shootingwomprats wrote:
I have been looking at this and this really doesn't make a whole lot of sense. Most skills even at a default are already going to be 3D. Perhaps rolling the associated skill and giving a +1 modifier for every 5 points rolled? The problem I have with is that its another roll, addition, modifier figured out, another roll made, modifier added, total come to, compared to difficulty number. It just seems like too many steps.


That was my concern as well, adding too much and slowing things down. I love the idea of synergy bonuses, but it does have the risk of slowing down the action at the expense of number crunching.

If I went with it, I might be inclined to borrow a mechanic from the CODA system (though it only does this with Professional Abilities, sort of the equivalent of Traits in D20), and that is:

Once per game, you may get a synergy bonus as follows...
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