View previous topic :: View next topic |
Author |
Message |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Tue Jun 03, 2014 8:25 pm Post subject: Re: Rule Mechanic: Synergy Bonus |
|
|
shootingwomprats wrote: | I have been using a Synergy modifier in my games for some time now, but with no real framework for its use. Here is a quick, easy rule that I think could be a lot of fun.
Synergy Bonus: Whenever a skill may compliment another skill the GM may rule that a Synergy Bonus is applicable. For every full D in the complimentary skill add a +1 modifier. |
I've been doing with a few variations since 1E, but mostly just winging it during play. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
 |
shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2988 Location: Online
|
Posted: Tue Jun 03, 2014 9:18 pm Post subject: |
|
|
I have been looking at this and this really doesn't make a whole lot of sense. Most skills even at a default are already going to be 3D. Perhaps rolling the associated skill and giving a +1 modifier for every 5 points rolled? The problem I have with is that its another roll, addition, modifier figured out, another roll made, modifier added, total come to, compared to difficulty number. It just seems like too many steps.
I thinking maybe something like a straight modifier number based on the associated skill.
3D to 4D+2 ... +1
5D to 5D+2 ... +2
6D+ ... +3 _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Tue Jun 03, 2014 10:11 pm Post subject: |
|
|
You raise a good point: merely having an attribute at 3D would qualify a character for a synergy bonus from all skills in that attribute. Perhaps the related skill should need to meet two criteria:
It is at least 4D and it is at least 2D higher than the attribute.
I chose 4D because that is a "professional" level of skill. And I chose 2D over the attribute because 4D minus 2D equals the average skill level of someone untrained. |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Jun 04, 2014 1:46 am Post subject: |
|
|
Naaman wrote: | You raise a good point: merely having an attribute at 3D would qualify a character for a synergy bonus from all skills in that attribute. Perhaps the related skill should need to meet two criteria:
It is at least 4D and it is at least 2D higher than the attribute.
I chose 4D because that is a "professional" level of skill. And I chose 2D over the attribute because 4D minus 2D equals the average skill level of someone untrained. |
I can see that. Sort of like we are discussing for (A) skills in races who could theoretically get 5d in their base Tech attribute anyway should need to still put at least a D into the skill first. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Wed Jun 04, 2014 2:00 am Post subject: |
|
|
Naaman wrote: | You raise a good point: merely having an attribute at 3D would qualify a character for a synergy bonus from all skills in that attribute. Perhaps the related skill should need to meet two criteria:
It is at least 4D and it is at least 2D higher than the attribute.
I chose 4D because that is a "professional" level of skill. And I chose 2D over the attribute because 4D minus 2D equals the average skill level of someone untrained. |
That's one of the variations I've done - get a point for every die over 2D in the assisting skill. I've also tried it so that you only get the bonus where the assisting skill is higher than the primary skill - get a point for every die over. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
 |
Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
|
Posted: Wed Jun 04, 2014 2:55 am Post subject: |
|
|
Whill wrote: |
That's one of the variations I've done - get a point for every die over 2D in the assisting skill. I've also tried it so that you only get the bonus where the assisting skill is higher than the primary skill - get a point for every die over. |
This seems like the best way to go, in my opinion.
d20 likes to offer the synergy bonus when the relevant skill reaches a certain level, but the synergy bonus is static, regardless of how high the helping skill actually is. A straight +2 bonus is all you get. Seems like it could work for this version as well. |
|
Back to top |
|
 |
lurker Commander


Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
|
Posted: Wed Jun 04, 2014 9:31 am Post subject: |
|
|
Like I said Monday when you mentioned this on google +, I think it's a good change. I'd never thought about everyone automatically gets to try a skill at their attribute as a base and how that would impact your synergy.
I'll have to think about this in light of my ideas on the LS dueling rules ... luckily, for the next 3 days, all I'm doing all day is proctoring tests, soooooo I'll be walking around like a zombie making sure no one is cheating and will have LOTS of time to think ! _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
|
Back to top |
|
 |
DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
|
Posted: Wed Jun 04, 2014 4:31 pm Post subject: |
|
|
shootingwomprats wrote: | I have been looking at this and this really doesn't make a whole lot of sense. Most skills even at a default are already going to be 3D. Perhaps rolling the associated skill and giving a +1 modifier for every 5 points rolled? The problem I have with is that its another roll, addition, modifier figured out, another roll made, modifier added, total come to, compared to difficulty number. It just seems like too many steps. |
That was my concern as well, adding too much and slowing things down. I love the idea of synergy bonuses, but it does have the risk of slowing down the action at the expense of number crunching.
If I went with it, I might be inclined to borrow a mechanic from the CODA system (though it only does this with Professional Abilities, sort of the equivalent of Traits in D20), and that is:
Once per game, you may get a synergy bonus as follows... _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
 |
|