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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Apr 01, 2014 11:18 am Post subject: |
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Okay, I thought I was missing something in application.
I've got an idea that might give you the results your after without adjusting the rules much.
First off, go with damage vs shields (not shields x2), which I see you've already starting to lean towards.
Secondly, use the rules for cover to handle the "bleed through" damage. In the RAW there is a table where penetrating cover reduces damage dice from the attack. You could either use the rule basically as is, by comparing shield dice lost to damage levels to get the bleed through (pretty easy since both use the same damage table), OR you could just subtract 1D off of damage per D of shields blown. Either way would be fairly simple to implement. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 01, 2014 11:34 am Post subject: |
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atgxtg wrote: | Secondly, use the rules for cover to handle the "bleed through" damage. In the RAW there is a table where penetrating cover reduces damage dice from the attack. You could either use the rule basically as is, by comparing shield dice lost to damage levels to get the bleed through (pretty easy since both use the same damage table), OR you could just subtract 1D off of damage per D of shields blown. Either way would be fairly simple to implement. |
This is why I love this forum; I honestly hadn't considered the Cover modifiers as a "bleed through" damage rule, and yet they are perfect for it. Thanks for that, atgxtg. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 01, 2014 12:00 pm Post subject: |
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So, in the case of the movie incident, we would have the following:-First Shot: Ion Cannon rolls 12D vs. 3D for 31 points of damage, which is well into Controls Blown territory. If Controls Blown = Destroyed, the Star Destroyer would take full damage, so re-roll for 12D vs. 7D for a likely result of 17, which is in Shields Blown territory.
-Second Shot: Shields likely blown again. Icing on the cake More "normal" ion cannon would, conversely, have a much more difficult time punching all the way through shields, and so would require multiple shots or barrages. This works.  _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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