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Ion Cannon vs. Shields Optional Rule
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atgxtg
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Joined: 22 Mar 2009
Posts: 2460

PostPosted: Tue Apr 01, 2014 11:18 am    Post subject: Reply with quote

Okay, I thought I was missing something in application.

I've got an idea that might give you the results your after without adjusting the rules much.

First off, go with damage vs shields (not shields x2), which I see you've already starting to lean towards.

Secondly, use the rules for cover to handle the "bleed through" damage. In the RAW there is a table where penetrating cover reduces damage dice from the attack. You could either use the rule basically as is, by comparing shield dice lost to damage levels to get the bleed through (pretty easy since both use the same damage table), OR you could just subtract 1D off of damage per D of shields blown. Either way would be fairly simple to implement.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Apr 01, 2014 11:34 am    Post subject: Reply with quote

atgxtg wrote:
Secondly, use the rules for cover to handle the "bleed through" damage. In the RAW there is a table where penetrating cover reduces damage dice from the attack. You could either use the rule basically as is, by comparing shield dice lost to damage levels to get the bleed through (pretty easy since both use the same damage table), OR you could just subtract 1D off of damage per D of shields blown. Either way would be fairly simple to implement.

This is why I love this forum; I honestly hadn't considered the Cover modifiers as a "bleed through" damage rule, and yet they are perfect for it. Thanks for that, atgxtg.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Apr 01, 2014 12:00 pm    Post subject: Reply with quote

So, in the case of the movie incident, we would have the following:
    -First Shot: Ion Cannon rolls 12D vs. 3D for 31 points of damage, which is well into Controls Blown territory. If Controls Blown = Destroyed, the Star Destroyer would take full damage, so re-roll for 12D vs. 7D for a likely result of 17, which is in Shields Blown territory.

    -Second Shot: Shields likely blown again. Icing on the cake
More "normal" ion cannon would, conversely, have a much more difficult time punching all the way through shields, and so would require multiple shots or barrages. This works. Very Happy
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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