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wildfire Lieutenant Commander


Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Thu Mar 20, 2014 6:40 pm Post subject: |
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Might have a look at that for when I next get a chance to get behind the screen, but the days when I had a regular game are long gone  |
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Leon The Lion Commander


Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Thu Mar 20, 2014 6:56 pm Post subject: |
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I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships.
For myself, I haven't yet figured out a full scale system house-rule I'd be happy with. Luckily it wasn't really important for my game yet.
The only solid ruling I did to date, was adding a 9D "Escort" scale between 6D "Starfighter" and 12D "Capital".
Anything else I'm still undecided about. I only know that I hate "Walker" as a scale name, because based on size alone both iconic SW walkers should actually be "Starfighter" scale. But I also wondered if it's not actually the other way around, and most actual starfighters - again, based on size alone, as the scale system supposedly should be - should actually be in the 4D "Walker" scale, and the 6D "Starfighter" scale should be for things the size of light freighters and AT-ATs. _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 20, 2014 7:26 pm Post subject: |
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Because the dividing line between Starship and Capital Ship is the Victory Star Destroyer. Starship covers anything below the Victory down to Corvettes and System Patrol Craft. The scale system actually makes most of the smaller Capital Ships (under WEG's scale) more vulnerable by chopping them to +4D over Starfighters from +6D
No offense, but I'm getting tired of explaining the distinction when people think Starship means Space Transports too. Does anyone have suggestions for a more distinctive term to use?
EDIT: Maybe I'll just use Escort too.
And yes, I did move the larger capital ships up, but in my universe, this combines with giving starfighters some more formidable weaponry to use against capital ships. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Leon The Lion Commander


Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Thu Mar 20, 2014 7:40 pm Post subject: |
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crmcneill wrote: | No offense, but I'm getting tired of explaining the distinction when people think Starship means Space Transports too. |
I'm sure I have no idea if you're even directing this at me, and if you actually are, then why? _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 20, 2014 7:53 pm Post subject: |
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Leon The Lion wrote: | crmcneill wrote: | No offense, but I'm getting tired of explaining the distinction when people think Starship means Space Transports too. |
I'm sure I have no idea if you're even directing this at me, and if you actually are, then why? |
It's not you. Just general irritation derived from having to explain the same concept multiple times. I forgot that all the other explanations occurred over in the topic where I had originally posted this. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Thu Mar 20, 2014 8:08 pm Post subject: |
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I used crmcneill's system during my session last weekend, and overall I really liked it. But (on the other hand), I haven't upped the firepower for the smaller (starfighter) scale ships, so I might still revise it some.
I agree with Walkers being higher scale than Starfighters (or at least equal). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 20, 2014 8:11 pm Post subject: |
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DougRed4 wrote: | I used crmcneill's system during my session last weekend, and overall I really liked it. But (on the other hand), I haven't upped the firepower for the smaller (starfighter) scale ships, so I might still revise it some. |
I wouldn't think you would need to, really. Using the scale system, walkers become tougher, but all the smaller capital ships drop 2D in soak relative to starfighters (or if you like, all starfighter weapons become 2D more effective against capital ships). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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thedemonapostle Commander


Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Posted: Thu Mar 20, 2014 8:23 pm Post subject: |
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crmcneill wrote: |
So you're thinking that Death Stars and planets should have different scales brackets? |
taking earth as an example, at just under 12,750km in diameter, that makes it significantly larger and significantly denser than the death star itself. even earths moon has a diameter of 3,474.2km. im sure theres someone on the pit here thats better at math than i that could figure the mass of the death star vs that on a planet and say that even on the same scale a planet could survive a significantly greater beating than the death star could. _________________ Aim low, shoot high
I'm a pirate, need I say more?
d6holocron.com: Thedemonapostle
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 20, 2014 8:33 pm Post subject: |
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I can see your point, but considering how rarely anyone in this game takes or gives Death Star-scale damage, I'm not sure its worth the effort. If by some chance a Death Star attacked a planet in a gaming session, wouldn't it be simpler to just have the planet be the same scale for the purposes of the roll? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 21, 2014 1:31 am Post subject: |
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DougRed4 wrote: | I used crmcneill's system during my session last weekend, and overall I really liked it. But (on the other hand), I haven't upped the firepower for the smaller (starfighter) scale ships, so I might still revise it some.
I agree with Walkers being higher scale than Starfighters (or at least equal). |
Maybe only the AT-AT needs that boost. Most of the other walkers seem small enough to keep at their 4d level.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 21, 2014 1:35 am Post subject: |
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I'm okay with AT-STs and AT-PTs being Speeder-Scale. There are plenty of vehicles that I've moved around to scale classes that I found more appropriate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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thedemonapostle Commander


Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Posted: Fri Mar 21, 2014 2:39 am Post subject: |
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crmcneill wrote: | I can see your point, but considering how rarely anyone in this game takes or gives Death Star-scale damage, I'm not sure its worth the effort. If by some chance a Death Star attacked a planet in a gaming session, wouldn't it be simpler to just have the planet be the same scale for the purposes of the roll? |
for simplicity id say yes. but for completeness id keep them separate. _________________ Aim low, shoot high
I'm a pirate, need I say more?
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wildfire Lieutenant Commander


Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Fri Mar 21, 2014 4:06 am Post subject: |
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Leon The Lion wrote: | I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships. |
Only the large ships as said above by crmcneil anything shorter than 900m i.e. a Victory SD looses 2D compare to WEG's scale system. Which matches how I feel about how tough the largest ships should be to versus starfighter attacks, lucky shots not withstanding  |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 21, 2014 8:42 am Post subject: |
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wildfire wrote: | Leon The Lion wrote: | I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships. |
Only the large ships as said above by crmcneil anything shorter than 900m i.e. a Victory SD looses 2D compare to WEG's scale system. Which matches how I feel about how tough the largest ships should be to versus starfighter attacks, lucky shots not withstanding  |
Actually, a Victory should be kept at Capital Scale. The Victory's weakness relative to much smaller ships (when it should be tougher) is one of the reasons I started looking at splitting Capital Ship Scale in the first place. Anything shorter than the Victory would get bumped to Starship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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wildfire Lieutenant Commander


Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Fri Mar 21, 2014 9:33 am Post subject: |
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crmcneill wrote: | wildfire wrote: | Leon The Lion wrote: | I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships. |
Only the large ships as said above by crmcneil anything shorter than 900m i.e. a Victory SD looses 2D compare to WEG's scale system. Which matches how I feel about how tough the largest ships should be to versus starfighter attacks, lucky shots not withstanding  |
Actually, a Victory should be kept at Capital Scale. The Victory's weakness relative to much smaller ships (when it should be tougher) is one of the reasons I started looking at splitting Capital Ship Scale in the first place. Anything shorter than the Victory would get bumped to Starship. |
Ah that's what I get for posting before I have my morning coffee, I meant as crmcneill said anything smaller than a VSD would lose 2D. |
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