The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Modified scale system
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Modified scale system Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic  
Author Message
wildfire
Lieutenant Commander
Lieutenant Commander


Joined: 19 Feb 2006
Posts: 234
Location: Scotland

PostPosted: Thu Mar 20, 2014 6:40 pm    Post subject: Reply with quote

Might have a look at that for when I next get a chance to get behind the screen, but the days when I had a regular game are long gone Sad
Back to top
View user's profile Send private message
Leon The Lion
Commander
Commander


Joined: 29 Oct 2009
Posts: 309
Location: Somewhere in Poland

PostPosted: Thu Mar 20, 2014 6:56 pm    Post subject: Reply with quote

I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships.

For myself, I haven't yet figured out a full scale system house-rule I'd be happy with. Luckily it wasn't really important for my game yet.

The only solid ruling I did to date, was adding a 9D "Escort" scale between 6D "Starfighter" and 12D "Capital".

Anything else I'm still undecided about. I only know that I hate "Walker" as a scale name, because based on size alone both iconic SW walkers should actually be "Starfighter" scale. But I also wondered if it's not actually the other way around, and most actual starfighters - again, based on size alone, as the scale system supposedly should be - should actually be in the 4D "Walker" scale, and the 6D "Starfighter" scale should be for things the size of light freighters and AT-ATs.
_________________
Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 20, 2014 7:26 pm    Post subject: Reply with quote

Because the dividing line between Starship and Capital Ship is the Victory Star Destroyer. Starship covers anything below the Victory down to Corvettes and System Patrol Craft. The scale system actually makes most of the smaller Capital Ships (under WEG's scale) more vulnerable by chopping them to +4D over Starfighters from +6D

No offense, but I'm getting tired of explaining the distinction when people think Starship means Space Transports too. Does anyone have suggestions for a more distinctive term to use?

EDIT: Maybe I'll just use Escort too.

And yes, I did move the larger capital ships up, but in my universe, this combines with giving starfighters some more formidable weaponry to use against capital ships.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Leon The Lion
Commander
Commander


Joined: 29 Oct 2009
Posts: 309
Location: Somewhere in Poland

PostPosted: Thu Mar 20, 2014 7:40 pm    Post subject: Reply with quote

crmcneill wrote:
No offense, but I'm getting tired of explaining the distinction when people think Starship means Space Transports too.

I'm sure I have no idea if you're even directing this at me, and if you actually are, then why?
_________________
Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 20, 2014 7:53 pm    Post subject: Reply with quote

Leon The Lion wrote:
crmcneill wrote:
No offense, but I'm getting tired of explaining the distinction when people think Starship means Space Transports too.

I'm sure I have no idea if you're even directing this at me, and if you actually are, then why?

It's not you. Just general irritation derived from having to explain the same concept multiple times. I forgot that all the other explanations occurred over in the topic where I had originally posted this.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2295
Location: Seattle, WA

PostPosted: Thu Mar 20, 2014 8:08 pm    Post subject: Reply with quote

I used crmcneill's system during my session last weekend, and overall I really liked it. But (on the other hand), I haven't upped the firepower for the smaller (starfighter) scale ships, so I might still revise it some.

I agree with Walkers being higher scale than Starfighters (or at least equal).
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 20, 2014 8:11 pm    Post subject: Reply with quote

DougRed4 wrote:
I used crmcneill's system during my session last weekend, and overall I really liked it. But (on the other hand), I haven't upped the firepower for the smaller (starfighter) scale ships, so I might still revise it some.

I wouldn't think you would need to, really. Using the scale system, walkers become tougher, but all the smaller capital ships drop 2D in soak relative to starfighters (or if you like, all starfighter weapons become 2D more effective against capital ships).
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
thedemonapostle
Commander
Commander


Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Thu Mar 20, 2014 8:23 pm    Post subject: Reply with quote

crmcneill wrote:

So you're thinking that Death Stars and planets should have different scales brackets?


taking earth as an example, at just under 12,750km in diameter, that makes it significantly larger and significantly denser than the death star itself. even earths moon has a diameter of 3,474.2km. im sure theres someone on the pit here thats better at math than i that could figure the mass of the death star vs that on a planet and say that even on the same scale a planet could survive a significantly greater beating than the death star could.
_________________
Aim low, shoot high
I'm a pirate, need I say more?

d6holocron.com: Thedemonapostle

Thedemonapostle Star Wars Crossovers
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 20, 2014 8:33 pm    Post subject: Reply with quote

I can see your point, but considering how rarely anyone in this game takes or gives Death Star-scale damage, I'm not sure its worth the effort. If by some chance a Death Star attacked a planet in a gaming session, wouldn't it be simpler to just have the planet be the same scale for the purposes of the roll?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 21, 2014 1:31 am    Post subject: Reply with quote

DougRed4 wrote:
I used crmcneill's system during my session last weekend, and overall I really liked it. But (on the other hand), I haven't upped the firepower for the smaller (starfighter) scale ships, so I might still revise it some.

I agree with Walkers being higher scale than Starfighters (or at least equal).


Maybe only the AT-AT needs that boost. Most of the other walkers seem small enough to keep at their 4d level..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 21, 2014 1:35 am    Post subject: Reply with quote

I'm okay with AT-STs and AT-PTs being Speeder-Scale. There are plenty of vehicles that I've moved around to scale classes that I found more appropriate.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
thedemonapostle
Commander
Commander


Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Fri Mar 21, 2014 2:39 am    Post subject: Reply with quote

crmcneill wrote:
I can see your point, but considering how rarely anyone in this game takes or gives Death Star-scale damage, I'm not sure its worth the effort. If by some chance a Death Star attacked a planet in a gaming session, wouldn't it be simpler to just have the planet be the same scale for the purposes of the roll?


for simplicity id say yes. but for completeness id keep them separate.
_________________
Aim low, shoot high
I'm a pirate, need I say more?

d6holocron.com: Thedemonapostle

Thedemonapostle Star Wars Crossovers
Back to top
View user's profile Send private message Visit poster's website
wildfire
Lieutenant Commander
Lieutenant Commander


Joined: 19 Feb 2006
Posts: 234
Location: Scotland

PostPosted: Fri Mar 21, 2014 4:06 am    Post subject: Reply with quote

Leon The Lion wrote:
I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships.


Only the large ships as said above by crmcneil anything shorter than 900m i.e. a Victory SD looses 2D compare to WEG's scale system. Which matches how I feel about how tough the largest ships should be to versus starfighter attacks, lucky shots not withstanding Smile
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 21, 2014 8:42 am    Post subject: Reply with quote

wildfire wrote:
Leon The Lion wrote:
I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships.


Only the large ships as said above by crmcneil anything shorter than 900m i.e. a Victory SD looses 2D compare to WEG's scale system. Which matches how I feel about how tough the largest ships should be to versus starfighter attacks, lucky shots not withstanding Smile


Actually, a Victory should be kept at Capital Scale. The Victory's weakness relative to much smaller ships (when it should be tougher) is one of the reasons I started looking at splitting Capital Ship Scale in the first place. Anything shorter than the Victory would get bumped to Starship.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
wildfire
Lieutenant Commander
Lieutenant Commander


Joined: 19 Feb 2006
Posts: 234
Location: Scotland

PostPosted: Fri Mar 21, 2014 9:33 am    Post subject: Reply with quote

crmcneill wrote:
wildfire wrote:
Leon The Lion wrote:
I can't help but notice you both widen the gap between starfighters and capital ships by another 2D, making it even harder for fighters to hurt ships.


Only the large ships as said above by crmcneil anything shorter than 900m i.e. a Victory SD looses 2D compare to WEG's scale system. Which matches how I feel about how tough the largest ships should be to versus starfighter attacks, lucky shots not withstanding Smile


Actually, a Victory should be kept at Capital Scale. The Victory's weakness relative to much smaller ships (when it should be tougher) is one of the reasons I started looking at splitting Capital Ship Scale in the first place. Anything shorter than the Victory would get bumped to Starship.


Ah that's what I get for posting before I have my morning coffee, I meant as crmcneill said anything smaller than a VSD would lose 2D.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0