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Random_Axe Lieutenant Commander


Joined: 11 Sep 2013 Posts: 103 Location: Toronto
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Posted: Sat Jan 25, 2014 5:28 pm Post subject: |
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I actually don't allow "Willpower" as a skill at all. Because to my mind it is completely a duplicate of the "Command" skill. I view the Command skill as both applying to commanding other people and command of yourself. General Rieekan should be considered to have a stronger presence of mind and self-control than Corporal Gumby, so should have a better chance of having stronger resistance to mind-based effects than the other.
Two caveats go with this. One, since Command is already a PER skill, it isn't much of a stretch. Two, the Command skill requires 2x normal CPs to bump or increase. This reflects the dual role that the Command skill fulfills IMC. Not to mention the sheer power of actually pushing around other NPCs just by the force of your personal will, not by a Force effect or a blaster!
That's why I call Command a part of "Will". Thus, raising a 3d+1 Command skill to 3d+2 requires 6 CPs, not 3. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 25, 2014 5:32 pm Post subject: |
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I think you are reading it wrong. Willpower is internal while Command is external. Willpower, according to the skill description, is the degree of control you have over yourself and only yourself, not others. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Random_Axe Lieutenant Commander


Joined: 11 Sep 2013 Posts: 103 Location: Toronto
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Posted: Sat Jan 25, 2014 5:39 pm Post subject: |
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Technically I can agree. But for the sake of simplicity, I said they were the same effect. Because hey! If you want to develop both the Willpower skill AND your Command skill, well, it still amounts to you spending CPs twice. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 25, 2014 5:46 pm Post subject: |
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You're wrong. Command is entirely about commanding persons other than yourself. The effects you ascribe to it are covered under the Willpower and nothing in their descriptions say otherwise. In fact, the description of Command specifically states that it is to be used only on Gamemaster characters and subordinates, and should never be used on PCs. It makes no mention of the skill being able to command one's self, whereas the Willpower skill explicitly states that that is its purpose. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Random_Axe Lieutenant Commander


Joined: 11 Sep 2013 Posts: 103 Location: Toronto
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Posted: Sat Jan 25, 2014 7:06 pm Post subject: |
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crmcneill wrote: | You're wrong. |
Awesome. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 25, 2014 8:32 pm Post subject: |
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My apologies: that was rather confrontational. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Lane Arroway Lieutenant Commander


Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Thu Feb 27, 2014 12:01 pm Post subject: |
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With the Force of Will power Jedi are able to use their willpower skill added to their control or perception roll to resist telekinetic or mind bases powers.
IMO, this suggests willpower is related to the inner strength someone could bring to bear if necessary. Perhaps, much in the same way willpower is a backup for a failed stamina roll, it can be used if control or perception fail to resist a force power. _________________ "This job is 90% talking to people and 10% shooting at them." |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 27, 2014 3:53 pm Post subject: |
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But would willpower then be Mapped or would it be a free action? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 27, 2014 7:05 pm Post subject: |
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garhkal wrote: | But would willpower then be Mapped or would it be a free action? |
MAP'd, IMO. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Lane Arroway Lieutenant Commander


Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Fri Feb 28, 2014 11:01 am Post subject: |
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According to the willpower skill, when a character fails a stamina check he gets a chance to roll willpower at one higher difficulty level. It doesn't mention a MAP. In regards to resisting force powers this would be an opposed roll, it's not unreasonable to add a modifier to the attacker's total, such as +5 or +10 to represent the one higher difficulty. At least that's how I see it.
On the flip side, a MAP could accomplish the same goal, IMO. _________________ "This job is 90% talking to people and 10% shooting at them." |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 28, 2014 4:05 pm Post subject: |
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True, the book listing for use of the willpower skill to overcome failing a stamina roll does not specify a MAP< but it can be inferred since using a skill for anything other than resisting an effect is an active choice. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 28, 2014 4:24 pm Post subject: |
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garhkal wrote: | True, the book listing for use of the willpower skill to overcome failing a stamina roll does not specify a MAP< but it can be inferred since using a skill for anything other than resisting an effect is an active choice. |
Although it could be argued that resisting an effect is exactly what is happening in this scenario... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Fri Feb 28, 2014 6:11 pm Post subject: |
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Yeah, that's what I'd rule this as (resisting an effect). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Mar 01, 2014 1:45 am Post subject: Willpower |
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garhkal wrote: | How do you handle the willpower skill and force powers? Do you have a set list of what powers Willpower can be used against? or do you just wing it? |
In 1E, before the Willpower skill existed, the attribute of Perception was used for willpower types of things. In 2E Perception is still used to resist certain Force powers, but when 2E came out, the new skill of Willpower was placed under Knowledge. I immediately moved it to Perception thus making it work just like it did in 1E, except now you can raise the Willpower aspect of Perception. I honestly think they just threw the new skills of Intimidation (an interaction skill) and Willpower (force of personality) under Knowledge to make it more important because it's dumping stat for munchkins. In R&E, the description for the Perception attribute even mentions the Willpower skill also being used to resist interpersonal influence.
Since Willpower is just a skill for something that was previously only part of a base attribute's ability, I allow Willpower to be used to resist the Force anywhere it says Perception can be used. "The Force can have a strong influence on the weak minded." Conversely, it is logical that the Force would have a weak influence on the strong minded ("strong willed"). In the films Princess Leia hadn't had any Force training, but I view her as having a very high Willpower. She successfully resisted the chosen one and an interrogator droid. "Her resistance to the mind probe is considerable. It will be some time before we abstract any useful information from her." _________________ *
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