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Luwingo_Spince Commander


Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Sat Feb 15, 2014 1:36 pm Post subject: |
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Quote: | (A) Engineering is like Scholar, you have to take a field of study. That's why they each have different prerequisites.
(A) Medicine is not like that, and it's specializations should not need prerequisites beyond fist aid. |
I have to respectfully disagree with your statement.
H+S pg 4
Engineering
"Because the (A) engineering skill involves so many
separate and complex activities and fields of study.
An installation engineer must be
versed in a number of skill disciplines and will likely be
called upon to perform a wide range of tasks. Part
architect, part technician, part repairman, part inventor,
and part scientist, the engineer needs to be familiar
with every aspect of an installation."
SW R+E pg 45
Scholar
"This skill reflects formal academic training or dedicated
research in a particular field. Scholar also reflects
a character's ability to find information through
research.Scholar represents "book-learning," not information
learned from practical experience.A character
can know the various hyperspace theories inside and
out, but this doesn't qualify him to fly starships through
hyperspace (that's covered by the astrogation skill).
He might know the physical principles which make a
blaster fire, but that doesn't make him a better shot."
Comparing Scholar to Engineering is not an apt analogy. A Scholar does not have practical knowledge.
Engineering is a combination of book learning and get you hands dirty. That is why engineering is a Technical skill where as scholar is a Knowledge one.
Nowhere did I see that scholar requires prereg skills though I could have been reading your post wrong.
Medicine also is a combination of book learning and getting your hands dirty. Doctors who specialize in a particular field of study must take more schooling or be skilled in different skills than a general doctor. We see this in real life. I'm trying to convey that. |
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Centinull Lieutenant Commander


Joined: 30 Sep 2013 Posts: 156 Location: The Outer Rim Territories
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Posted: Sat Feb 15, 2014 2:37 pm Post subject: |
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"Scholar" by itself is not a skill, you must pick a field of study
"Engineering" by itself is not a skill, you must pick a field of study
"Medicine" is a complete skill by itself.
"Medicine" already has a prerequisite, 5D First Aid
All specializations of Engineering are exclusive.
They do not overlap in application, therefore it is logical they have different prerequisites.
All specializations of Medicine, are included in the use of Medicine.
Since someone can have medicine, without additional prerequisites, beyond first aid, and use all of it's specializations, it is illogical for the specializations of Medicine to have different prerequisites than Medicine itself has. |
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Luwingo_Spince Commander


Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Sat Feb 15, 2014 3:50 pm Post subject: |
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Quote: | Scholar" by itself is not a skill, you must pick a field of study |
Not true you can just pick Scholar
SWSE pg 45
This skill reflects formal academic training or dedicated
research in a particular field. Scholar also reflects
a character's ability to find information through
research. Characters often choose a specialization to
reflect a specific area which they have studied.
C guide to droids pg 58
Tutor droid has scholar skill plus different specializations.
Quote: |
"Engineering" by itself is not a skill, you must pick a field of study
All specializations of Engineering are exclusive.
They do not overlap in application, therefore it is logical they have different prerequisites. |
Now this is a valid point and something i will have to think about.
Quote: |
All specializations of Medicine, are included in the use of Medicine.
Since someone can have medicine, without additional prerequisites, beyond first aid, and use all of it's specializations, it is illogical for the specializations of Medicine to have different prerequisites than Medicine itself has. |
Another good point I guess my hang up is thinking someone could perform surgery or install cybernetics with just having 5D in first aid and not some background in Alien species or droid programming receptively.
Looking at 21B's stats though It has Alien species but not any droid programming so maybe I'm wrong.
Well it was a fun exercise anyways. It wasn't something i was wedded too, was trying to float it out to see if it was a valid idea. I think you might be right though. |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Sun Feb 16, 2014 4:24 am Post subject: |
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Luwingo_Spince wrote: |
SWSE pg 45
This skill reflects formal academic training or dedicated
research in a particular field. Scholar also reflects
a character's ability to find information through
research. Characters often choose a specialization to
reflect a specific area which they have studied. |
Even the part you quoted, Luwingo, suggests that Scholar must be in a specific, particular skill (rather than just general knowledge), except perhaps when it's in cases of "formal academic training". _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Feb 16, 2014 11:42 am Post subject: |
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In my game PCs can only raise the base Scholar skill to 4D max, and beyond that point you can only specialize. The 4D represents part of the "general studies" aspect of the SW equivalent of a bachelor degree. I guess Education professors or Jeopardy champions could have their base Scholar skill higher than 4D, but we haven't had any PCs with those backgrounds.
In my game I have elevated some regular skills to advanced status, and all advance skills have multiple skill and attribute prerequisites. And I think it is natural for various specializations of advanced skills to have different prerequisites. _________________ *
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Last edited by Whill on Sun Feb 16, 2014 1:30 pm; edited 1 time in total |
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Centinull Lieutenant Commander


Joined: 30 Sep 2013 Posts: 156 Location: The Outer Rim Territories
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Posted: Sun Feb 16, 2014 12:24 pm Post subject: |
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To be honest, I didn't even know the wording of the Scholar skill. I just assumed someone over at WEG thought "Scholar:Jedi Lore", looked better than "Jedi Lore".
The idea that Scholar could be taken without a field of study just seems ludicrous to me.
Knowledge about everything ?
That's what the knowledge attribute is for.
The ability to research information pertaining to a knowledge skill they don't have ?
I'd make the use investigation. |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Feb 16, 2014 3:04 pm Post subject: |
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I feel the system works fine without Scholar, and sure, you can have those types of knowledge just come from the base attribute. There are a few abilities in my game that only default to the base attribute and can't be raised as a skill.
But the idea behind Scholar is not a knowledge of everything. Scholar is academic knowledge and the skill description strongly implies that the other Knowledge skills (such as Alien Species, Cultures, Business, Cultures, Languages, Planetary Systems, Survival, Tactics and Value), or at least the base Knowledge skills without their own specializations, all represent knowledge learned from experience, and I can agree that academic training can only teach you so much in these areas (represented by, say, base Knowledge).
The example areas of Scholar knowledge on R&E p. 45 include archaeology, botany, chemistry, geology, history and physics. If you want to be technical, these subjects could each be represented in the game by their own distinct knowledge skill, but I feel the game's basic Knowledge system structure as-is fairly adequately handles simulating cinematic reality of space opera adventurers. The base Scholar skill allows for a character to be relatively inexperienced in the ways of the galaxy (say a young adult with base Knowledge 2D and not many or any higher Knowledge skills) going off to college and completing the general studies component of their education, and thus having an increased skill level in general academic training in those book-learned subjects (and a corresponding increased ability to research that realistically does come hand-in-hand with higher education) yet still without having much general experience in life. As stated above, I think it is reasonable to have an increased general academic training up to a point, and then it does start to become ridiculous without specializing.
As far as the researching information aspects of the skill, sure there are overlaps with Investigation and Computer Programming. But they each have different emphases due to Investigation being under Perception, Computers being under Technical and Scholar being under Knowledge. Some information may be harder or easier to find based on the method used, but then in other cases they all could be equally applicable, I make it the same difficulty for each, and let players choose which skill to use. It makes sense to me to have a Knowledge-based option for finding information in some cases.
So does the game system absolutely need the Scholar skill? No, but it does have a place in my game. And for me, Knowledge and its skills are mainly for PCs only. I rarely roll Knowledge skills for NPCs because they just know whatever I want them to know. 8) _________________ *
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Feb 16, 2014 3:57 pm Post subject: |
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Since most games i have seen Scholar used, you 'get a field of study' per each full D you take it above your base Know, it has always been listed on pc's sheets as (say)
Know 3d+1,
Scholar 7d+1 (field of study cryptography, numerology, calculus, and one other)..
I would rather it be where each field of study would be it's own skill you inc.
So the above pc could be
Know 3d+1
Scholar calculus 4d+2
Scholar numerology 5d+1
Scholar cryptography 5d
Scholar what ever 4d+2 _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Feb 17, 2014 8:43 am Post subject: |
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This has me thinking.... what if Scholar worked like languages? Beat the difficulty enough times and your character has a working knowledge of botany. This could represent the ability of scholars to learn without adding a ton of CPs for skills the character probably wont use very often. _________________ Blasted rules. Why can't they just be perfect? |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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