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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Wed Nov 09, 2005 10:45 am Post subject: |
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No problem. It looks like a fair way to grant such a request, and it's done in such a way so as to keep the players from succumbing to the desire to run around getting into battle after battle with no thought of the consequences. That way you AND they know that if they're in a battle, they NEED to be in that battle or they couldn't avoid it at all, and that will help make them more responsible players. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 10, 2013 11:32 pm Post subject: |
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Been a while and we have had several new folks around here.. so bringing this back to the forefront to see if there are any new ideas..? _________________ Confucious sayeth, don't wash cat while drunk! |
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Quetzacotl Commander


Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Tue Jun 11, 2013 3:54 am Post subject: |
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I also wouldn't allow it. The Pilot can spend CP for the dodge roll, Force users can spend CP if they use a force power that could help them in that case, but thats it.
If I would allow it at all, then CP would have to be spend on scale, meaning that for a Starship that has a scale of 4D (if I remember right) you would need 4 CP for 1D for the Hull... but I still don't see a reason why to allow it at all. |
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Tue Jun 11, 2013 8:22 am Post subject: |
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I don't allow spending CPs to following rolls:
- hull and shield code
- blaster/lightsaber and other not STR based damage
- rolls that use it's own skill values (e.g. homing missiles that have a fixed missile weapons code)
With bonus damage rule (good attack roll makes more damage) it works well, because even unsuccessful defense roll may reduce damage. |
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Jun 11, 2013 8:46 am Post subject: |
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Han Solo wrote: | She'll hold together. (Hear me, Baby? Hold together!) |
Mal Reynolds wrote: | Love keeps her in the air when she ought to fall down... Tells you she's hurting before she keens. |
I allow CPs to be spent on hull soak. According to the RAW, they can be spent to boost damage. The only reason I can think of for this damage boost is shot placement; I can't believe the CPs make blaster bolts larger or something. If CP can be spent on damage to make shot placement more lethal, it stands to reason they could be spent on hull soak to make the shot placement less lethal. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 11, 2013 9:27 am Post subject: |
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I take a middle path and allow characters to transfer CP to the ship between missions. In essence, rather than training to improve skills, the character spends time tinkering, repairing and cleaning his ship: loving it, as described in the Malcolm Reynolds quote above. The in game effect is to give the ship it's own CP pool which can then be spent on things like Hull rolls. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Tue Jun 11, 2013 10:19 am Post subject: |
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crmcneill wrote: | I take a middle path and allow characters to transfer CP to the ship between missions. In essence, rather than training to improve skills, the character spends time tinkering, repairing and cleaning his ship: loving it, as described in the Malcolm Reynolds quote above. The in game effect is to give the ship it's own CP pool which can then be spent on things like Hull rolls. |
Great idea. It would also work great with blasters and other weapons. |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2292 Location: Seattle, WA
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Posted: Tue Jun 11, 2013 6:33 pm Post subject: |
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Good ideas here! I haven't allowed it in the past, but I think I'll propose this to my group!  _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Zarm R'keeg Commander


Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Wed Jun 12, 2013 2:47 pm Post subject: |
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Volar the Healer wrote: | I think I would not allow this. The Force can affect the players, not their equipment. If they can affect their hull codes, then they can affect their blaster damage potential, grenade blasts, and other technologically determined effects. |
This is my vote as well. CPs are for the character only, not inanimate objects they use. They want to avoid starship destruction? Become better pilots and use their CP to avoid the shot. Once a turbolsaser hits, it's beyond their ability to control- as, realistically, it ought to be.
That said, I really like crmcneill's idea. I will probably implement this myself. _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2292 Location: Seattle, WA
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Posted: Mon Jul 08, 2013 4:08 pm Post subject: |
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We liked this enough to do a variant on it:
Hull Rolls
Any involved pilots may use their own Character Points to affect their craft’s Hull roll, but only for defensive uses and maneuvers. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 09, 2013 1:33 am Post subject: |
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DougRed4 wrote: | We liked this enough to do a variant on it:
Hull Rolls
Any involved pilots may use their own Character Points to affect their craft’s Hull roll, but only for defensive uses and maneuvers. |
That would really make it hard to ever destroy a large ship (large crew) as they could all use CP to affect the hull. _________________ Confucious sayeth, don't wash cat while drunk! |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2292 Location: Seattle, WA
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Posted: Tue Jul 09, 2013 2:04 pm Post subject: |
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True, but even on the capital ship they're on (a modified Loronar Medium Transport), there's only two pilots (at most); a pilot and co-pilot.
I don't expect to run PCs on a larger ship anytime soon, though your point is still a good one (might want to word it so that only one can do so per round or something). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2292 Location: Seattle, WA
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Posted: Tue Jul 09, 2013 2:56 pm Post subject: |
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To curb any potential for abuse, I've reworded things to account for what garhkal pointed out: that more than once character could be piloting at a time. Thus I've amended it to read:
Character Points
Any involved pilots may use their own Character Points to affect their craft’s Hull roll, but only for defensive uses and maneuvers, and only one character may do so per round. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 09, 2013 3:20 pm Post subject: |
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DougRed4 wrote: | True, but even on the capital ship they're on (a modified Loronar Medium Transport), there's only two pilots (at most); a pilot and co-pilot.
I don't expect to run PCs on a larger ship anytime soon, though your point is still a good one (might want to word it so that only one can do so per round or something). |
And how many people are 'pilots' say on a victory star destroyer? A carrack? A lancer? _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Jul 09, 2013 5:03 pm Post subject: |
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So then the gunners add cp to their damage rolls and it becomes a wash. I personally wouldn't allow it on capital scale ships. For PCs I'd allow it in certain circumstances in Starfighter scale ships. _________________ Blasted rules. Why can't they just be perfect? |
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