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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Jul 15, 2011 10:50 pm Post subject: |
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garhkal wrote: | Esoomian wrote: | Isn't there a rule in the starship damage table for characters onboard the starship taking damage when the starship takes damage?
Could that rule be adapted/extrapolated for this sort of situation? |
Thats land based vehicles.. If on a ship and it goes boom, you die. | Untrue. Not according to the RAW. The rules I quoted are for Passenger Damage for starships they come from Chapter 7 Space Travel and Combat page 129. If the ship goes boom you take 12D character scale damage. Depending on your STR and the rolls, you may or may not die. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 16, 2011 2:30 am Post subject: |
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I thought that was in the vehicles section. Will hav to re-read the book. _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Jul 16, 2011 3:25 am Post subject: |
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Bren wrote: | garhkal wrote: | Esoomian wrote: | Isn't there a rule in the starship damage table for characters onboard the starship taking damage when the starship takes damage?
Could that rule be adapted/extrapolated for this sort of situation? |
Thats land based vehicles.. If on a ship and it goes boom, you die. | Untrue. Not according to the RAW. The rules I quoted are for Passenger Damage for starships they come from Chapter 7 Space Travel and Combat page 129. If the ship goes boom you take 12D character scale damage. Depending on your STR and the rolls, you may or may not die. |
Agreed. Generally, I think most people on a ship that goes boom die because they're in space without a ship. That is, if the boom 12D doesn't kill them outright. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 16, 2011 9:54 am Post subject: |
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garhkal wrote: | I thought that was in the vehicles section. Will hav to re-read the book. | The RAW uses the same table for both vehicles and starships, though the table is listed separately in each section, vehicles on p. 112, starships on p. 129.
Quote: | Generally, I think most people on a ship that goes boom die because they're in space without a ship. | True. Unless they are rescued quite promptly, are wearing a suit or in a survival bubble, or are a species that can survive vacuum, like the Givin. Space is not a friendly environment. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 16, 2011 2:40 pm Post subject: |
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Even if in a space suit, how would the suit stay "Vacumm sealed" in that big of an explosion? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16409 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 16, 2011 3:20 pm Post subject: |
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garhkal wrote: | Even if in a space suit, how would the suit stay "Vacumm sealed" in that big of an explosion? |
Depends how bit the explosion is. Is the ship vaporized, or does it break up into several large chunks? The ImpSB write-up on the Carrack Light Cruiser states that their compartmentalized interior allows crew to survive the ship's destruction in combat. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 16, 2011 3:24 pm Post subject: |
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garhkal wrote: | Even if in a space suit, how would the suit stay "Vacumm sealed" in that big of an explosion? | From a realistic perspective you have a point and obviously it depends on (A) type of suit e.g. armored, self sealing (I assume most suits can seal minor punctures and tears), etc, (B) how well they roll their soak vs. damage e.g. if the character is unwounded, why would the suit be destroyed, (C) how much you, the GM, want to kill the PCs - after a player survives 12D damage it is a bit anti-climactic for the character to then die because their suit is punctured. As a player, it would feel similar to the GM telling me "rocks fall on your character from the roof of the cave and you die."
If a ship destroyed result = all characters automatically die that makes ship combat far, far deadlier than any other combat and while it may be more "realistic" whatever that means in a space opera game, it doesn't sound very fun. And if that is how you intend to treat it, why even bother having the player roll. Just say: "your character dies (again), would you like to create a new character?"
It also seemed like Anakin, OBi, R2, and Palps rode a breaking up / destroyed ship down to to the surface of Corsucant. They seemed fine. |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Jul 16, 2011 4:14 pm Post subject: |
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Ah, perhaps said ship doesn't entirely go boom... only a section goes boom (one the players aren't in, preferably...) _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16409 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 16, 2011 4:29 pm Post subject: |
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I thought we were talking about a building... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Jul 16, 2011 4:30 pm Post subject: |
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Maybe its a building in space? |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16409 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 16, 2011 4:33 pm Post subject: |
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Bren wrote: | Maybe its a building in space? |
Then it already has serious problems... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Jul 16, 2011 5:59 pm Post subject: |
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<---- smacks own forehead with palm.... _________________ Blasted rules. Why can't they just be perfect? |
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Jul 16, 2011 10:55 pm Post subject: |
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Bren wrote: |
If a ship destroyed result = all characters automatically die that makes ship combat far, far deadlier than any other combat and while it may be more "realistic" whatever that means in a space opera game, it doesn't sound very fun. And if that is how you intend to treat it, why even bother having the player roll. Just say: "your character dies (again), would you like to create a new character?"
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I came up with the idea awhile ago, of a PC carrying an ascension gun so that if he/she had to eject or otherwise leave the ship, they could catch a ride on a passing ship (assuming some stretchiness in the cable) and reel themselves in. Snatch life from the Jaws of Death.
Bren wrote: |
It also seemed like Anakin, OBi, R2, and Palps rode a breaking up / destroyed ship down to to the surface of Corsucant. They seemed fine. |
No, that was normal operation. (It's a CIS ship.)
crmcneill wrote: | I thought we were talking about a building... | That is a good point, in Star Wars, vehicles tend to go fast and blow up big. Buildings don't. I could see them dealing significantly less damage when they are destroyed than a landspeeder or a light freighter. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Yasriia Sub-Lieutenant


Joined: 15 Aug 2010 Posts: 54
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Posted: Sun Jul 17, 2011 6:46 am Post subject: |
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Getting back to topic, I think the sliding scale from jmanski seems fine. You can use running to determine how the character is trapped (like in an alcove with enough air for breathing or with a large boulder crippling your legs and air for 3 hours or with good running/jumping the pc can get out of trouble through a window) and the dodge roll determines the damage on your way (eg: on your way out to safety some debris hits the pc but he stumbles out of the building) |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 17, 2011 5:43 pm Post subject: |
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Fallon Kell wrote: |
I came up with the idea awhile ago, of a PC carrying an ascension gun so that if he/she had to eject or otherwise leave the ship, they could catch a ride on a passing ship (assuming some stretchiness in the cable) and reel themselves in. Snatch life from the Jaws of Death. |
How far do ascention guns go? And i am having a hard time seeing a ship letting you pull yourself along.. _________________ Confucious sayeth, don't wash cat while drunk! |
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