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Offical rules for poisoning, illness, etc.
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Hellcat
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PostPosted: Thu May 05, 2011 10:04 pm    Post subject: Reply with quote

Probably depends on what the GM wants to do. The GM may add in a house rule that says you also have to make a stamina check or suffer some additional complication.
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Whill
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PostPosted: Thu May 05, 2011 10:35 pm    Post subject: Reply with quote

I would use stamina.
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garhkal
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PostPosted: Thu May 05, 2011 10:44 pm    Post subject: Reply with quote

Nope./. Survival would be more of an indicator since it covers foraging.
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Esoomian
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PostPosted: Thu May 05, 2011 10:50 pm    Post subject: Reply with quote

Survival would be fine for finding food and water but it seems to me that stamina should be used for determining how long one can go without.

After all if someone is in a no resources environment then having a high survival score isn't going to change the lack of resources available.
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Hellcat
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PostPosted: Fri May 06, 2011 2:56 am    Post subject: Reply with quote

The Black Sands of Socorro has rules for Trauger Acid and Trauger Gas. It does mention that this Trauger Gas is used by assassins throughout the galaxy so it does seem to fit this thread.
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Bren
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PostPosted: Fri May 06, 2011 10:28 am    Post subject: Reply with quote

Esoomian wrote:
Survival would be fine for finding food and water but it seems to me that stamina should be used for determining how long one can go without.
Agreed. Survival for finding food, water, shelter. Stamina for enduring the lack of same.
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garhkal
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PostPosted: Fri May 06, 2011 1:20 pm    Post subject: Reply with quote

So what.. Start it easy, day 1, mod day 2, diff day 3??
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Whill
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PostPosted: Fri May 06, 2011 2:19 pm    Post subject: Reply with quote

Bren wrote:
Esoomian wrote:
Survival would be fine for finding food and water but it seems to me that stamina should be used for determining how long one can go without.
Agreed. Survival for finding food, water, shelter. Stamina for enduring the lack of same.


Agree with both of those gentlemen. If the survival roll fails and the GM determines that the PC doesn't find any food, then comes the stamina roll.
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atgxtg
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PostPosted: Fri May 06, 2011 3:11 pm    Post subject: Reply with quote

[quote="Whill"]
Bren wrote:
Esoomian wrote:
Survival would be fine for finding food and water but it seems to me that stamina should be used for determining how long one can go without.
Agreed. Survival for finding food, water, shelter. Stamina for enduring the lack of same.


Agree with both of those gentlemen. If the survival roll fails and the GM determines that the PC doesn't find any food, then comes the stamina roll.[/quote

I could see Survival affecting the difficulty of the Stamina roll, as well. For instance, know things like it is better to rest during the hottest part of the day, and covering your head while out in the desert, should be worth a bonus to the stamina roll.]
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Hellcat
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PostPosted: Fri May 06, 2011 7:12 pm    Post subject: Reply with quote

garhkal wrote:
So what.. Start it easy, day 1, mod day 2, diff day 3??


It'd depend to me. A person can go longer without food than they can without water. So it'd take a bit longer for their stamina to be affected from lack of eating.

However, I might push for once they reach a certain amount lost from Dexterity and Strength before a stamina roll.
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Nico_Davout
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PostPosted: Fri Feb 01, 2013 4:23 pm    Post subject: Reply with quote

Anyone found somewhere in the SW books when someone had medical treatment due to radiation? I am interested how is radiation treated in SW universe.
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tetsuoh
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PostPosted: Thu Feb 07, 2013 8:09 pm    Post subject: Reply with quote

We worked on these a long time ago - my GM even has a net book for them. I'll have to see if I can find the info myself or get a copy of him. his is printed though and may be unfindable on the net by now.

Stamina is always used to resist ill effects if physical.

Willpower to resist ones that are mental. (yes there is a psychic poison in this net book - I have no idea why.)

anyway. they each affect one or more of the physical stats - Str, Per, Dex.

Dex hits 0 - Incapacitated, may remain conscious with appropriate willpower check.)

Str hits 0 - you must roll wound check versus a mortal wound. Difficulty increased based on the poison.

Per hits hits 0 - Incapacitated

and I kid you not - a LOT - of the stuff in that book was outright deadly.

One poison was called Tasern Extract - it was a plant extract from Felucia after its darkening. Difficulty Heroic for force users, +20 for non force users. It flipping fed on dark side energy. It was a Force Poison. Now force users have ways of helping with that right? The extract counted as having a control 4D to resist being cleansed from your own system.

Oh and don't forget the extremely nasty Tongola Venom. Kamino saberdarts? This book listed this poison as being used to kill rancor on Dantooine quietly so as not to cause unrest betweens the tribes.
5D damage to Str and Dex, every 5 minutes. Speeder scale.
Dont ask me - I just remember we had a sluissi doctor who accidently stuck himself when the ship got rocked.
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