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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Mar 05, 2011 2:15 pm Post subject: |
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ZzaphodD wrote: | Im firmly 'atonement by the speed of plot' camp here, but if I would use a simple CP mechanic it would be 20 CPs or above per DSP at least... | As I mentioned, I'm also in the atonement camp.
Actually I'm even struggling to understand what sort of campaign style or tone a CP buy off of DSPs is designed to simulate. It doesn’t seem like the movies (well except maybe for Anakin using a couple hundred CPs from his back pocket when not turning after slaughtering dozens (hundreds?) of Tusken males, females, and children). Is this perhaps the tone of the force users in the video games? |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 05, 2011 4:14 pm Post subject: |
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Bren wrote: | Actually I'm even struggling to understand what sort of campaign style or tone a CP buy off of DSPs is designed to simulate. It doesn’t seem like the movies (well except maybe for Anakin using a couple hundred CPs from his back pocket when not turning after slaughtering dozens (hundreds?) of Tusken males, females, and children). Is this perhaps the tone of the force users in the video games? |
I'm looking at it more from the POV of CPs being expressed as time spent focusing on a specific task, be that task a momentary boost in skill level, or the long-term training required to boost a skill permanently. If one is focusing on the task of atonement, that can easily be translated into an equivalent value of CPs.
In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that. On top of that, CPs are generally awarded for heroic actions and the like, so its a reasonable connection that heroic acts can be expressions of moral lessons learned (i.e. do something brave, heroic and selfless, earn CPs, then spend those CPs on atonement). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Anakin Lieutenant Commander


Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Sat Mar 05, 2011 6:45 pm Post subject: |
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crmcneill wrote: | Bren wrote: | Actually I'm even struggling to understand what sort of campaign style or tone a CP buy off of DSPs is designed to simulate. It doesn’t seem like the movies (well except maybe for Anakin using a couple hundred CPs from his back pocket when not turning after slaughtering dozens (hundreds?) of Tusken males, females, and children). Is this perhaps the tone of the force users in the video games? |
I'm looking at it more from the POV of CPs being expressed as time spent focusing on a specific task, be that task a momentary boost in skill level, or the long-term training required to boost a skill permanently. If one is focusing on the task of atonement, that can easily be translated into an equivalent value of CPs.
In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that. On top of that, CPs are generally awarded for heroic actions and the like, so its a reasonable connection that heroic acts can be expressions of moral lessons learned (i.e. do something brave, heroic and selfless, earn CPs, then spend those CPs on atonement). |
I think you got my idea quite exactly.
I am however wondering about how to put into play the dark jedis changed way of beholding one self, ones friends and the world in general. GM can't play the character for the player, so the player must act his characters changed point of view... _________________ If you fall seven times, get up eight times. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 05, 2011 7:30 pm Post subject: |
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Anakin wrote: | think you got my idea quite exactly. |
Good to hear.
In addition, the GM could put caps on the number of CPs that could be added to the pool at a time, so that the character would still have to atone for three sessions or episodes.
Quote: | I am however wondering about how to put into play the dark jedis changed way of beholding one self, ones friends and the world in general. GM can't play the character for the player, so the player must act his characters changed point of view... |
Per the RAW, a true Dark Jedi should either be played either as an NPC or as a character who will be seeking redemption in some form. It is certainly not an option I would extend to beginning players. The Dark Side section in the 2R&E rulebook has some suggestions for how they should be played, but I would stop short of actually telling them what to do. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 05, 2011 11:32 pm Post subject: |
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crmcneill wrote: | One possible rule could be that the character who is atoning sets aside CPs specifically for the purpose of atonement, and if they screw up, they lose those CPs permanently and their atonement pool is reduced to zero. |
That might work..
Quote: | In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that. |
Hence why i say IF you do it, it becomes cumulative... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 06, 2011 12:21 am Post subject: |
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garhkal wrote: | Quote: | In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that. |
Hence why i say IF you do it, it becomes cumulative... |
I agree, but where would you set the CP costs at? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 06, 2011 3:18 am Post subject: |
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Like i showed.. 6cp. heck make it 10cp.. easier math.
10 = 1st dsp
30 = 2nd dsp
60 = 3rd dsp
100 = 4th dsp
150 = 5th dsp
210 = 6th dsp
and so on
but this is a life time run through.. So even if pc #1 atones for his dsp as soon as he gets them, it is still costing him more and more each time. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Mar 06, 2011 1:23 pm Post subject: |
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garhkal wrote: | Like i showed.. 6cp. heck make it 10cp.. easier math.
10 = 1st dsp
30 = 2nd dsp
60 = 3rd dsp
100 = 4th dsp
150 = 5th dsp
210 = 6th dsp
and so on |
Wow. That wouldn't leave many (any?) CPs for increasing skills though. It would actually cost fewer CPs to start over with a non-force sensitive character, pay the points to become force sensitive and to gain all 3 force skills and work up to a Jedi. I guess if the intent is to prevent characters from ever getting rid of more that a couple of DSPs over their lifetime this would work. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 06, 2011 1:49 pm Post subject: |
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I agree with Bren on this one. I like the idea of DSPs being harder to atone for based on how many you've had in your lifetime, but these numbers are really through the roof. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Mar 06, 2011 4:20 pm Post subject: |
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Bren wrote: | garhkal wrote: | Like i showed.. 6cp. heck make it 10cp.. easier math.
10 = 1st dsp
30 = 2nd dsp
60 = 3rd dsp
100 = 4th dsp
150 = 5th dsp
210 = 6th dsp
and so on |
Wow. That wouldn't leave many (any?) CPs for increasing skills though. It would actually cost fewer CPs to start over with a non-force sensitive character, pay the points to become force sensitive and to gain all 3 force skills and work up to a Jedi. I guess if the intent is to prevent characters from ever getting rid of more that a couple of DSPs over their lifetime this would work. |
But then introducing the mechanic in the first place is a bit backward.. The GM might just govern that atonement takes 'forever' (more or less). _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 06, 2011 5:24 pm Post subject: |
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So hows about 5cp, cumulative.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 06, 2011 5:31 pm Post subject: |
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garhkal wrote: | So hows about 5cp, cumulative.. |
That works. What would be the cap on the number of CPs per session that could be put towards atonement? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Random Numbers Commander


Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
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Posted: Sun Mar 06, 2011 7:17 pm Post subject: |
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ZzaphodD wrote: |
The GM might just govern that atonement takes 'forever' (more or less). |
And some GMs just rule that you would have gotten rid of your dsp just minutes after you received a new one but now it's too late and you have to start behaving all over again  _________________ Random is who random does... |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Mar 06, 2011 8:10 pm Post subject: |
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Random Numbers wrote: | ZzaphodD wrote: |
The GM might just govern that atonement takes 'forever' (more or less). |
And some GMs just rule that you would have gotten rid of your dsp just minutes after you received a new one but now it's too late and you have to start behaving all over again  |
Yeah, a particular twisted and evil GM might just do that....or its pure coincidence..
No easy-peasy CP atonements here..  _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 07, 2011 4:41 am Post subject: |
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crmcneill wrote: | garhkal wrote: | So hows about 5cp, cumulative.. |
That works. What would be the cap on the number of CPs per session that could be put towards atonement? |
I'd say 3... _________________ Confucious sayeth, don't wash cat while drunk! |
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