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The Lure of the Dark Side
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Bren
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PostPosted: Sat Mar 05, 2011 2:15 pm    Post subject: Reply with quote

ZzaphodD wrote:
Im firmly 'atonement by the speed of plot' camp here, but if I would use a simple CP mechanic it would be 20 CPs or above per DSP at least...
As I mentioned, I'm also in the atonement camp.

Actually I'm even struggling to understand what sort of campaign style or tone a CP buy off of DSPs is designed to simulate. Confused It doesn’t seem like the movies (well except maybe for Anakin using a couple hundred CPs from his back pocket when not turning after slaughtering dozens (hundreds?) of Tusken males, females, and children). Is this perhaps the tone of the force users in the video games?
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CRMcNeill
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PostPosted: Sat Mar 05, 2011 4:14 pm    Post subject: Reply with quote

Bren wrote:
Actually I'm even struggling to understand what sort of campaign style or tone a CP buy off of DSPs is designed to simulate. Confused It doesn’t seem like the movies (well except maybe for Anakin using a couple hundred CPs from his back pocket when not turning after slaughtering dozens (hundreds?) of Tusken males, females, and children). Is this perhaps the tone of the force users in the video games?


I'm looking at it more from the POV of CPs being expressed as time spent focusing on a specific task, be that task a momentary boost in skill level, or the long-term training required to boost a skill permanently. If one is focusing on the task of atonement, that can easily be translated into an equivalent value of CPs.

In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that. On top of that, CPs are generally awarded for heroic actions and the like, so its a reasonable connection that heroic acts can be expressions of moral lessons learned (i.e. do something brave, heroic and selfless, earn CPs, then spend those CPs on atonement).
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Anakin
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PostPosted: Sat Mar 05, 2011 6:45 pm    Post subject: Reply with quote

crmcneill wrote:
Bren wrote:
Actually I'm even struggling to understand what sort of campaign style or tone a CP buy off of DSPs is designed to simulate. Confused It doesn’t seem like the movies (well except maybe for Anakin using a couple hundred CPs from his back pocket when not turning after slaughtering dozens (hundreds?) of Tusken males, females, and children). Is this perhaps the tone of the force users in the video games?


I'm looking at it more from the POV of CPs being expressed as time spent focusing on a specific task, be that task a momentary boost in skill level, or the long-term training required to boost a skill permanently. If one is focusing on the task of atonement, that can easily be translated into an equivalent value of CPs.

In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that. On top of that, CPs are generally awarded for heroic actions and the like, so its a reasonable connection that heroic acts can be expressions of moral lessons learned (i.e. do something brave, heroic and selfless, earn CPs, then spend those CPs on atonement).


I think you got my idea quite exactly.

I am however wondering about how to put into play the dark jedis changed way of beholding one self, ones friends and the world in general. GM can't play the character for the player, so the player must act his characters changed point of view...
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CRMcNeill
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PostPosted: Sat Mar 05, 2011 7:30 pm    Post subject: Reply with quote

Anakin wrote:
think you got my idea quite exactly.


Good to hear. Very Happy

In addition, the GM could put caps on the number of CPs that could be added to the pool at a time, so that the character would still have to atone for three sessions or episodes.

Quote:
I am however wondering about how to put into play the dark jedis changed way of beholding one self, ones friends and the world in general. GM can't play the character for the player, so the player must act his characters changed point of view...


Per the RAW, a true Dark Jedi should either be played either as an NPC or as a character who will be seeking redemption in some form. It is certainly not an option I would extend to beginning players. The Dark Side section in the 2R&E rulebook has some suggestions for how they should be played, but I would stop short of actually telling them what to do.
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garhkal
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PostPosted: Sat Mar 05, 2011 11:32 pm    Post subject: Reply with quote

crmcneill wrote:
One possible rule could be that the character who is atoning sets aside CPs specifically for the purpose of atonement, and if they screw up, they lose those CPs permanently and their atonement pool is reduced to zero.


That might work..

Quote:
In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that.


Hence why i say IF you do it, it becomes cumulative...
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CRMcNeill
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PostPosted: Sun Mar 06, 2011 12:21 am    Post subject: Reply with quote

garhkal wrote:
Quote:
In addition, it creates something of an added lure for the power gamer to lose his character to the Dark Side. After all, why bother atoning when you can just keep going as if nothing happened? A roleplayer, on the other hand, would be interested in pursuing atonement, and be more willing to set points aside for that.


Hence why i say IF you do it, it becomes cumulative...


I agree, but where would you set the CP costs at?
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garhkal
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PostPosted: Sun Mar 06, 2011 3:18 am    Post subject: Reply with quote

Like i showed.. 6cp. heck make it 10cp.. easier math.

10 = 1st dsp
30 = 2nd dsp
60 = 3rd dsp
100 = 4th dsp
150 = 5th dsp
210 = 6th dsp
and so on

but this is a life time run through.. So even if pc #1 atones for his dsp as soon as he gets them, it is still costing him more and more each time.
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Bren
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PostPosted: Sun Mar 06, 2011 1:23 pm    Post subject: Reply with quote

garhkal wrote:
Like i showed.. 6cp. heck make it 10cp.. easier math.

10 = 1st dsp
30 = 2nd dsp
60 = 3rd dsp
100 = 4th dsp
150 = 5th dsp
210 = 6th dsp
and so on

Wow. Shocked That wouldn't leave many (any?) CPs for increasing skills though. It would actually cost fewer CPs to start over with a non-force sensitive character, pay the points to become force sensitive and to gain all 3 force skills and work up to a Jedi. I guess if the intent is to prevent characters from ever getting rid of more that a couple of DSPs over their lifetime this would work.
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CRMcNeill
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PostPosted: Sun Mar 06, 2011 1:49 pm    Post subject: Reply with quote

I agree with Bren on this one. I like the idea of DSPs being harder to atone for based on how many you've had in your lifetime, but these numbers are really through the roof.
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ZzaphodD
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PostPosted: Sun Mar 06, 2011 4:20 pm    Post subject: Reply with quote

Bren wrote:
garhkal wrote:
Like i showed.. 6cp. heck make it 10cp.. easier math.

10 = 1st dsp
30 = 2nd dsp
60 = 3rd dsp
100 = 4th dsp
150 = 5th dsp
210 = 6th dsp
and so on

Wow. Shocked That wouldn't leave many (any?) CPs for increasing skills though. It would actually cost fewer CPs to start over with a non-force sensitive character, pay the points to become force sensitive and to gain all 3 force skills and work up to a Jedi. I guess if the intent is to prevent characters from ever getting rid of more that a couple of DSPs over their lifetime this would work.


But then introducing the mechanic in the first place is a bit backward.. The GM might just govern that atonement takes 'forever' (more or less).
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garhkal
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PostPosted: Sun Mar 06, 2011 5:24 pm    Post subject: Reply with quote

So hows about 5cp, cumulative..
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PostPosted: Sun Mar 06, 2011 5:31 pm    Post subject: Reply with quote

garhkal wrote:
So hows about 5cp, cumulative..


That works. What would be the cap on the number of CPs per session that could be put towards atonement?
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Random Numbers
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PostPosted: Sun Mar 06, 2011 7:17 pm    Post subject: Reply with quote

ZzaphodD wrote:

The GM might just govern that atonement takes 'forever' (more or less).


And some GMs just rule that you would have gotten rid of your dsp just minutes after you received a new one but now it's too late and you have to start behaving all over again Very Happy
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ZzaphodD
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PostPosted: Sun Mar 06, 2011 8:10 pm    Post subject: Reply with quote

Random Numbers wrote:
ZzaphodD wrote:

The GM might just govern that atonement takes 'forever' (more or less).


And some GMs just rule that you would have gotten rid of your dsp just minutes after you received a new one but now it's too late and you have to start behaving all over again Very Happy


Yeah, a particular twisted and evil GM might just do that....or its pure coincidence.. Twisted Evil

No easy-peasy CP atonements here.. Twisted Evil
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garhkal
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PostPosted: Mon Mar 07, 2011 4:41 am    Post subject: Reply with quote

crmcneill wrote:
garhkal wrote:
So hows about 5cp, cumulative..


That works. What would be the cap on the number of CPs per session that could be put towards atonement?


I'd say 3...
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