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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 24, 2015 1:58 am Post subject: |
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On a similar note, as much as I hate some of what is seen in the Clone Wars cartoon, there is one episode where New Mandalorian guards are seen parrying blaster bolts with a staff-like weapon. No mention is made of the Mandalorians being Force sensitive; in fact, I thought it was part of their background that they couldn't be. As such, should the guards just be explained as being minor force sensitives who were trained enough to pull this off, but little else? Or should it actually be possible for highly trained non-FS to parry blaster bolts? And if so, at what difficulty level? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14073 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 24, 2015 1:52 pm Post subject: |
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I have seen a few games where someone with a force pike or lightsaber when they character was NOT force sensitive (or was but was not a force user) allowing them the chance to parry at 20+ the to hit roll for long range shorts, or 25+ the to hit roll for medium range shots (NO chance for short). _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Thu Aug 23, 2018 4:59 pm Post subject: |
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Would you consider using the Lightsaber Combat as a dodge for scene interpretation?
Obi Wan ducks from attacks _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 23, 2018 5:11 pm Post subject: |
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Darklighter79 wrote: | Would you consider using the Lightsaber Combat as a dodge for scene interpretation?
Obi Wan ducks from attacks |
I think the RAW isn't adequate to account for everything we see in the prequels. Seeing as Obi-wan ducked without even looking at the droid, the Force obviously provides some sort of guidance above and beyond just how to parry with a Lightsaber, yet the WEG rules for lightsabers and lightsaber combat fail to take that into account. And I haven't arrived at a solution with which I'm satisfied at this point. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Thu Aug 23, 2018 5:20 pm Post subject: |
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I asked about it because of the description of brawling parry from RAW:
Brawling parry is a “reaction skill” used to avoid being
hit by a brawling or melee combat attack if you’re
unarmed. Brawling parry is used to hold one’s ground yet
avoid or block a hand-to-hand combat attack.
Normally unarmed blocking of a lightsaber or a vibloblade would not do any good for a defender. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 23, 2018 5:57 pm Post subject: |
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Darklighter79 wrote: | I asked about it because of the description of brawling parry from RAW:
Brawling parry is a “reaction skill” used to avoid being
hit by a brawling or melee combat attack if you’re
unarmed. Brawling parry is used to hold one’s ground yet
avoid or block a hand-to-hand combat attack.
Normally unarmed blocking of a lightsaber or a vibroblade would not do any good for a defender. |
That would make sense, then. Just hand-wave that Obi-wan ducking was part of his Lightsaber Parry and call it good. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10320 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Aug 23, 2018 9:24 pm Post subject: |
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CRMcNeill wrote: | Darklighter79 wrote: | I asked about it because of the description of brawling parry from RAW:
Brawling parry is a “reaction skill” used to avoid being
hit by a brawling or melee combat attack if you’re
unarmed. Brawling parry is used to hold one’s ground yet
avoid or block a hand-to-hand combat attack.
Normally unarmed blocking of a lightsaber or a vibroblade would not do any good for a defender. |
That would make sense, then. Just hand-wave that Obi-wan ducking was part of his Lightsaber Parry and call it good. |
I am all about cinematically interpreting the die roll results in this way. _________________ *
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Aug 24, 2018 2:46 am Post subject: |
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Because if the LS was applicable to parry only, then it would be easy to beat Jedi's defense. It would require a three-barrel (or more) gun. A saber blade can only deflect max 2 bolts due to its limitation. The third one would pass through.
I guess this option would meet strong objection from the Jedi players... _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Fri Aug 24, 2018 10:29 am Post subject: |
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Now way. If you're going to put silly guns like that in, the Jedi will just build a lightsaber paddle, and block entire planes, rather than vectors. |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Aug 24, 2018 12:10 pm Post subject: |
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I always wanted to know:
Luke vs Speeder Bike
Please, watch it in 0,25 speed. Did Luke actually split all the bolts shot at him?? _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 24, 2018 12:22 pm Post subject: |
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Darklighter79 wrote: | I always wanted to know:
Luke vs Speeder Bike
Please, watch it in 0,25 speed. Did Luke actually split all the bolts shot at him?? |
Obviously he either parried them or they missed (not much sense blocking a bolt that isn't going to hit you, and a Jedi would be able to tell the threats from the near misses). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Aug 24, 2018 12:37 pm Post subject: |
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But they obviously changed course, so they were deflected. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 24, 2018 12:40 pm Post subject: |
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Darklighter79 wrote: | But they obviously changed course, so they were deflected. |
We see Luke deflect three shots on screen, even though the speeder bike fired more than three shots, and the camera cut away from Luke for a brief moment while he was parrying. We don't know what happened to the shots that came at him while he was off-screen. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Sat Aug 25, 2018 5:04 pm Post subject: |
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I was just focusing on the scene showing the deflection. Maybe these we two bolts (like semi auto)...?
Back to the topic:
CRMcNeill wrote: |
1). Jedi can still full parry, but at higher difficulty than just parrying a single shot, and that difficulty goes up even higher when attempting to parry attacks from multiple arcs.
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By full parry you mean more than one shot?
Can you give an example of difficulties? One Jedi vs 1 attacker, vs 3 attackers (one arc), vs 3 attackers (3 arcs)? Is MAP present or the difficulty goes up by certain amounts of shots? How does it look like when you have Jedi vs full auto guns?
_________________ _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 25, 2018 5:22 pm Post subject: |
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Darklighter79 wrote: | By full parry you mean more than one shot?
Can you give an example of difficulties? One Jedi vs 1 attacker, vs 3 attackers (one arc), vs 3 attackers (3 arcs)? Is MAP present or the difficulty goes up by certain amounts of shots? How does it look like when you have Jedi vs full auto guns? |
Well, it's complicated. I never agreed with the RAW's version of blaster vs. lightsaber, and my reasons why are detailed early on in this thread. I did, however, find a way to modify the RAW to better represent what we see in the films, where a high-level shooter like Jango Fett or Cad Bane barrages a Jedi with multiple shots, which can potentially overload a Jedi's defenses despite Lightsaber Combat. Here's how it works1). When a character wants to fire a blaster at a Jedi, he declares a barrage attack.
2). For barrage attacks, the character makes a single Blaster skill roll with the intention of getting off as many relatively accurate shots as possible, with the goal toward overloading the Jedi's defenses with more shots than he can parry.
3). The shooter rolls his Blaster skill against the base Difficulty, and for every 3 points by which the shooter beats the Difficulty, one additional round of ammunition is expended.
4). The Jedi rolls his Lightsaber skill as normal, but if he fails the roll, for every 3 points by which he fails, he takes an additional hit for damage. However, they can attempt to redirect one Bolt for every 3 points by which they succeed on the roll.
5). Characters can still coordinate their fire for added effect (this includes stormtroopers), adding 1D to the Blaster roll of the primary shooter every time the number of shooters doubles, and weapons with Auto-Fire dice can add the dice to accuracy to enhance the shot, as well. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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