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Character Templates for a Clone Wars era Campaign?
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TyCaine
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PostPosted: Wed Mar 16, 2011 11:45 pm    Post subject: Character Templates for a Clone Wars era Campaign? Reply with quote

My players have been really getting into the Clone Wars series, and as we're nearing a stopping point for the current Rebellion era game they wanted to flesh out new characters and do an interim stint in the Clone Wars era.

We've switched eras before with good success, allows everyone to get a fresh perspective of the previous era when we return to it, however, I've looked through the converted books and assume I missed something.

There are all the stats for the ships and droids and even clones as needed, however, has anyone got some good pointers or ideas for Character templates for this era?

I'd like to assume true Masters are out of reach to starting players, though might consider a low-level/recently initiated Master for one player, and the others as Knights or Padawans, some even as 'notable' clones to accompany them.

Anyone? I ask because in the era (Rebellion) I'm more used to and attuned to Force Users are thin on the ground, and Force Powers even more so, however with the Clone Wars era it's far more prolific.


Any help would be greatly appreciated... Very Happy



T.C.
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Whill
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PostPosted: Thu Mar 17, 2011 1:07 am    Post subject: Reply with quote

The stat conversion PDFs are just that. It would be more than a conversion to include original things like PC templates. If any fan has created some Clone Wars templates, I'd love for them share them here too.

IMO a Jedi Master or even a full-fledged Knight would be far too poweful for consideration for a starting-level character. You wouldn't really want to run an NPC Master to travel around with your party or they would have the limelight a lot of the time. And the problem with Padawans without Masters is, why would they not have a master to tag along with? These are things I suggest you consider for running Clone War campaign. Things like this are part of the reason I'm not interested in playing in that era.

Maybe Jedi Master and Knight attrition has been high recently so there are temporarily a few masterless padawans that the Jedi council allows to be assigned to units (such as your PC group) without full-fledged Jedi. Perhaps these Padawans (or their entire unit) are occasionally assigned to units or missions involving Masters or Knights to "check in" and temporily mentor them (and train them for character advancement on long hyperspace voyages or downtime on planets). They could be padawans in between masters with many intermittent temporary masters, and these masters probably even already have a Padawan. A Master even temporarily training two padawans is technically against the Jedi Code, but desperate times call for desperate measures.

Or perhaps the Force PC is a rejected padawan who was assigned to one of the four Service Corps before the War, but then urgently "temporarily" reassigned to serve the Republic military forces (and never even temporarily assigned to a Master since not expected to need to be trained any further).

Or maybe the Force user could be a non-Jedi Force-sensative who was never discovered during infanthood or his parents refused to give their child up to the Jedi. He may be too old to begin training as a Jedi now but that doesn't mean that he wouldn't be allowed to serve the Republic in some capacity. The activities of known non-Jedi Force-sensatives in the Republic would normally be monitored closely by the Jedi Order (to ensure they would not join the Dark Side and become a threat), but hey, it's a war-torn galaxy so they don't have time for that right now.

Or maybe your PC group is fighting on the Separatist side of the war, so any Force-users wouldn't be active Jedi at all. They could be rejected Padawans, former Service Corps members or non-Jedi Force-users. Remember that neither side of the war was the good side, so don't feel obligated for your PC group to be on the side of the Rebublic.
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TyCaine
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PostPosted: Thu Mar 17, 2011 9:20 am    Post subject: Reply with quote

Some good points and some great ideas!

I had already considered that a full-fledged Knight would be too much for a starting character, and that having a Knight or Master as an NPC would detract from the players too much, so I was figuring on having mostly Padawans (perhaps bending the rule that a more experienced Jedi can have no more than one Padawan) with perhaps one or two of the characters with slightly more experienced 'Padawans' who, with the attrition of the Jedi in general, have been knighted before their time in an effort to assist in the war...

Due to the lesser experience they are paired together, two rookie 'Knights' with a number of Padawans between them, and given their orders as a group from there, with a Master or full-fledged Knight looking in on them occasionally, or acting as their overall guide.

Still, the templates I know of are really for the lesser era of Rebellion, having some idea how to gauge a Padawan, a 'lesser' Knight, a full Knight and a Master would be great help...

As far as the CIS side we have already discussed it and are looking at the possibility later, characters could conceivably be anything remotely militaristic commanding a number of droids, so the possibilities are endless there...

Still, they are more interested in the Jedi side right now, but I have a little time before we get to our stopping point in the Rebellion era so have time to try and compile everything together I need. I remember seeing a Clone race template, so figuring Character templates from there shouldn't be too difficult as I know a couple of the party would like be an up and coming 'Rex' or 'Cody' -like character.

All in all I'm looking forward to it, assuming the Character template dilemma can be resolved... Smile
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PostPosted: Thu Mar 17, 2011 3:36 pm    Post subject: Reply with quote

Making up new templates is fun. Try it! You can always post what you come up with for feedback.
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Raven Redstar
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PostPosted: Thu Mar 17, 2011 4:39 pm    Post subject: Reply with quote

For a Padawan template, my old crew used to take the "Failed Jedi" and remove the dark side point and then renamed it Jedi Student.

If you're planning on having specialized soldiers. You can always use the templates from Rules of Engagement, and then just change their gear up to match with the times, if they happen to be clone troopers, give them the armor or whatever.

Don't forget, that you can probably use any independent template, and have them be a volunteer fighter. Bounty Hunter, Merc, and even smugglers and Wookiees. Just need to have them have a reason to be fighting with the Grand Army.
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garhkal
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PostPosted: Thu Mar 17, 2011 4:58 pm    Post subject: Reply with quote

Or use most of those non rebel specific templates and keep it fringe..
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atgxtg
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PostPosted: Fri Mar 18, 2011 12:33 pm    Post subject: Reply with quote

In my vcampaign we pretty much used the standard templates, but just tweaked the backstory to remove any Imperial Entanglements. Actualy Imperial Templates were either disallowed, or converted to Republic equivalents (Republic Naval Officer).

For a Padawan we used the minor Jedi template, although I7d certainly let players move things around.

The only real change I made for Padawans and this era is that the PC has a master, and since the Padawan is still growing, he can by assumed to have been training for purposes of attribute improvement. That is, he does not need to spend 2 or 6 months training up a stat to see if he can improve it, but the time spent "growing up" counts as training time.

Not that he has had much chance to improve his attributes.

I wouldn't mind seeing some Clone Wars era templates.


If it helps, am/was working on Clone Wars era ship stats for STAR WARRIORS.
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TyCaine
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PostPosted: Fri Mar 18, 2011 10:14 pm    Post subject: Reply with quote

Here's a first attempt at some Jedi templates for the Clone Wars era:

Quote:
Young Padawan
Dexterity: 2D+2
Blaster
Brawl Parry
Dodge
Lightsaber
Running


Knowledge: 3D+1
Cultures
Languages
Planetary Systems
Streetwise
Survival


Mechanical: 2D
Astrogation
Beast Riding
Repulsorlift Op
Space Transports
Starship Shields


Perception: 3D+1
Bargain
Con
Investigation
Persuasion
Search
Sneak


Strength: 2D+2
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 2D
Comp Prog/Rep
Droid Prog
Droid Rep
First Aid


Special Abilities:
Control 1D
1 Force Power


Force Points: 2

Equipment:
Robes
Lightsaber
250 Creds


Quote:
Padawan
Dexterity: 3D
Blaster
Brawl Parry
Dodge
Lightsaber
Melee Combat
Melee Parry


Knowledge: 3D+2
Cultures
Languages
Planetary Systems
Streetwise
Survival


Mechanical: 2D
Astrogation
Repulsorlift Op
Space Transports
Starship Gunnery
Starship Shields


Perception: 3D+1
Bargain
Con
Investigation
Persuasion
Search
Sneak


Strength: 2D+2
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 2D+1
Comp Prog/Rep
Droid Prog
Droid Rep
First Aid


Special Abilities:
Control 1D
Sense 1D
2 Force Powers


Force Points: 2

Equipment:
Robes
Lightsaber
500 Creds


Quote:
Mature Padawan
Dexterity: 3D
Blaster
Dodge
Lightsaber
Melee Combat
Melee Parry
Running


Knowledge: 3D
Alien Species
Languages
Planetary Systems
Survival
Willpower


Mechanical: 2D
Astrogation
Beast Riding
Repulsorlift Op
Space Transports
Starship Shields


Perception: 3D+1
Bargain
Command
Hide
Investigation
Persuasion
Search
Sneak


Strength: 2D+2
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 2D
Blaster Rep
Droid Rep
First Aid
Repulsorlift Rep
Security


Special Abilities:
Control 1D
Sense 1D
Alter 1D
3 Force Powers


Force Points: 2

Equipment:
Robes
Lightsaber
Blaster Pistol
500 Creds


Quote:
Healer (Lesser Knight)
Dexterity: 3D
Dodge
Lightsaber
Melee Combat
Melee Parry


Knowledge: 3D+1
Alien Species
Planetary Systems
Survival
Willpower


Mechanical: 2D
Astrogation
Beast Riding
Sensors
Space Transports


Perception: 2D+2
Hide
Persuasion
Search
Sneak


Strength: 2D
Climbing/Jumping
Lifting
Stamina


Technical: 3D
Comp Prog/Rep
First Aid
Lightsaber Rep
(A) Medicine


Special Abilities:
Control 3D
Control Powers (Accelerate Healing, Control Pain, Detoxify Poison)


Force Points: 2

Equipment:
Robes
Lightsaber
3 Med-Packs


Quote:
Lesser Knight
Dexterity: 3D
Blaster
Brawl Parry
Dodge
Lightsaber
Melee Combat
Melee Parry


Knowledge: 3D
Languages
Planetary Systems
Streetwise
Survival


Mechanical: 2D
Astrogation
Beast Riding
Repulsorlift Op
Starship Gunnery
Starship Shields


Perception: 3D
Bargain
Command
Hide
Intimidation
Search
Sneak


Strength: 3D
Brawling
Climbing/Jumping
Stamina


Technical: 2D
Comp Prog/Rep
First Aid
Lightsaber Rep


Special Abilities:
Control 2D
Sense 1D
Control Powers (Remain Conscious)
Control & Sense Powers (Lightsaber Combat)


Force Points: 2

Equipment:
Robes
Lightsaber
Blaster Pistol
Med-Pack


Any input is greatly appreciated! Smile


EDIT: Updated Attribute dice to try and even things up a little.


T.C.


Last edited by TyCaine on Sat Mar 19, 2011 8:19 pm; edited 1 time in total
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TyCaine
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PostPosted: Fri Mar 18, 2011 11:25 pm    Post subject: Reply with quote

Send in the clones!

Quote:

Republic Clone
Dexterity: 3D
Blaster
Brawling Parry
Dodge
Grenade
Veh Blasters


Knowledge: 3D
Bureaucracy
Intimidation
Tactics
Willpower


Mechanical: 3D
Repulsorlift Op

Perception: 3D
Bargain
Command
Con
Persuasion
Search


Strength: 3D
Brawling
Climbing/Jumping
Swimming


Technical: 3D
Armor Repair
Demolition
First Aid


Equipment:
Clone Trooper Armor (Phys +2D/Ener +1D/Dex -1D) inclu. ComLink
DC-15s blaster pistol (3D)
DC-15 blaster rifle (5D+2)


Special Abilities:
Military Training: At character creation only, clone characters get
an extra 2D to spend on military-related skills.


Story Factors:
Obedient: Clones are conditioned to obey their superior's orders
without question, loyalty following the chain of command.
Accelerated Growth: Clones age twice as fast as normal humans.


Clone Trooper Armor
Model: Republic Clone Trooper Armor, Phase II
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows
operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to Perception checks in low-visibility situations,
+1D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations,
spare comlink, water packs, 2 medpacs.


Quote:

Republic Clone ARC Trooper
Dexterity: 3D+2
Blaster
Blaster (Blaster Rifle)
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Veh Blasters


Knowledge: 2D+2
Bureaucracy
Intimidation
Tactics
Willpower


Mechanical: 3D+1
Repulsorlift Op

Perception: 2D+1
Bargain
Command
Con
Persuasion
Search
Search (Tracking)


Strength: 3D+2
Brawling
Climbing/Jumping
Swimming


Technical: 2D+1
Armor Repair
Blaster Repair
Computer Prog/Rep
Demolition
First Aid
Security


Equipment:
ARC Trooper armor (Phys +1D+2/Ener +1D) inclu. ComLink
2 DC-17 Heavy Blaster Pistol (5D+1)
DC-15 Blaster Rifle (5D+2)
6 Frag Grenades (5D)
3 EMP Grenades (6D ionization)


Special Abilities:
Military Training: At character creation only, ARC characters get
an extra 3D to spend on military-related skills.

Story Factors:
Accelerated Growth: Clones age twice as fast as normal humans.

ARC Trooper Armor
Model: Republic ARC Trooper Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D+2 physical, +1D energy
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows
operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to Perception checks in low-visibility situations,
+1D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations,
spare comlink, water packs, 2 medpacs.


Again, any input gratefully accepted! These were compiled and guesstimated from various sources, mostly from this forum! Smile


T.C.
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Raven Redstar
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PostPosted: Sat Mar 19, 2011 2:49 am    Post subject: Reply with quote

Only problem I can see at first glance (it's rather hard to read in forum format) Why do the young padawan and standard padawan have a higher strength than the mature padawan?

I can understand how the healer would have 2D strength, but starting off with 3D control seems a little off. Most templates I've seen only give 1D per attribute for starters, I would suggest perhaps a compromise: 2D control/ 1D sense for force attributes.
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TyCaine
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PostPosted: Sat Mar 19, 2011 8:27 pm    Post subject: Reply with quote

Edited things to try and even it up a little between the Padawans.

As for the Healer, that one was literally taken straight out of the Tales of the Jedi Companion sourcebook, though I tweaked it a little so as to assume Human rather than Miraluka, but otherwise it was basically a straight export and had 3D Control in that sourcebook.

Anyone have any other input?


T.C.
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atgxtg
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PostPosted: Sun Mar 20, 2011 4:51 pm    Post subject: Reply with quote

TyCaine wrote:
E
Anyone have any other input?
T.C.


It's a bit warped, but how about a "questionarie" for Padawans?

The player answers some questions about thier character and the asmwers tranlate into points towards stats. Design a basic template with 2D in attributes and 1D in Force skils, and the other 18 pips could be questions.

For instance, did a padawan spend time studing or tinkering (KNO or TEC).

That would cut down on the number of templates needed while still providing a lot of flexibility.
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TyCaine
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PostPosted: Sun Mar 20, 2011 7:46 pm    Post subject: Reply with quote

Not warped at all, in fact the original Republic Clone template I pulled the clone stats from had a number of set attribute dice, and then 2D that could be assigned as chosen by the PC. I had just distributed them throughout by default bringing everything up to a standardized 3D.

Your idea makes more sense and allows for customizable Padawans, and in fact I think I may revert the Clone template back to how it was so that they can be more flexible as well.

With that in mind, how's this:

Quote:
Padawan
Attribute Dice: Add 6D to the stats below. Up to 2D may be placed in Force Skills at GM's discretion, gaining a Force Power for each additional skill chosen. No more than 1D+2 can be added to any one attribute.

Dexterity: 2D
Blaster
Brawl Parry
Dodge
Lightsaber
Melee Combat
Melee Parry
Running


Knowledge: 2D
Alien Species
Cultures
Languages
Planetary Systems
Streetwise
Survival


Mechanical: 2D
Astrogation
Beast Riding
Repulsorlift Op
Space Transports
Starship Gunnery
Starship Shields


Perception: 2D
Bargain
Con
Hide
Investigation
Persuasion
Search
Sneak


Strength: 2D
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 2D
Blaster Rep
Comp Prog/Rep
Droid Prog
Droid Rep
First Aid
Repulsorlift Rep
Security


Special Abilities:
Control or sense 1D
1 Force Power from chosen skill


Force Points: 2

Equipment:
Robes
Lightsaber
500 Creds


Quote:
Knight (Warrior)
Attribute Dice: Add 2D to the stats below. Up to 1D may be placed in Force Skills at GM's discretion, gaining a Force Power for any additional skill chosen. No more than +2 can be added to any one attribute.

Dexterity: 3D
Blaster
Brawl Parry
Dodge
Lightsaber
Melee Combat
Melee Parry
Running


Knowledge: 3D
Alien Species
Cultures
Languages
Planetary Systems
Streetwise
Survival


Mechanical: 2D
Astrogation
Beast Riding
Repulsorlift Op
Sensors
Space Transports
Starship Gunnery
Starship Shields


Perception: 3D
Bargain
Command
Con
Hide
Intimidation
Investigation
Persuasion
Search
Sneak


Strength: 3D
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 2D
Blaster Rep
Comp Prog/Rep
Droid Prog
Droid Rep
First Aid
Lightsaber Rep
Repulsorlift Rep
Security


Special Abilities:
Control 2D
Sense 1D
Control Powers (Remain Conscious)
Control & Sense Powers (Lightsaber Combat)


Force Points: 2

Equipment:
Robes
Lightsaber
Blaster Pistol
Med-Pack


Quote:
Knight (Healer)
Attribute Dice: Add 2D to the stats below. Up to 1D may be placed in Force Skills at GM's discretion, gaining a Force Power for any additional skill chosen. No more than +2 can be added to any one attribute.

Dexterity: 2D+2
Brawl Parry
Dodge
Lightsaber
Melee Combat
Melee Parry
Running


Knowledge: 3D+1
Alien Species
Cultures
Languages
Planetary Systems
Streetwise
Survival


Mechanical: 2D
Astrogation
Beast Riding
Repulsorlift Op
Sensors
Space Transports
Starship Shields


Perception: 3D
Bargain
Hide
Investigation
Persuasion
Search
Sneak


Strength: 2D
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 3D
Comp Prog/Rep
Droid Prog
Droid Rep
First Aid
Lightsaber Rep
Repulsorlift Rep
(A) Medicine


Special Abilities:
Control 3D
Control Powers (Accelerate Healing, Control Pain, Detoxify Poison)


Force Points: 2

Equipment:
Robes
Lightsaber
3 Med-Packsk


Quote:

Republic Clone
Attribute Dice: Add 2D to the stats below. No more than +2 can be added to any one attribute.

Dexterity: 3D
Blaster
Brawling Parry
Dodge
Grenade
Veh Blasters


Knowledge: 2D+1
Bureaucracy
Survival
Tactics
Willpower


Mechanical: 2D+2
Repulsorlift Op

Perception: 2D+1
Bargain
Command
Con
Intimidation
Persuasion
Search


Strength: 3D
Brawling
Climbing/Jumping
Stamina
Swimming


Technical: 2D+2
Armor Repair
Blaster Repair
Demolition
First Aid


Equipment:
Clone Trooper Armor (Phys +2D/Ener +1D/Dex -1D) inclu. ComLink
DC-15s blaster pistol (3D)
DC-15 blaster rifle (5D+2)


Special Abilities:
Military Training: At character creation only, clone characters get
an extra 2D to spend on military-related skills.


Story Factors:
Obedient: Clones are conditioned to obey their superior's orders
without question, loyalty following the chain of command.
Accelerated Growth: Clones age twice as fast as normal humans.


Clone Trooper Armor
Model: Republic Clone Trooper Armor, Phase II
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity
and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows
operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to Perception checks in low-visibility situations,
+1D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations,
spare comlink, water packs, 2 medpacs.


Quote:

Republic Clone ARC Trooper
Attribute Dice: Add 3D to the stats below. No more than +2 can be added to any one attribute.

Dexterity: 3D
Blaster
Blaster (Blaster Rifle)
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Veh Blasters


Knowledge: 2D+2
Bureaucracy
Intimidation
Tactics
Willpower


Mechanical: 3D
Repulsorlift Op

Perception: 2D+1
Bargain
Command
Con
Persuasion
Search
Search (Tracking)


Strength: 3D
Brawling
Climbing/Jumping
Swimming


Technical: 2D+2
Armor Repair
Blaster Repair
Computer Prog/Rep
Demolition
First Aid
Security


Equipment:
ARC Trooper armor (Phys +1D+2/Ener +1D) inclu. ComLink
2 DC-17 Heavy Blaster Pistol (5D+1)
DC-15 Blaster Rifle (5D+2)
6 Frag Grenades (5D)
3 EMP Grenades (6D ionization)


Special Abilities:
Military Training: At character creation only, ARC characters get
an extra 3D to spend on military-related skills.

Story Factors:
Accelerated Growth: Clones age twice as fast as normal humans.

ARC Trooper Armor
Model: Republic ARC Trooper Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D+2 physical, +1D energy
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows
operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System;
adds +1D to Perception checks in low-visibility situations,
+1D to ranged weapon skill uses against targets moving
more than 10 meters per round; polarized lenses prevent
flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare
blaster power packs, ion flares, concentrated rations,
spare comlink, water packs, 2 medpacs.


By the way, if anyone has a better way of rendering these out, I'm all ears!


T.C.
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atgxtg
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PostPosted: Thu Mar 24, 2011 1:02 pm    Post subject: Reply with quote

TyCaine wrote:
Not warped at all, in fact the original Republic Clone template I pulled the clone stats from had a number of set attribute dice, and then 2D that could be assigned as chosen by the PC.


Funny you should mention the clone template. THat is what gave me the idea!

In my Clone Wars campaign I needed some Clone Pilots to fly in the PCs squadron 'Zeta Squadron~). To get the stats I looked at the PC Clone in the Clone Wars conversion, and the NPC clones in GG:15.

I ended up reverse engineeing a generic NPC clone template, with stats 1D less than the PC clone, and 5 skill dice (plus 2D in militar skills).

It matched up prefectly with GG15, and I used it for the ploits, and have expanded it to Clone medics, tank drivers, gunners, etc.

So that is what gave me the idea for a generic template.

Guess we should thank Gry and Chesire again!
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