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The Besh Team
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shootingwomprats
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PostPosted: Sat Aug 02, 2025 9:23 am    Post subject: The Besh Team Reply with quote

The Besh Team
“During the height of the Clone Wars, a squad of Republic specialists was sent to execute a high-risk raid on a Separatist vault world. But when the mission’s existence was disavowed and their Jedi commander killed in an ambush, the team was blamed for the disaster.”

Court-martialed and condemned by the Republic military tribunal for a mission they didn’t authorize—and possibly didn’t even survive—they escaped custody before their execution.

Now hunted by both Imperial and underworld forces, they survive as fugitives. But wherever innocent people suffer, and local authorities turn a blind eye, the Besh Team might be found—bringing justice, firepower, and just enough chaos to topple the corrupt."
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PostPosted: Sat Aug 02, 2025 9:23 am    Post subject: Reply with quote

Rho Vorn
Type: Corellian Insurgent Commander
Age: 49 Height: 1.86 m Weight: 84 kg
Appearance: Grizzled but sharp-eyed, Vorn wears a well-kept officer's field coat over light battle armor. His silver hair and confident smile often disarm as much as his blaster.

DEXTERITY 3D+1
Blaster 8D, blaster (pistol), 10D+1, dodge 8D, grenade 6D, melee combat 6D, melee parry 6D, running 5D, vehicle blasters 6D
KNOWLEDGE 4D
Bureaucracy 6D+1, cultures 5D+2, intelligence analysis 9D, languages 6D, planetary stsems 7D, scholar (military history) 9D, streetwise 6D+1, survival 6D, tactics 11D, tactics (guerrilla warfare) 12D, willpower 6D
MECHANICAL 2D+1
Beast riding 4D, communications 4D, repulsorlift operation 5D, starship gunnery 4D
PERCEPTION 3D+2
Command 9D+2, con 7D+2, con (acting) 6D+2, con (disguise) 7D, persuasion 7D+1, search 6D
STRENGTH 2D+1
Brawling parry 5D+1, stamina 6D
TECHNICAL 2D+1
Demolitions 6D, first aid 7D+1, security 6D+2

Story Factors:
Old Rebellion Warhorse: Vorn carries deep scars—physical and emotional—from early campaigns. Many trust his leadership implicitly, others fear the brutal efficiency of his tactics.
Master of Misdirection: Known for plans within plans, Vorn is a gifted manipulator on and off the battlefield.
Wanted by the Empire: An Imperial court martial convicted him of treason in absentia—bounty hunters and ISB agents are always close behind.

Move: 10
Force Points: 2
Character Points: 17

Equipment: BlasTech A295 carbine (scope), heavy blaster pistol, encrypted datapad (3-day tactical planning AI), signal-slicing uplink module, 2 smoke grenades, officer’s field armor (+1D physical, +1 energy), encrypted comlink, holo-map planner, basic medkit

Background: Once a decorated strategist in the Corellian Security Forces, Vorn defected after refusing to enforce the Empire’s brutal anti-insurgency measures. He joined the Rebellion early, forming elite teams to disrupt Imperial operations from the shadows. Vorn’s methods are ruthless but effective, his loyalty unquestioned, and his love of “a good plan” legendary.

Personality: Calm under pressure, wryly humorous, always ten steps ahead. He’s the kind of man who smiles when he’s outnumbered and says, “Now we’ve got them right where we want them.”

Objectives: Strike at Imperial logistics and command. Keep his team alive. Finish every plan with style.

A Quote: "I love it when a plan explodes in their faces."
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PostPosted: Sat Aug 02, 2025 9:23 am    Post subject: Reply with quote

Val Danelo
Type: Hapan Grifter and Impersonator
Age: 33  Height: 1.85 m  Weight: 80 kg
Appearance: Smooth-featured, charming, always immaculately dressed—whether in officer’s greys, noble robes, or working-class coveralls. Smiles disarmingly.

DEXTERITY 3D+1
Blaster 8D, dodge 7D, grenade 5D+2, melee parry 5D+2, running 5D+1, sleight of hand 5D+2
KNOWLEDGE 4D
Bureaucracy 7D+1, cultures 7D, languages 7D, law enforcement 6D, streetwise 7D+2, survival 5D+2, value 6D
MECHANICAL 2D+2
Beast riding 4D+1, communications 4D+1, repulsorlift operation 5D, space transports 4D+2, starship gunnery 4D+1
PERCEPTION 4D
Bargain 7D+1, command 6D+1, con 8D, con (acting) 8D+1, con (disguise) 8D+1, forgery 6D, investigation 6D+2, persuasion 8D+1, search 6D, sneak 6D
STRENGTH 2D
Brawling parry 4D+2, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D
Computer programming/repair 4D+2, first aid 4D+1, security 6D+1

Story Factors:
Hapan Nobility: Val was born on a minor Hapan world and raised among privilege and politics. He can navigate upper-class society across the Core and Mid Rim.
Master of Disguise: Val is a flawless impersonator and always has at least one backup identity.
"I Can Get That": If someone wants it, Val knows someone who can provide it—or a way to pretend he already owns it.

Move: 10
Force Points: 2
Character Points: 18

Equipment: Blaster pistol, high-end comlink (multi-band encrypted), lock override tool, hidden identity case (contains credentials, credits, forgery kit), “borrowed” noble regalia, multiple wardrobe kits (Core, Outer Rim, military, worker), custom luxury datacard (entertainment + slicer programs)

Background: Val Danelo was once a minor diplomatic attaché for the Hapes Consortium—until he was caught selling forged access passes and masquerading as his own superior. He escaped conviction with charm and audacity, disappeared from the Core, and began a new life as a confidence man and infiltrator. The Krayt Team recruited him after he scammed an Imperial Moff at a casino on Tepasi, stole his yacht, and left him holding the bill.

Personality: Smooth, witty, and fearless, Val thrives under pressure and loves the thrill of a con. He shifts personas like clothing and is the first to talk a team past a checkpoint or into a ballroom. He prefers manipulation to violence but is a decent shot when it counts.

Objectives:
Live luxuriously—on someone else's credit line.
Become a legend in the intelligence underworld.
Pull off a con so big the HoloNet debates whether it was real.

A Quote: "Trust me, I'm an admiral... this week."
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PostPosted: Sat Aug 02, 2025 9:24 am    Post subject: Reply with quote

Krungarr
Type: Wookiee Enforcer, Mechanic, and Mounted Weapons Specialist
Age: 42   Height: 2.15 m   Weight: 135 kg
Appearance: Towering, heavily muscled Wookiee with dense dark fur, burnished vambraces, and a toolkit bandolier. Expression of constant irritation.

DEXTERITY 3D
Blaster 7D, blaster (rifle) 9D, blaster (repating blaster) 10D+1, brawling parry 6D+2, dodge 6D, grenade 7D, melee combat 7D, melee parry 5D+2, thrown weapons 5D+2, vehicle blasters 9D
KNOWLEDGE 2D
Intimidation 6D+2, streetwise 4D+1, survival 5D, tactics 6D, willpower 4D
MECHANICAL 3D
Beast riding 5D+1, repulsorlift operation 8D+2, walker operation 6D+2
PERCEPTION 2D
Command 5D+1, search 4D+2
STRENGTH 5D+1
Brawling 8D, climbing/jumping 6D+1, lifting 6D+2, stamina 6D
TECHNICAL 2D+2
Armor repair 5D+2, blaster repair 5D, droid repair 4D+2, engineer (vehicle systems) 4D+1, engineer (weapons) 4D, first aid 3D+2, repulsorlift repair 6D, security 6D+2, space transports repair 6D, starship weapon repair 5D, walker repair 5D+2

Special Abilities:
Berserker Rage (+2D Strength damage, -2D other rolls): Triggers when Krungarr or those he's sworn to protect are in immediate danger.
Climbing Claws (+2D to climbing only): Never used in combat.
Wookiee Language and Honor Code: Cannot speak Basic but understands it fully. Loyal, proud, and bound by the ancient Wookiee code of honor.

Story Factors:
Intimidating Reputation: Locals, foes, and even allies hesitate before provoking a Wookiee.
Honor-Bound: Holds fast to promises, no matter the risk.
Silent Loyalty: Has taken a life debt oath to Rho Vorn.
“I ain’t goin’ in no box!” Deeply mistrustful of ships and sedatives. Often requires trickery or persuasion to travel.

Move: 11
Force Points: 2
Character Points: 17

Equipment: Armored vambrace toolkit (counts as tool kit and physical weapon), fusion cutter, hydrospanner, bandolier with thermal caps and adhesives, knuckle-spiked gauntlets (+1D brawling damage), commlink (secure), repulsorlift hoist rig

Background: Krungarr was liberated from an Imperial labor site by Rho Vorn during the Clone Wars. Since then, he's followed Vorn not out of subservience but loyalty. A master of field improvisation, Krungarr builds, fixes, and smashes everything the team needs.

Personality: Gruff, loyal, and always ready to "solve a problem with torque." Distrustful of outsiders, especially anyone with authority. Has a secret fondness for small animals and fixing toys for kids.

Objectives: Protect his team, punish slavers, and never — ever — get willingly on a starship.

A Quote: “Wraaaaargh! (You even touch that panel and I’ll rip your ears off.)”
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PostPosted: Sat Aug 02, 2025 9:25 am    Post subject: Reply with quote

Zik “Murd” Cassivar
Type: Ace Pilot & Unstable Genius
Species: Duros
Age: 34 Height: 1.9 m Weight: 73 kg
Appearance: A wiry Duros with vivid red eyes and a manic smile. His patched-up flight jacket is adorned with flight wings, imaginary medals, and "notes from his ship."

DEXTERITY 3D+1
Blaster 7D+2, dodge 6D, grenade 4D+2, melee combat 5D, melee parry 4D+2, running 4D+1, vehicle blasters 5D+1
KNOWLEDGE 2D
Alien species 4D, languages 4D+1, streetwise 4D+2, survival 3D+2, tactics 4D
MECHANICAL 4D+2
Astrogation 6D+2, beast riding 4D+1, communications 5D+1, repulsorlift operation 7D, repulsorlift operation (airspeeders) 8D+2, sensors 5D+2, space transports 8D, starfighter piloting 7D+2, starship gunnery 6D+1, starship shields 6D
PERCEPTION 3D+1
Bargain 4D+2, command 4D+1, con 5D+2, hide 5D, investigation 4D+2, search 5D+1, sneak 5D+2
STRENGTH 2D
Brawling 3D+1, climbing/jumping 3D, stamina 3D+1
TECHNICAL 2D+2
Computer programming/repair 4D, demolitions 5D, first aid 3D+2, repulsorlift repair 5D+1, security 5D+2, space transports repair 4D+2, starfighter repair 5D

Story Factors:
Unpredictable Behavior: Conversations with inanimate objects, fake comm chatter, and spontaneous sound effects are normal.
Instinctive Flier: Feels uncomfortable on solid ground, more at home behind a yoke.
Trophy Jacket: His old pilot jacket is more than clothing—it’s “advice from the ship.”
Flight Bans: Officially banned from two planetary starports for “experimental maneuvering.”

Move: 10
Force Points: 2
Character Points: 16

Equipment: Goggles, hold-out blaster (3D), vibroknife, modified pilot’s jacket, datapad with eccentric flight logs, inflatable co-pilot ("Greebu"), custom-painted speeder bike (“Razzle”), commlink

Background: A top-tier pilot in the Republic's auxiliary fighter corps until psychological reports and a “minor skirmish involving an upside-down corvette” led to his dismissal. Zik joined the Krayt Team because no one else let him fly everything—and they needed someone crazy enough to land on a Star Destroyer’s tower.

Personality: Unstable but brilliant. Zik thinks sideways, speaks in riddles, and treats danger like a punchline. He’s fiercely loyal, emotionally erratic, and weirdly comforting in a cockpit firestorm.

Objectives:
Fly everything possible—even the impossible
Keep his crew alive by any means
Prove that being “insane” is just creative navigation

A Quote: "Trust me—this is exactly how I crashed the last ship and walked away. Mostly."
_________________
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PostPosted: Sat Aug 02, 2025 9:25 am    Post subject: Reply with quote

Blue Krayt
“Looks like a cargo hauler. Fights like a picket frigate. Runs like a smuggler. Lives like a base.”

Blue Krayt
Craft: Modified Gozanti-Class Armed Transport
Type: Mobile Tactical Base/Assault Freighter
Scale: Starfighter
Length: 63 meters
Crew: 4 minimum; full operation requires 6
Passengers: 10 (plus 4 in cryopods)
Cargo Capacity: 120 metric tons
Vehicle Bay: Room for 1 repulsor van, 2 speeder bikes, workbench, tool racks
Consumables: 6 months
Hyperdrive: Class 1.5 (Backup x12)
Nav Computer: Yes
Maneuverability: 1D
Space Speed: 5
Atmosphere: 225; 650 kmh
Hull: 5D+2
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/3D
Focus: 5/4D
Weapons:
2 Twin Heavy Laser Cannon Turrets (fire-linked)
Fire Arc: turret
Crew: 1
Fire Control: 2D
Damage: 5D
Range: 3-12/25/50
Special: Can be slaved to cockpit controls.
Retractable Ion Disabler Pod
Fire Arc: Front
Fire Control: 3D
Damage: 4D (ion damage)
Range: 2-5/10/20
Special: Undetectable unless deployed
Hull Slicer Array
Fires harpoon + magnetic umbilical to breach hulls or clamp for boarding, can also be used for emergency mooring

MODIFIED SYSTEMS & FEATURES
Rotating Transponder Array: 4 identities (1 legal, 3 forged), +10 to customs evasion
Ion Surge Burst Drive: Boosts Space speed to 7 for 1D rounds creates a +1D sensor ghost trail
Encrypted Burst Comms: Secure “whisker” burst HoloNet relay; works in comms blackout zones
Expanded Hidden Compartments: 6 shielded smuggling lockers (1 ton each) built into maintenance ducting
Underbelly Deployment Chute: Ejects speeder bikes or repulsor crates mid-flight
Crew Ejection Capsule: Reinforced pod for 2 crew, includes Class 15 distress beacon and short-range hyperpulse
Hull Clamp Mode: Landing struts magnetize to capital hulls or vertical surfaces (Moderate piloting check)

INTERIOR LAYOUT OVERVIEW
Bridge Deck
Cockpit (4 seats) with holomap table
Tactical planning alcove
Retractable canopy for rapid access to dorsal turret

Crew Deck (Midsection)
5 Private quarters (1 for each Krayt Team member + guest)
Communal lounge with galley, game table, holovid unit, exercise wall
Medbay with 2 bacta beds + surgery cradle
Workshop: Engineering bay, armor plating racks, droid recharge station

Lower Deck (Hangar + Support)
Vehicle garage with one repulsor van and two speeder bikes
Tool lockers, loading ramp
2 retractable escape pods + ejection capsule
Cargo hold with grav-cargo netting and hard seal crates
_________________
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PostPosted: Sat Aug 02, 2025 9:26 am    Post subject: Reply with quote

"Boo"
Krayt Repulsorlift Van
Craft: TaggeCo KR-MAV "Krayt" Custom Repulsor Van
Type: Modified Multi-Role Assault Van
Scale: Speeder
Length: 6.7 meters
Skill: Repulsorlift operation
Crew: 1 pilot, 1 gunner (co-pilot station)
Crew Skill: Varies by Krayt Team member
Passengers: 4 (standard seats), up to 6 with jump-seats
Cargo Capacity: 1.5 tons internal, with fold-out tool benches
Cover: Full
Altitude Range: Ground level to 25 meters
Maneuverability: 2D+1
Move: 130; 375 km/h
Body Strength: 4D+2 (reinforced military frame)
Weapons:
Concealed Retractable Blaster Cannon (front bumper)
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 10-50/100/250
Damage: 4D
Smoke & Chaff Dispenser (rear or undercarriage)
Fire Arc: Rear
Skill: Repulsorlift operation or Sensors
Effect: Provides 2D-3D cover bonus for 1D rounds vs sensors & visual targeting
Ammo: 4 uses
Roof Hatch for Heavy Weapon Mount
Not fixed—can be used with portable E-Web, grenade launcher, or missile tube
Firing from hatch counts as exposed partial cover

Game Notes:
Hidden Compartments: The van includes two concealed smuggling compartments (20) beneath floor panels, shielded from standard sensors.

Quick Deploy Ramp: Rear ramp drops in 1 second to allow fast egress.

Customization Interface: Modular control console allows plug-ins for slicing, communications jamming, or targeting uplinks depending on mission module installed (GM discretion).

Standard Equipment:
Ruggedized armor plating with stylized red stripe down the sides
Built-in emergency medkit (5 uses)
Secure comms uplink & signal scrambler
Interior includes tool lockers, weapon racks, and portable sabacc table
Rear cargo space sized for 1 repulsorbike or recon drone
Sensor masking netting (provides +1D cover to visual detection when parked)
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PostPosted: Sat Aug 02, 2025 9:26 am    Post subject: Reply with quote

"Tactrix" (Rho Vorn’s Bike)
Craft: Custom Recon Speeder Bike
Type: Stealth Scout
Scale: Speeder
Length: 3.2 meters
Skill: Repulsorlift Operation
Crew: 1
Passengers: 0
Cargo Capacity: 10 kilograms
Cover: 1/2
Altitude Range: 0.5 to 15 meters
Maneuverability: 3D+1
Move: 180; 520 kmh
Body Strength: 3D
Game Notes:
Sensor Masking: +2D to avoid detection via passive sensors, silent Hover Mode at slow speeds, may deploy a sensor-decoy beacon (1 use).
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PostPosted: Sat Aug 02, 2025 9:26 am    Post subject: Reply with quote

"Charmr" (Val Danelo’s Bike)
Craft: Sleek Luxury Speeder Bike
Type: Social Infiltration Platform
Scale: Speeder
Length: 3 meters
Skill: Repulsorlift Operation
Crew: 1
Passengers: 1
Cargo Capacity: 15 kilograms
Cover: 1/2
Altitude Range: 1 to 10 meters
Maneuverability: 3D
Move: 200; 580 kmh
Body Strength: 2D+2
Game Notes:
Onboard audio suite (+1D to Con or Persuasion rolls in appropriate situations), stylish and attractive (+1D bonus to certain social skill rolls - GM discretion), can emit custom scent trails (default: Zeltron citrus blend).
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PostPosted: Sat Aug 02, 2025 9:27 am    Post subject: Reply with quote

Thumper (Krungarr’s Bike)
Craft: Heavy-Duty Combat Speeder
Type: Assault/Urban Wrecker
Scale: Speeder
Length: 4.5 meters
Skill: Repulsorlift Operation
Crew: 1
Passengers: 0
Cargo Capacity: 25 kilograms
Cover: 3/4 (for Wookiee rider)
Altitude Range: 0 to 6 meters
Maneuverability: 2D
Move: 160; 460 kmh
Body Strength: 4D+1
Game Notes:
Reinforced ram bar grants +1D to damage when used in collisions, sonic exhaust (+1D to Intimidation - GM discretion), designed for Wookiee-scale riders—too large for average human use.
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PostPosted: Sat Aug 02, 2025 9:27 am    Post subject: Reply with quote

"Jazz" (Zik “Murd” Cassivar’s Bike)
Craft: High-Agility Trick Bike
Type: Stunt Speeder
Scale: Speeder
Length: 2.8 meters
Skill: Repulsorlift Operation
Crew: 1
Passengers: 0
Cargo Capacity: 5 kilograms
Cover: 1/2
Altitude Range: 1 to 12 meters
Maneuverability: 4D+2
Move: 220; 600 kmh
Body Strength: 2D+1
Game Notes:
Power Drift Jets: Piloting (20) roll allows instant 90° direction shift without movement penalty, emits glow lines and neon hum when idle or braking—completely impractical, but dazzling.
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Forceally
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PostPosted: Sat Aug 02, 2025 10:15 am    Post subject: Reply with quote

A-Team meets Star Wars.

And I bet Krungarr says to everyone who irritates him, "SHUT UP, FOOL!!!"
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PostPosted: Sat Aug 02, 2025 10:24 am    Post subject: Reply with quote

Forceally wrote:
A-Team meets Star Wars.

And I bet Krungarr says to everyone who irritates him, "SHUT UP, FOOL!!!"


Why yes, you correct, followed by, "I pity the fool!"
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