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Desert Kris Ensign


Joined: 01 Oct 2017 Posts: 26
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Posted: Sat Jul 05, 2025 5:30 am Post subject: Fragments From the Core Rulebook |
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Hi fellow D6 fans! It's been a while since I visited. Although in the past I've favored the D6 2nd Edition Revised, for the last several years I've mainly been been focused on and kept available the 1st Edition anniversary re-printing.
From time to time, flipping through the book, I've thought about Roark Garnet and the other characters that are played alongside that lead player character, and thought about him in comparison with the Rik Duel gang from the original SW Marvel comic series. It occurred to me to compile information about him, as a collection of NPCs who are sometimes rivals, sometimes allies or friends to whoever the player characters are who play my game.
This also comes from having read Tolkien, The Silmarillion, The Unfinished Tales, and The History of Middle-earth books, which has gotten me into the habit of reading for fragments of lore.
So randomly out of the blue I went through the core rulebook and compiled the fragmentary information about characters, PCs and NPCs.
One of the things I wanted to do was see if I could get a sense of who Roark's fellow adventurers are. What might the crew of the Dorion Discus look like. And so forth.
So far I collected 2 pages of very bare-bones notes, but it's intriguingly suggestive of how Roark's crew and extended collection of allies might have changed in thoughout a hidden series of adventures. There's two, maybe three different Kid characters. He has a co-pilot companion, and a loyal Wookiee companion. There's a drunken Failed Jedi character, who at first I put down as Unnamed, but then I came across the name of a Failed Jedi character who Roark is in combat with, in a combat example! (So maybe there was initial conflict between these characters who became friends or allies?)
I wanted to see how many scattered fragments I could gather together from the core rulebook. As a practical exercise, compiling and speculating suggests adventures that these characters have out of the sight of player characters, an opportunity to make the world/Galaxy feel more real. It also provides a list of names for characters, planets, and locations that can be cannibalized and used in game play, especially in moments where improvisation is needed. This is one of the things I never got the hang of, in earlier attempts to run games as a gamemaster.
And I encountered little suggestive fragments of lore, such as a ghost ship that had been lost for centuries, and mysterious alien pyramidal starships that appear out of nowhere in tandem with a Force-sensitive character detecting a disturbance in the Force.
My collecting of these fragments is not consistent, I gathered the material from most of the book, including the "Rebel Breakout" adventure, however I did not gather material from the Adventure Ideas section, because the volume of information in that section seemed so high and overwhelming.
I figured I would share, and get a sense of if any other gamemasters have cannibalized this material for their game. If they think that the Failed Jedi that Roark was in combat with became an ally. If anyone thinks there were only two Kid characters, or if there was a third one as well. And other background details that suggest themselves.
Last edited by Desert Kris on Sat Jul 05, 2025 5:41 am; edited 1 time in total |
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Desert Kris Ensign


Joined: 01 Oct 2017 Posts: 26
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Posted: Sat Jul 05, 2025 5:38 am Post subject: |
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Fragments From the Core Rulebook
The Other Crew – The companions, crew and friends of Roark Garnet of the Dorion Discus
Roark Garnet, Smuggler and Captain of the Dorion Discus
Hawk Carrow – Companion and co-pilot for Roark and the Dorion Discus
Nagraoao – faithful Wookiee companion to Roark
Jill Farseeker – Kid, Roark’s long-lost daughter, granddaughter of Jackson Farseeker
Jimmy Marbels - Kid (orphan from Farstine?)
Tantos Dree – Bounty Hunter. Empire may have a bounty of 10,000 credits
Jackson Farseeker – Retired Imperial Captain
Farsten – character type unknown. (Farsten = Farstein? Owns M-3PO?) Suggested to be PC. Described as young: “Young Farsten.”
Jimbo Kinnison – Failed Jedi, see NPC section
R2-EK – an empty R2 unit with an Ewok hidding inside. The Ewok plays a flute to mimick the sounds of an astromech droid. (PC or NPC?) (Made up droid designation)
Droids
R2-D0 (“Deo”)
M-3PO – Possibly protocol droid. Answers to/owned by Master Jarstein
NPCs
Tiree – Rebel Agent. Owner of R2-D0
Jana Jarel – Adversarial Bounty Hunter
Admiral Farsteller – Admiral in the Rebel Alliance
Mar Barezz – ISB agent hunting Tiree, adversary of “Rebel Breakout”
Odeon Farnish – Customs Inspector, Species: Lexlar (3-foot-tall hair covered hominid, like cousin It)
Mogroch – Bounty Hunter, Species: Muur (tentacled sentient)
Urartu – Wookiee bouncer for the Contumely Club. Accompanied by a small creature that sits on his shoulder and translates the Wookiee’s speech.
Dram Parkins – Sabacc player
Jimbo Kinnison – Failed Jedi, drunkard. Is this a PC or NPC? Is this the unnamed failed jedi that might be associated with Roark and his friends, companions, and fellow adventurers? Roark is in combat with him at one time.
Species
Lexar – Like cousin It, See NPC section
Muur – Tentacled, See NPC section
Okfili – Have lost an art object of great religious importance
Unnamed Insect Species – might have a hive mind between siblings, more siblings means more memory (this might also be a lie)
Devices/Equipment/Artifacts
The ou’tranoi – alien device of unknown properties. Unknown if common or rare, or one-of-a-kind. An explanation is available in Scum and Villainy by Pablo Hidalgo, 2018, recording information about Solo: A Star Wars Story.
Ships
Dorion Discus – Smuggler ship, stock light freighter
Regina Cayli – M-Class Imperial Attack Transport
INS Assessor – Imperial Customs Frigate
Prana Lexander – Ancient legendary ship, see Lore
Pyramidal starships of unknown design (page 43 – 44) “...there is a noiseless fluctuation in the Force as strange pyramidal alien starships pop into existence around the Discus…”
Locations
The Contumely Club - galactic location unknown, planetary location unknown
Planets/Planetary Systems
Sayblohn – Under Imperial occupation. Need a breather and oxygen to survive. Also home to pirates and high-level art thieves.
Thorgeld – No details
Bothan’s Planet – Location of Mesa 291 (of “Rebel Breakout”)
Farstine – Under Imperial occupation at one time (not anymore?)
New Bakstre – A world with seven moons
Ord Nandell
Xerxes
Unnamed Light-Gravity World – Pedal-powered flying vehicles are the common mode of transportation.
Almakar system
Zarkis system
Lore
Prana Lexander – an ancient scientific vessel which disappeared five hundred years ago. It is believed that aboard the ship, preserved in cryofreeze is an alien philosopher who is respected as one of the great minds of history by his culture.
Gaderffii or Gaffi Stick – usually considered a weapon of the Tusken Raiders or Sand People of Tatooine, it is suggested that many Rebels may have adopted its usage as a multi-purpose tool and melee weapon.
“It is whispered that the Jedi live forever; that their works live on, that the human destinies whose plans they laid have not yet come to their fruition.” |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10522 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2751 Location: Online
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Posted: Mon Jul 07, 2025 10:13 am Post subject: |
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I found this thread interesting and because, after a long hiatus, the creative bug (and available time) has allowed me to spend some time making content once again.
Fragments from the Core Rulebook Index is a thread taking the content of this thread and creating 2nd Edition stats.
This is in no way meant to hijack the thread nor take credit that belongs to someone else. Which is why I am taking great effort to make sure that all threads are recognized, referenced and cited.
Thanks to the original posted Desert Kris for posting this information. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Desert Kris Ensign


Joined: 01 Oct 2017 Posts: 26
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Posted: Mon Jul 07, 2025 9:18 pm Post subject: Re: Fragments From the Core Rulebook |
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Whill wrote: | Welcome back, Kris! Thanks for sharing this. Very cool! |
Thanks, Whill. I love visiting this place from time to time. I've been on an old-school trip: the Andor series led me to re-watch Rogue One, which led me back to Star Wars (1977) and the rest of the original trilogy...I'll be starting my re-watch of RotJ today. Naturally, with that kind of "back to basics" brought me back around to WEG SW RPG 1st edition.
shootingwomprats wrote: | I found this thread interesting and because, after a long hiatus, the creative bug (and available time) has allowed me to spend some time making content once again.
Fragments from the Core Rulebook Index is a thread taking the content of this thread and creating 2nd Edition stats.
This is in no way meant to hijack the thread nor take credit that belongs to someone else. Which is why I am taking great effort to make sure that all threads are recognized, referenced and cited.
Thanks to the original posted Desert Kris for posting this information. |
Holy smokes, shootingwamprats, I don't know what to say! I almost wasn't sure about posting my modest compilation, but you really took it and ran with it. The work you did really exemplifies my desire to experiment with minimalist material to see how far it could inspire me. I imagined my own follow up as a modest scattering of speculation about the lore and character backstories. I figured eventually I would get to naming the unnamed characters. And probably re-naming either the Jimmy the Kid or the Jimbo the Failed Jedi (maybe Shembo or Sheembo the Failed Jedi). I'm intrigued by the fact that the Failed Jedi's last name is Kinnison, makes me wonder if that is a nod to Lensman Kimball Kinnison of the Lensman series, one of the possible influences for the original Star Wars.
I love the idea of these minimalist scraps and hints as suggestive enough to writers and gamemasters to the point of balloon out into fully formed characters, places, events, and concepts for stories, and the narrative gaming of RPGs. Even the fact that there are continuity differences between how I'm imagining these characters and situations, compared to how you developed them in the Tools section of the forum is exciting to contemplate. Each of us contains a universe within our mind, or should I say a galaxy, far far away?
Thank you for sharing that material, shootingwomprats, fantastic stuff! |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2751 Location: Online
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Posted: Mon Jul 07, 2025 11:17 pm Post subject: Re: Fragments From the Core Rulebook |
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Desert Kris wrote: | Holy smokes, shootingwamprats, I don't know what to say! I almost wasn't sure about posting my modest compilation, but you really took it and ran with it. The work you did really exemplifies my desire to experiment with minimalist material to see how far it could inspire me. |
I never used to spend much time on background characters or those who did not have much to contribute to the story or scene they appear in. Over the years this has changed for me. Realizing that the vast majority of the characters were never going to be expanded on and therefore there wasn't any canon to break. Further inspiration for developing minor characters came from the write-ups from Jabba's Palace and sail barge that appeared in Star Wars Trilogy Sourcebook Special Edition.
Desert Kris wrote: | And probably re-naming either the Jimmy the Kid ... |
Yeah, very sill name, but they were trying to appeal to prepubescent gamers so it makes sense.
Desert Kris wrote: | I'm intrigued by the fact that the Failed Jedi's last name is Kinnison, makes me wonder if that is a nod to Lensman Kimball Kinnison of the Lensman series, one of the possible influences for the original Star Wars. |
Very possible. Makes more sense than me thinking it was a reference to the comedian Sam Kinnison. You may notice I created two versions of Kimball Kinnison.
Desert Kris wrote: | I love the idea of these minimalist scraps and hints as suggestive enough to writers and gamemasters to the point of balloon out into fully formed characters, places, events, and concepts for stories, and the narrative gaming of RPGs. Even the fact that there are continuity differences between how I'm imagining these characters and situations, compared to how you developed them in the Tools section of the forum is exciting to contemplate. Each of us contains a universe within our mind, or should I say a galaxy, far far away? |
Absolutely. Same as two people can share an experience but have radically different views of what happened and both be valid.
Desert Kris wrote: | Thank you for sharing that material, shootingwomprats, fantastic stuff! |
It was a pleasure to do it. I am a speed demon when it comes to content creation. Ask anyone who has shared a project with me or monitored me in the creative process. I created all of those in the spane of about 12 hours. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Desert Kris Ensign


Joined: 01 Oct 2017 Posts: 26
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Posted: Tue Jul 08, 2025 9:51 am Post subject: Re: Fragments From the Core Rulebook |
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shootingwomprats wrote: | I never used to spend much time on background characters or those who did not have much to contribute to the story or scene they appear in. Over the years this has changed for me. Realizing that the vast majority of the characters were never going to be expanded on and therefore there wasn't any canon to break. Further inspiration for developing minor characters came from the write-ups from Jabba's Palace and sail barge that appeared in Star Wars Trilogy Sourcebook Special Edition. |
I remember the first WEG book I got was the original collected version of the Star Wars Trilogy Sourcebook (non-special edition). I took it with me on a long traveling family vacation trip. Good times, learning about all those extra side-characters.
shootingwomprats wrote: | Yeah, very sill name, but they were trying to appeal to prepubescent gamers so it makes sense. |
Yep, if I run a game, I'll definitely use those character names, but in a slightly changed format. Not just the Jimmys and the Jimbos, but a couple others that don't quite sound right when sounded out.
shootingwomprats wrote: | Very possible. Makes more sense than me thinking it was a reference to the comedian Sam Kinnison. You may notice I created two versions of Kimball Kinnison. |
I noticed that and wondered about it. I think there was a different character were I might have done that, yet in my mind Jimbo Kinnison is a PC (my thought is that he is the players' Jedi character of the group led by Roark Garnet, and he is the reason they know the Pyramidal Raiders are associated with a disturbance in the Force). Tell me about the impulse that lead you to make a PC version and an NPC version, what's the backstory you see there? My own thoughts and impression is that Roark and Kinnison had a really bad first meeting before settling into a more friendly rapport. Maybe the gamemaster was introducing a character that was going to be a player character, but the player showed up late that night...the other players didn't know Kinnison was supposed to be a new player character and got off on the wrong foot. Something weird happened there, with their introduction.
I also wondered about Dram Parkins, cause he disappeared on me, I didn't see him under the PC or the NPC list. He re-appeared this morning, so that resolved that question.
shootingwomprats wrote: | Absolutely. Same as two people can share an experience but have radically different views of what happened and both be valid. |
It would also be fascinating how any of these characters and situations change within the context of an actual game. Would I expend one early just to have a name for a random NPC in an emergency? Would one be killed early by the players, without their significance ever being revealed? How would my own decisions on how to play one of the characters as an NPC change on the fly while interacting with the player characters in my game, making the original character concept come out differently from how I originally imagined. This comes from a place of not having gamemastered a lot of games successfully in the past, to the point of experiencing these deeper nuances of the game.
shootingwomprats wrote: | It was a pleasure to do it. I am a speed demon when it comes to content creation. Ask anyone who has shared a project with me or monitored me in the creative process. I created all of those in the spane of about 12 hours. |
Wow, that is speedy! |
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