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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 24, 2014 10:49 am Post subject: |
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Having slept on it, I think it would be better to just allow this rule with fixed forward weaponry. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 24, 2014 3:32 pm Post subject: |
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atgxtg wrote: | Just a thought, but what if instead of a bonus based on the difference vs. the difficulty, the pilot could use some of his piloting skill dice as gunnery dice. That would reduce his piloting skill (he is focusing on the shot), and still provide a gunnery bonus (the extra dice), but would use easier math. It would also make the bonus more skill based than luck based. So that way the PCs don't get fired if the GM gets the hot hand with the wild die when rolling for a mook.
We could limit how many dice the pilot could transfer. Maybe 1/3rd of his skill? Or 1/5th? |
In the past on the rare times i USED die pooling, i always capped it at what ever D OVER the attribute their skill was.. So a bounty hunter (4d dex) who had 8d blaster could only pool 4d from his blaster skill to add to his damage. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 24, 2014 3:48 pm Post subject: |
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Maybe combine the two ideas and only allow him to dice pool based on how well his Piloting roll beat the terrain? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 25, 2014 1:20 am Post subject: |
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How so? If he has rolled his skill, he has nothing left to use to 'pool' for his gunnery roll? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 25, 2014 7:01 am Post subject: |
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garhkal wrote: | How so? If he has rolled his skill, he has nothing left to use to 'pool' for his gunnery roll? |
Good point _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Mar 25, 2014 10:29 am Post subject: |
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crmcneill wrote: | garhkal wrote: | How so? If he has rolled his skill, he has nothing left to use to 'pool' for his gunnery roll? |
Good point |
Well, he could set the dice aside from his piloting skill before making the piloting roll, and only get the bonus if he makes it. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 25, 2014 12:54 pm Post subject: |
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That's how the pooling works as is. You sacrifice from the to hit side, in the hope if you do hit your damage is increased. _________________ Confucious sayeth, don't wash cat while drunk! |
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