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Destiny Pool
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Whill
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Joined: 14 Apr 2008
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PostPosted: Sat Apr 18, 2015 10:07 pm    Post subject: Re: Destiny Pool Reply with quote

cheshire wrote:
Don't get me wrong, I've got nothing against the d20 system. I still play in a SAGA edition game.

I must admit my bias. I do have something against d20. And I actually do have experience with it. I played in a couple D&D 3.5 campaigns over the course of a couple years a decade ago. It was the Cruciatus Curse. But I have never played any WotC Star Wars before, and I'll get my chance to play that in June too.

cheshire wrote:
I think it's so much a part of their DNA that they have no idea why people are grumbling about having to spend money on their dice... only to find that the pools aren't large enough so they have to borrow or buy another set. That's right... they assume there will be at least TWO sets of dice at the table.

I have two sets of the FFG SW dice that came with the EotE and AoR beginner sets. Are you saying I should take both sets with me when I play AoR at the convention in June?
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shootingwomprats
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Joined: 11 Sep 2013
Posts: 2692
Location: Online

PostPosted: Sat Apr 18, 2015 10:39 pm    Post subject: Re: Destiny Pool Reply with quote

Whill wrote:
At first glance this all seems like unnecessary crunch to me.


Too much crunch? Each player at the beginning of the game rolls 2D, adds it and compares it to a chart? The GM in turn places the appropriate number of light side points and dark side points on the table. Everyone starts the game normally.

Destiny Pool light side points have specific ways in which they can be used. Its not just an extra D sitting around for the players to use as they wish, its waaaaay more than that.

Quote:
... unique set of dice to play the game.


This is one of my biggest gripes with FFG in general and EotE specifically. Requiring the purchase of set of dice (you really need two sets by the way) that can only be used in their game. Hell you can't use them for anything else!

Quote:
Although it is migraine-inducing to think about, I'm pretty sure that Talents is just FFG's version of d20's Feats.


They are a variation of it in some ways, but its more of a narrative tool in a lot of cases. Some can be given D6 mechanics, but a lot of them can be handled through the normal application of the D6 mechanics. I also share your loathing of d20 Feats.

Quote:
To me, Careers/Classes/Levels/Feats/Talents are the Dark Side and anathema to cinematic-style role playing. <snip> You have Special Abilities to handle just about anything else, ...


Again all the things you quote I agree with. As for Obligations/Motivations/Talents, these can be considered additional Special Abilities or Story Arcs that are specific to a character concept. It just gives options, that is all.

Quote:
... and D6 has optional advantages and disadvantages. I admit I just don't understand the appeal of square-pegging stuff like Feats/Talents into the round hole of D6.


Quite honestly, I do not like the OpenD6 Advantages/Disadvantages. I keep looking for something else. In my games I give specific bonus and disadvantages to the character, based on their concept/wite-up, and add those to the sheet as Special Abilities and Story Arcs.
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