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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 08, 2015 6:21 pm Post subject: Re: Minimum Skill Level Required? |
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Whill wrote: | In RAW Swoop Operation has an unskilled penalty, so I just made Swoop an Advanced skill in my game. |
Do you have the reference for this? I recall something to that effect myself, but I just went looking in the 2E and 2R&E Rulebooks and couldn't find it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Feb 08, 2015 10:32 pm Post subject: Re: Minimum Skill Level Required? |
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crmcneill wrote: | Whill wrote: | In RAW Swoop Operation has an unskilled penalty, so I just made Swoop an Advanced skill in my game. |
Do you have the reference for this? I recall something to that effect myself, but I just went looking in the 2E and 2R&E Rulebooks and couldn't find it. |
Huh. When you said it wasn't R&E or 2E, I still kept thinking 'blue book'. Remembering that swoops first appeared in Han Solo's Revenge, I assumed it was in the Corporate Sector sourcebook, but even though it has images of swoops there are no swoop stats in that book. Then I tried one of my favorite sourcebooks and found it in The Thrawn Trilogy Sourcebook, p. 209. In the general Swoop vehicle description, it says, "Manufacturers assume that anyone brave enough to strap into a swoop is good enough to handle one under any condition - or die trying." The one swoop it has stats for (Nebulon-S), it has "Skill: Swoop operation (penalty of -3D if using unskilled)." A whopping -3D! This must have been where I got this idea about unskilled swoop use.
In R&E, while the Swoop Operation skill description and the one swoop it has stats for (Skybird) don't mention this unskilled penalty, the general Swoops description on p. 243 states, "They are much more difficult to pilot than speeder bikes, but in the hands of an expert, are much more effective." The general swoop capsules of both TTTSb and R&E seem to be based on the lengthier capsule in The Star Wars Sourcebook p. 65 which states, "They are fast, more powerful than speeder bikes, and much more difficult to operate." The Star Wars Trilogy Sourcebook capsule is based on TSWSb.
Much more difficult seems to correspond to something like a -3D unskilled penalty, but without the R&E skill description actually stating that (or all specific 2e swoop stats) then it does not appear to be a RAW rule for all swoops in general as I was thinking. However, if the Repulsorlift and Swoop skills to both default to Mechanical, it doesn't make sense to me that a character with no raised value in either skill should have the same ability to operate swoops as repulsorlifts, based on the general swoop capsules.
But check this out. The general Swoop descriptions in TSWSb (a 2E release) and TSWTSb (an R&E release) both also end with the same sentence, "Because of the dangers involved using such vehicles and the extensive training required to operate them, the Imperial military decided to acquire safer, more easily handled speeder bikes for Imperial scouts." It doesn't make sense to me that only one specific model of swoops has a whopping -3D unskilled penalty and the rest have none, and with the fluff's extensive training requirement for swoops vs. normal repulsorlifts, I think advanced skill is the best way to go with this skill. That would require a prerequisite in Repulsorlift of a certain level plus whatever other skills/skill levels the GM deems necessary and the training to get the Swoop Operation itself. The unskilled penalty could apply to all characters without the advanced skill, (representing the real "danger" of trying it), but it only makes sense to me for it to apply to all swoops in general.
But to each GM his own. _________________ *
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 08, 2015 10:38 pm Post subject: |
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If we go that route, Starfighter Piloting would likely need to be an Advanced Skill as well, especially for high performance craft like the A-Wing or the Interceptor...
It seems easier to just accept either an unskilled use penalty for certain vehicles and vehicle classes. Starfighter Piloting would certainly be at the top of my list... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 09, 2015 1:45 am Post subject: |
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Or as was mentioned, certain craft by dint of how maneuverable/ high performance they are, require a certain skill level to use.. _________________ Confucious sayeth, don't wash cat while drunk! |
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