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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 05, 2014 7:54 pm Post subject: |
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I agree on the Star Dragons. They are rather wimpy when compared to their position in the AD&D world. I've always wondered what a dragon-like species that evolved in zero-g would look like, but if you google "star dragon", all you get are fanciful images. There was a discussion about their breath weapon here a while back, if that helps. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Dec 06, 2014 12:57 am Post subject: |
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Bobmalooga wrote: | Whill wrote: | A major setting in my game is a planet that has mysterious hypersapient dragons. There also is a Dragonborn-like species which is a playable PC race. I love dragons. |
Thats cool, I just don't like the Star Dragons as presented in the books...I thought it went for the big and powerful looking creature who can rip star destroyers apart and blah, blah, blah...And if Star Wars really taught us anything about all that it was that size matters not and that it really isn't how big you are that makes you powerful, but what you do with the power that's important.
I did a version of Star Dragons in a game and made them the size of pseudo dragons from AD&D, the players had been blathering on about running into one and taking one out so much that when they finally met one it took the wind out of their sails. |
Nice. Yeah I never was a fan of WEG's star dragons either, and I'm trying to think if I've ever even used them in my game. But they don't have to be ultra-powerful and gigantic. Their average length is said to be only 10 meters, and I doubt those could rip through a star destroyer like it was nothing.
What I find ridiculous is the suggestion that Tatooine's krayt dragons may be descended from star dragons. These two species have absolutely nothing in common except for having the word "dragon" in their names, which I don't like for either. Krayt dragons are just big lizards.
"Star dragons" don't conform to my classic western fantasy conception of dragons, so if I ever did use Star dragons I would likely not ever refer to them as dragons and only use the name Duinuogwuin. I can see using a regular-sized one as crime lord maybe, an exotic alternative to a Hutt. Here is an interesting picture of one:
My game's dragons look like the chromatic and metallic dragons of D&D. They live on a largely uninhabitable desert planet whose only bodies of surface water are seas at the poles. The Dragons inhabit the south pole and the Draconians (my humanoid dragon people) inhabit the north pole, with a collection of 7 cities of other species in the northern hemisphere (and a gigantic space station city in geosynchronous orbit above the central city on the planet below). The Dragons are fearsome enemies if provoked but are generally isolationist, so normally left alone. The Draconian heads look like the dragon heads (just smaller). _________________ *
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Dec 06, 2014 1:11 am Post subject: Re: Fantasy Monsters as Alien Creatures/Sentient Races? |
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Bobmalooga wrote: |
I didn't give them the ability to speak or force like powers because I didn't want anyone in my game to confuse them for star-dragons (Which is about as ridiculous a concept as one can get...) I was going more 'Dragonslayer' or 'Reign of Fire' than 'Dragonheart'...
I like the deck sweeping aspect thought...gonna have to use that.
Lovin' the Hrogivul btw... |
Fare enough. Since they are SF scale is their breath weapon also considered SF scale? if so that is 11d of damage to anyone they breath on.
You might wish to tone it down a little. Say the BW is only walker scale at short range (25ft), dropping down 1D for medium (out to 50ft) and 1 more d at long (7d out at 75ft).
And thanks on the praise.
For me, 2 of the ADND monsters i would LOVE to see imported into a SW game are
Umber hulks. I would love to know how one would do their 'confusion' power
and Bazalisks/medusa, both petrify targets who meet their gaze! _________________ Confucious sayeth, don't wash cat while drunk! |
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Bobmalooga Commander


Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Sat Dec 06, 2014 3:05 am Post subject: Re: Fantasy Monsters as Alien Creatures/Sentient Races? |
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garhkal wrote: |
And thanks on the praise.
For me, 2 of the ADND monsters i would LOVE to see imported into a SW game are
Umber hulks. I would love to know how one would do their 'confusion' power
and Bazalisks/medusa, both petrify targets who meet their gaze! |
I have a friend who ran a sid-quel to one of my old games who did a spoof on the medusa, I've got his notes, I'll see if I can dig them up and get them posted for you... _________________ No matter where you go, there you are... |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Dec 06, 2014 5:37 pm Post subject: |
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Thinking on the "Chaos power" of umber hulks i am coming up with this..
Each round, a Ulra Hu'rik (what i would call them), can opt to focus his eyes on one subject per action. Unless targets are fighting blind it is easy to see someone meeting their gaze and once this is done, the Ulra Hu'rik must now succeed in an opposed willpower roll vs the target.
If the target fails, he rolls 1d6 right there and then to see what he does for the remainder of that round, and in the beginning of each subsequent round, for a variable # of rounds based on how well he fails.
Every bracket of 4 less than the TN setting willpower roll of the Ulra Hu'rik is 1d6 worth of combat rounds the target remains in this confused state.
Result of the 1d6 roll for the round;
1 - target squirms into a ball on the floor, quivering in fear. No defensive or offensive actions possible. How ever opponents need to make a moderate willpower roll to target them.
2 - target wanders aimlessly around. No offensive actions possible. Defensive actions allowed if targeted. NO special abilities can be used though in said defense.
3- Flees. Must move away from Ulra Hu'rik at fastest movement mode allowed (ie if has a jet pack on, must use it)
4- attacks nearest person, friend OR foe. Must make immediate attack(s) against nearest target using best means of attack (brawl or melee). NO ranged combat allowed. Defensive actions allowed.
5- attacks a random target. Similar to 4 above, but rolls to see who is attacked. Range combat is allowed.
6- can act normally.
And racial write up for the Ulra Hu'rik.
These fearsome looking beasts, are sentient, though many consider them to be just animals. Though sentient, they abhore most forms of technology, and will often overlook bigger threats when fighting, to rip appart those wearing body armor or full armor suits. They burrow through most earth/concrete walls, floors and the like, searching for gems to eat, as well as ferocreat slugs. They attack with claws and a nasty bite, but their most fearsome attack mode is their ability to confuse their targets via their gaze.
Dex 3d+1. Brawl parry 7d+1, Burrowing 7d, Dodge 7d+1, Running 5d+2
Know 2d+1. Alien species 4d, Languages 4d, Survival 5d+2, Willpower 7d+2
Mech 1d. Beast riding 5d, Sensors 4d
Per 3d+2. Hide 5d, Search 5d (vibration location 8d), sneak 6d
Str 4d+2, brawl 7d, lift 5d+2, stamina 5d+2
Tech 2d. First aid 5d
Move 7/10, Burrowing 8/12.
Special abilities;
Claws Str+1d+2
Bite Str+2d+2 (can't claw in same round it is biting)
Thick hide, provides +2d physical and +1d energy protection.
Confusing gaze. Has a range out to 20ft, and as is NOT a force power is resisted with Willpower (Knowledge), though a force user who has their Force of Will power up and running, can use that to aid their willpower roll. _________________ Confucious sayeth, don't wash cat while drunk! |
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RyanDarkstar Commander


Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Sat Dec 06, 2014 10:05 pm Post subject: |
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Wouldn't a Terentatek from Knights of the Old Republic be the Star Wars equivalent of an Umber Hulk, considering BioWare basically swiped it from Neverwinter Nights? |
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Panzerjedi Lieutenant Commander


Joined: 25 Aug 2013 Posts: 232
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Posted: Sun Dec 07, 2014 12:27 am Post subject: |
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Personaly i like Star Dragons as they are... YMMV ....... using DND Dragons in SW to me, least for games I play in/run is a repugnant concept to me at least... again... YMMV....... on the umber hulk, while interesting, the Chaos power seems a little... too... powerful......... what is the will power check to resist it? that makes a big diference.....
Also note: Befor introing such things pay attention to players likes and dislike, while some don't mind at all, others, like me, may have complaints on some things as it ruins our sense of disbeleif, me i don't mind certain items, others i mind a good deal........ I indeed have done to much adaptation before my self, and had a coulple of otherwise wonderful players while considerate and thoughtfull enough to play though the adventure that introduced said item/creature, in feedback after, in no uncertain, though polite terms, said "this ruined my suspension of disbelif of the setting, could you be more careful introing things again next time?" While I do, indeed, introduce concepts from other setings still, I do urge caution and reaserch into player likes and dislikes as well as the item introed weither it fits sw or not.... once again YMMV _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 07, 2014 1:45 am Post subject: |
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RyanDarkstar wrote: | Wouldn't a Terentatek from Knights of the Old Republic be the Star Wars equivalent of an Umber Hulk, considering BioWare basically swiped it from Neverwinter Nights? |
Never played it, so wouldn't know. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 02, 2015 10:29 am Post subject: |
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I don't know if this qualifies as Fantasy Monsters, but IMC, I've used the D6 Fantasy stats combined with some of Warhammer 40K's backstory to populate the Unknown Regions. Eldar (Elves), Demiurg (Dwarves), Orks and Necrons (the Undead), and so on and so forth... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 02, 2015 5:41 pm Post subject: |
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I wonder what 'stats' the Tyranids from space marines would have? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 02, 2015 8:40 pm Post subject: |
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garhkal wrote: | I wonder what 'stats' the Tyranids from space marines would have? |
Nasty ones, that's what. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10500 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Feb 02, 2015 11:01 pm Post subject: |
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crmcneill wrote: | I don't know if this qualifies as Fantasy Monsters, but IMC, I've used the D6 Fantasy stats combined with some of Warhammer 40K's backstory to populate the Unknown Regions. Eldar (Elves), Demiurg (Dwarves), Orks and Necrons (the Undead), and so on and so forth... |
In my Whills Nebula campaign, there is species (that looks like green-skinned D&D elves) who mysteriously vanished 1000 years ago leaving their civilization in ruins. They are rumored to still exist on a hidden homeworld. The PCs will eventually discover another species based on orcs that are genetically modified versions of the above species. In previous campaigns I have used a half-human hybrid of the "elf" species (thus like a half-elf) as a villain, and in one previous campaign he was a good PC.
I have a colony of near-human Bimms who are a lot like hobbits. I also have a PC species that is like mixing Svivreni, dwarves and centaurs into one called the Kentauroi. And then I've got the above mentioned humanoid dragonborn-looking species called Draconians but haven't really worked out the details yet except for their planet and draconian military order-based society. As mentioned elsewhere on this site, I did the dark side zombie thing for a couple campaigns.
So there is a fair share of D&D/fantasy influences on my game but overall not too much. _________________ *
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 03, 2015 3:51 am Post subject: |
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One of the bigger reasons i personally don't try to cross DND races into SW, is how to put their special abilities into play, such as say the 'death beams' of catoplebas, or the petrifying abilities of Medusa and gorgons.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 03, 2015 1:25 pm Post subject: |
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garhkal wrote: | One of the bigger reasons i personally don't try to cross DND races into SW, is how to put their special abilities into play, such as say the 'death beams' of catoplebas, or the petrifying abilities of Medusa and gorgons.. |
It doesn't necessarily have to be a direct conversion. What if "death beams" is another way of saying TK Kill, with the restriction that it has to be line of sight? Petrification could be reinterpreted as paralysis, which is induced by an energy effect that emanates from the creatures eyes, or perhaps from an organ in its skull mounted near the eyes that projects the effect. A Gorgon (Medusa), which requires eye contact, could be a purely mental effect. The conversion is still possible; it just requires getting a little creative with it.
Plus, while some D&D monsters could have evolved naturally as a race, a lot of others lend themselves to Sith Alchemy experiments that got out of hand. I'm picturing a Hrogivul Sith right now... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 03, 2015 5:23 pm Post subject: |
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Nice call back to one of my own creations!.. _________________ Confucious sayeth, don't wash cat while drunk! |
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