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Tweaked skill list for Falling Star
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Apr 05, 2014 5:54 pm    Post subject: Reply with quote

aegisflashfire wrote:
Thats not a bad thought, but laser weapons flight times are pretty short. (Of course we know they're not true lasers, since they're visible, and traveling at the tiniest fraction of the speed of light.) Still, they're not ballistic shells

True, but all the capital ship action we see in the films happens so close that it is practically below Point Blank. Naturally, if you are as close to your target as ships were in the Battle of Coruscant and the Battle of Endor, dodging will be practically impossible, as at such close ranges, there is little time to react. At longer ranges, however, energy blasts will take a greater amount of time to transit the immense distances involved, so a capital ship weaving an erratic course will make a correspondingly more difficult target. In the end, though, its not the energy beam that you are dodging, its the person sitting at the console trying to fix you in his crosshairs and predict where you are going next.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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