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ccatkins Lieutenant Commander

Joined: 08 Dec 2007 Posts: 107
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Posted: Tue Aug 24, 2010 7:31 am Post subject: |
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Not related to D6 but in the origianl D20 stun range was capped at 10m. And since I went back to D6, after the horror of Saga, I have kept this in place because none of the players know any different.  |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Aug 24, 2010 3:39 pm Post subject: |
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I suppose someone could cap stun range at medium or even short range.I've never felt a need to.
Are some Star Wars groups lacking in the desire to resort to lethal force?  |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Aug 24, 2010 3:46 pm Post subject: |
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My groups are more that reverse. We don't like the stun much. It seems a bit of a crock way to down opponents on the one hand. One the other you end up with prisoners crowding your ship that you can't spare anyone to guard and then you have to feed them...and the player Jedi's object to all the solutions to those problems.
Seriously part of the objection with stun is the fuss of dealing with captured imperials. Similar to having a Jedi use called LS attacks to avoid killing opponents just leads to a bunch of armless foes which somehow seems asthetically displeasing (to me).  |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Tue Aug 24, 2010 4:03 pm Post subject: |
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I removed the stun setting alltogether. I cant get my head around how you could modify a laser/plasma discharge to cause neurological overload without causing damage. At least in the same gun wich will shoot the same bolt several hundred meters with deadly force. You want stun, buy a stun weapon.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Aug 24, 2010 4:53 pm Post subject: |
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Quote: | You want stun, buy a stun weapon |
Makes sense to me. Weapons that can be set to kill or to stun just seems so Star Trek.  |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Tue Aug 24, 2010 5:34 pm Post subject: |
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Bren wrote: | Quote: | You want stun, buy a stun weapon |
Makes sense to me. Weapons that can be set to kill or to stun just seems so Star Trek.  |
Also, barring the availibility question, why would you run around with a stun weapon otherwise? _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Esoomian High Admiral


Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Aug 24, 2010 6:27 pm Post subject: |
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Because an opponant wounded with a normal weapon still gets to fight back and if they're armed with a blaster type weapon then the wound penalties don't cause any reduction in the damage they can dish out, a lucky hit can still kill you.
However someone 'wounded' by a stun weapon is out of the fight. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Aug 25, 2010 5:29 am Post subject: |
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atgxtg wrote: | I suppose someone could cap stun range at medium or even short range.I've never felt a need to.
Are some Star Wars groups lacking in the desire to resort to lethal force?  |
No, more that they see it easier to take someone down with stun then kill him while they are out cold... _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Aug 25, 2010 7:12 am Post subject: |
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Esoomian wrote: | Because an opponant wounded with a normal weapon still gets to fight back and if they're armed with a blaster type weapon then the wound penalties don't cause any reduction in the damage they can dish out, a lucky hit can still kill you.
However someone 'wounded' by a stun weapon is out of the fight. |
If this is an answer to my post it really doesnt make sense.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Wed Aug 25, 2010 7:30 am Post subject: |
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The question was, if I'm not mistaken, "Why run around with a stun weapon?" His answer essentially is, "Because it makes people easier to take down, thus more easily neutralizing the threat in a firefight." _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Aug 25, 2010 8:11 am Post subject: |
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cheshire wrote: | The question was, if I'm not mistaken, "Why run around with a stun weapon?" His answer essentially is, "Because it makes people easier to take down, thus more easily neutralizing the threat in a firefight." |
No, the queston was, why run around with a stun weapon if 'all' blasters has a stun setting. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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mdlake Sub-Lieutenant


Joined: 21 May 2009 Posts: 65 Location: Montclair, NJ
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Posted: Wed Aug 25, 2010 9:31 am Post subject: |
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Esoomian wrote: | Because an opponant wounded with a normal weapon still gets to fight back <snip>
However someone 'wounded' by a stun weapon is out of the fight. |
Bleagh! Revelations like this are why I'm here. My next campaign will be my first d6 game, and it's good to know about issues like this, the bulletproof wookiee, and high-level Jedi ahead of time. |
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Esoomian High Admiral


Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Wed Aug 25, 2010 1:07 pm Post subject: |
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ZzaphodD wrote: | No, the queston was, why run around with a stun weapon if 'all' blasters has a stun setting. |
Ah that's a different question to the one I thought you were asking. Perhaps the character is opposed to killing, hippocratic oath or something and they want to ensure they cannot kill someone by accidentally having their weapon on the wrong setting.
mdlake wrote: | Esoomian wrote: | Because an opponant wounded with a normal weapon still gets to fight back <snip>
However someone 'wounded' by a stun weapon is out of the fight. |
Bleagh! Revelations like this are why I'm here. My next campaign will be my first d6 game, and it's good to know about issues like this, the bulletproof wookiee, and high-level Jedi ahead of time. |
Yeah this one shocked me too when I thought about the implications. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Aug 25, 2010 2:38 pm Post subject: |
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Yep. The reasons our group does not like stun is
A. The easier take down of opponents feels like a crock.
B. If I am wounded I can still act. If I am stunned I am out of action. Players don't like being helpless.
C. If you always stun the enemy you end up with prisoners that you have to manage, unless you are ruthless in which case see 1 and 2 above.
Thus we tend to ignore stun. If that doesn't work I would be inclined to do the following:
1, Make stun less effective e.g. by lowering the effect of the damage (i.e. with stun weapons a "stun" result is no effect, a wound result = stun, a wounded twice or more = unconcious).
2. Modify the damage for regular weapons set on stun by -1D.
3. Lower the range; treat ranges as one level higher, e.g. point blank = short range, short range = moderate; moderate = long range; long range = no effect.
4. Increase the difficulty to hit by one level.
5. Combine one or more of the above.
A, B, and C above supports the need (to me) to modify the game stats. The rare use of stun in movies, clone wars cartoons, books, etc. to me supports the need to reduce the effectiveness of stun from a consistency POV. |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Aug 25, 2010 3:56 pm Post subject: |
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IIRC in one of our earlier campaigns some armours had some kind of energy compensators negating stun blasts.
In real life non-lethal weapons are actually harder to make effective for the same price as lethal weapons if even possible.
I think Ill just lower the range to a fraction of the original range. Perhaps a weapon on stun setting should have its own range instead of it being a percentage of the 'lethal' range. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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