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Brawling: Martial Arts?
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4866

PostPosted: Thu Jul 09, 2009 10:45 pm    Post subject: Reply with quote

Rasta wrote:

True. I've never actually used martial arts in any games I've run.


Personally, I've run it in one of my games, and I used the rules as written from the Specforce handbook. It really didn't overpower anything when we ran it, and it was actually a pretty interesting mechanic for the player who never touched a blaster the whole campaign. It was all martial arts and melee weapons.
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Rasta
Cadet
Cadet


Joined: 02 Jul 2009
Posts: 21

PostPosted: Fri Jul 10, 2009 9:35 am    Post subject: Reply with quote

cheshire wrote:
Rasta wrote:

True. I've never actually used martial arts in any games I've run.


Personally, I've run it in one of my games, and I used the rules as written from the Specforce handbook. It really didn't overpower anything when we ran it, and it was actually a pretty interesting mechanic for the player who never touched a blaster the whole campaign. It was all martial arts and melee weapons.


That would certainly add an interesting mechanic. One of my Jedi players was considering being a member of the kung fu style Jedi, but decided he wanted a lightsaber, so didn't want to spread around his combat skills.
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