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Movement rules.
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Tupteq
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Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Mon Aug 20, 2007 6:56 am    Post subject: Reply with quote

Ociek wrote:
I'm going to be GM and i have some problem with movement rules...


In my game it would be 2 actions and sequence:
A - moves (looses cover)
A and B rolls initiative once again who shoot first
winner - shoots
loser - shoots
A - move cnt. (no additional action)

I'm assuming here, that B was waiting for A to lean out. If B declared more actions, he can't shoot in other action because A isn't in line of sight.

Second possible scenario is:
B - does something (not waiting for A to lean out)
A - moves (looses cover)
A - shoots
A - move cnt.
B - can't shoot, target under cover
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garhkal
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Joined: 17 Jul 2005
Posts: 14354
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Aug 22, 2007 10:48 pm    Post subject: Reply with quote

Ociek wrote:
So it means that you cannot combine the cruisin speed move with other actions. only cutious movement could be combined...


Exactly. Do a cautious move while doing other actions, or go faster and that is your action (well one of many you might go for).

Ociek wrote:

And what about if i want to move with cruisin speed is it possible to divide it to for example 2x5m moves? and how should it look during the combat ??

5m move as an action 1; other actons ; finishing the move as another action ??


Not sure whether that is the intent or the 'exacting; of the wording, whether you can combine 2 actions where you do a 'half move' for free, as technially if you called for 8 actions in the round you could 'technically' do a half move on all 8 of them getting the same movement out of gong flank speed but with the addition of doing more actions.. So for me at least it would be only 1 half move for free...
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awfulalex
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Joined: 03 Aug 2007
Posts: 303
Location: South Africa

PostPosted: Thu Aug 23, 2007 6:24 am    Post subject: too move or not Reply with quote

Well all I want to say on the topic is that I like systems where species and stats have an effect on what your movement is. I mean some people are faster than other people and some species are on average faster than other species.

For game play I would just keep it simple. Movement can be split. Half of allowed movement before an action and half after. So if I move a 1/4 of my move then shoot then move a 1/4 again I would have no penalty. If i move 1/2 then shoot then 1/2 then I would suffer multiple action penalty. Well I hope you get the idea any combinations could be allowed depending on how much work you wanna do in combat.
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Doomhead
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Joined: 08 Oct 2007
Posts: 252
Location: In the Heart of Texas

PostPosted: Sat Oct 13, 2007 7:20 pm    Post subject: I always Reply with quote

I always thought that the 2nd edition complicated the movement rules, the 1st edition was down and dirty.

I've always had my players only have to role if they were doing something complicated, otherwise its way to many dice roles just to get from point A to point B! Keep it simple stupid...or the KISS method.
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slaughterj
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Joined: 10 Jan 2007
Posts: 79

PostPosted: Wed Oct 24, 2007 11:25 pm    Post subject: Reply with quote

I'm willing to run it looser, so it doesn't have that rigid D20/DnD feel. If someone can do two actions simultaneously (for instance moving and shooting), I'll entertain letting them do just that. Specifically, if a character wants to move (cruising) and shoot in a round, I'll apply the -1D (probably only relevant to the shooting) and allow them to use the move before, during, and/or after shooting. So a character could any of the following:

1. Move up to 10m and shoot at any point during the move as 1 action, or
2. Move some and shoot in 1 action, and move the rest in the 2nd action (e.g., if they want to move some to get into position to shoot, and move the rest of the way after the foes shoot).

But note, as each side is exchanging fire in an action, if the character is running from one cover to another and taking a shot in the process during an action, the foes who also shoot during that action can target the running character who will not get the full benefit of cover for the round due to being exposed for some time.
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garhkal
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PostPosted: Thu Oct 25, 2007 4:03 am    Post subject: Reply with quote

Good point on the 'if the pc runs from one area of cover to the other'... A lot of times when i hear pcs asking to do this and they then hear what the 'results are' they balk.
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