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Ship Repair
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Savaad
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PostPosted: Fri Sep 07, 2007 9:34 pm    Post subject: Reply with quote

I already know about those charts for damage repair. What I was actually implying is, when a ship is lightly, heavily, or severely damaged, doesn't that have to be repaired along with the system that is damaged.
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Fri Sep 07, 2007 11:49 pm    Post subject: Reply with quote

Yes. Hull repairs would be the 'overall damage' and then which ever system was called out by the D6 roll from the damage chart.
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Savaad
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PostPosted: Wed Sep 12, 2007 6:19 pm    Post subject: Reply with quote

They do not state anywhere how much it costs to repair your ships hull in that instance.
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garhkal
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PostPosted: Wed Sep 12, 2007 8:02 pm    Post subject: Reply with quote

Hmm... That is an interesting ommission... Hows about this then..

Repairing the hull of a ship that took damage.

Light damage, is repaired at a moderate roll, and 5% of the total cost of the ship +1% for each additional light damage it took.

Heavy damage is repaired at a difficult roll and at 15% of the ships cost.

Severe damage is repaired at a very difficult roll and at 25% of the ships cost..
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vong
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Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 8:11 pm    Post subject: Reply with quote

hmm, the +1% can get sticky. if you get 12 light damages (un likely, but it could happen) it would cost more then heavy damage... i see how that can happen, but is that something that you want to include in this.

perhaps every time a ship gets light damage it gets 1% repair costs, cumulative. 15% for every heavy damage, and 25% for every severe.....

kind of a tally of running damage.

or just make it easier on the book keeping and go with 5/15/25
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Matthias777
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Joined: 08 Aug 2007
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PostPosted: Wed Sep 12, 2007 8:45 pm    Post subject: Reply with quote

I don't see the problem with the 1% stuff. The minor stuff in car accidents really adds up. If you just repaired every bit of minor damage (and i'm not even talking cosmetics here, that adds up too), it could easily cost more than just replacing a larger part of the car. I realize that we're not talking about cars here, but I think that it's something to think about at least.
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garhkal
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PostPosted: Wed Sep 12, 2007 9:27 pm    Post subject: Reply with quote

Matthias777 wrote:
I don't see the problem with the 1% stuff. The minor stuff in car accidents really adds up. If you just repaired every bit of minor damage (and i'm not even talking cosmetics here, that adds up too), it could easily cost more than just replacing a larger part of the car. I realize that we're not talking about cars here, but I think that it's something to think about at least.


Very true matthias...
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Falcon79
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Joined: 19 Jul 2007
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Location: The Planet of Pensacola Florida

PostPosted: Wed Sep 12, 2007 9:53 pm    Post subject: Reply with quote

Matthias777 wrote:
I don't see the problem with the 1% stuff. The minor stuff in car accidents really adds up. If you just repaired every bit of minor damage (and i'm not even talking cosmetics here, that adds up too), it could easily cost more than just replacing a larger part of the car. I realize that we're not talking about cars here, but I think that it's something to think about at least.
I agree, My Grandpa is a retired mechanic/body man and I spent time helping him when I was a kid. The minor stuff can really add up if there's a lot of it (and parts can be expensive and hard to find for a particular make and model too. On older stuff you have to start fabricating new parts yourself (I've seen this happen in the real world) which can also be a difficult and expensive undertaking as well (Depending on what it is).....
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Savaad
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Location: Elrood Sector (STL, MO)

PostPosted: Fri Sep 14, 2007 7:54 pm    Post subject: Reply with quote

Doesn't 5%, 15%, and 25%, seem too high? I mean the character will also have to pay a % for the item that gets damaged as well. I like the 1% cumulative idea though.
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garhkal
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PostPosted: Sat Sep 15, 2007 2:05 pm    Post subject: Reply with quote

Not really. I know when i get a fenderbender it costs a good chunk to repair it...
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