garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14368 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 10, 2025 3:40 pm Post subject: Wingsuits? |
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Many people IRL love hangligding, or parachuting, and there's been quite a # of films making use of those wingsuits (which kind of combines both).
IF someone was to stat that out for SW, what skill would be used TO wingsuit?? _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3273 Location: Online
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Posted: Fri Oct 10, 2025 10:35 pm Post subject: Re: Wingsuits? |
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garhkal wrote: | Many people IRL love hangligding, or parachuting, and there's been quite a # of films making use of those wingsuits (which kind of combines both).
IF someone was to stat that out for SW, what skill would be used TO wingsuit?? |
Quote: | Wingsuit
A wingsuit is a tailored flight garment that stretches fabric between the wearer’s arms and body and along the legs to create a low-drag, high-surface “wing” for controlled gliding. Unlike jump packs or repulsor rigs, a wingsuit is entirely unpowered—it trades engines for aerodynamics and pilot skill. Cliff divers, mountain rangers, recon scouts, and thrill-seekers use wingsuits to cover long horizontal distances, cross ravines, or descend from aircraft and high structures with precision.
While most wingsuits trace their lineage to high-gravity world mountaineering and canyon racing, military variants exist for stealth insertions where engine noise or heat signatures are unacceptable. Smugglers and slicers appreciate the way a wingsuit turns rooftops and industrial superstructures into makeshift runways.
A wingsuit looks like a reinforced flight jumpsuit with expandable webbing:
Wing Panels: Durable, rip-resistant fabric forms membranes between the arms and torso (“arm wings”) and between the legs (“leg wing”). Panels stow flat with zips or mag-seams and deploy with a single pull.
Body Shell: The main suit uses abrasion-resistant textiles with light padding at shoulders, hips, and spine. High-use edges (elbows, knees) have wear strips.
Glove & Boot Interfaces: Gloves lock to the forearm panels; boots clip into the leg wing to maintain tension. Quick-release toggles at cuffs and ankles allow instant separation on landing or in an emergency.
Rigging Points: Low-profile attachment loops accept small packs, line reels, or climbing hardware; anything heavier is carried on a backplate sized to keep the center of mass aligned.
Visibility & Camouflage: Civilian suits come in bright hazard or sport patterns; tactical runs favor matte dyes, broken-pattern camos, and low-sheen hardware.
Use
Launch: Pilots launch from cliffs, towers, airspeeders, or open dropships. A clean, head-forward exit is key; experienced flyers can launch from narrow ledges or during short “running” exits.
Flight: The pilot steers by shifting body position—arching to gain speed, relaxing to slow, rolling a shoulder to bank, or spreading the knees to flatten the glide. Strong thermals and ridge lift extend range; downdrafts shorten it. Wingsuits can’t gain net altitude without environmental lift, but they can carve long, controlled lines.
Navigation: Flyers “read” the terrain—aiming for windward faces, staying out of venturi canyons, and setting up a long final approach. In urban canyons, pilots thread between stacks, cranes, and skybridges, often using spotters or AR beacons to mark turn points.
Landing: Most pilots flare onto open ground, rooftops, or shallow scree; some carry a short drag-line to scrub speed across snow, sand, or synth-grass. Emergency cutaways let the wearer free their arms and legs instantly if a landing goes wrong.
Training & Safety: Smart crews practice exits and flares on low-risk slopes before committing to big drops. Helmets, eye protection, and light joint bracing are standard. Teams designate a ground safety who tracks wind shifts and landing lanes.
Common Users:
Explorers & Rangers: Crossing sinkholes, river chasms, and canyon networks quickly without climbing gear.
Urban Couriers & Spies: Quiet approaches across megastructure gaps and rooftop-to-rooftop hops.
Commandos: Silent descents from low-profile drop platforms where repulsors would give away the insertion.
Sport Flyers: Festival “ridge runs,” canyon races, and demonstration flights on high-gravity worlds.
Optional Gear That Pairs Well: Climbsuits for approaches, light helmets/goggles, line reels, emergency flares, and (for those who want softer touchdowns) separate fall-arrest devices like gravity belts—though the wingsuit itself remains purely fabric and skill.
A/KT "Skydancer" Wingsuit (Unpowered)
Model: Ayelixe/Krongbing Textiles Skydancer
Type: Glide suit (fabric, no tech)
Scale: Character
Skill: Dexterity or climbing/jumping (wingsuit) specialization (your table’s preference)
Cost: 500
Availability: 2
Bulk: Light clothing
GM Notes: Glide (no roll): From a high drop, you travel up to Move 35 each round and descend ~10 m. You can’t climb, only glide. No roll for normal, open-air flight. Only roll if the situation is tricky: Launch from a sketchy ledge or crosswind (11-15), Tight turn/thread a gap / avoid an obstacle (15-20). Landing: Open flat area (10), Normal field/rooftop (15), Rough ground/small target/gusty wind (20-30). If you fail a wingsuit roll: rough hit, take 5 m falling damage. Fail by 10+ or roll a 1 on the Wild Die: wipeout, take 10 m falling damage and you’re prone. Strong updrafts = one step easier; downdrafts/crosswinds = one step harder. Bulky pack = +5 to any wingsuit roll. |
_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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