The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

D6 Conversion Galaxy of Intrigue Ultimate Addendum
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Tools -> D6 Conversion Galaxy of Intrigue Ultimate Addendum Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9
View previous topic :: View next topic  
Author Message
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1113

PostPosted: Fri Aug 29, 2025 11:14 pm    Post subject: Reply with quote

Oh. And I didn't realize I asked the question twice now. Sorry about that.
Back to top
View user's profile Send private message Send e-mail
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1113

PostPosted: Tue Sep 09, 2025 5:45 pm    Post subject: Reply with quote

shootingwomprats wrote:
Domina Tagge (as of 3 ABY)
Type: Baroness of Tagge Corporation/corporate tactician
Age: 32 Height: 1.70 m Weight: 55 kg
Appearance: Core‑World elegance in a crimson shield‑gown; carries a slim protoblade cane and a sapphire brooch that doubles as a biometric key.

DEXTERITY 3D+1
Dodge 4D+2, melee combat (protoblade) 5D+2, melee parry 5D, sleight of hand 4D
KNOWLEDGE 4D
Business 6D+1, bureaucracy 5D+1, bureaucracy (Imperial Court) 6D, cultures 5D, intelligence analysis 5D+1, languages 5D, streetwise 6D+1, value 4D+1, willpower 5D
MECHANICAL 2D+1
Communications 3D
PERCEPTION 4D
Bargain 5D+1, command 5D+2, con 6D+2, con (disguise) 6D+2, forgery 5D, investigation 5D+2, persuasion 6D, search 4D+2
STRENGTH 2D
Brawling 2D+1, stamina 2D+2
TECHNICAL 2D+1
Computer programming/repair 3D+1, security 4D+1

Story Factors:
Tarkin‑Tagge Lineage: +1D to bureaucracy or persuasion with Imperial loyalists; –1D with Rebels who recognize the name.

Move: 10
Force Points: 3
Dark Side Points: 1
Character Points: 15

Equipment: Tagge protoblade (STR + 2D powered; STR + 1D unpowered), micro‑shield gown (+1D vs blaster damage), sapphire brooch toxin sensor & holocam, encrypted corporate datapad, flagship Acquisitor

Background: Exiled to the Order of the Sacred Circle at seven, Domina returned determined to master House Tagge’s “game.” She lured Luke Skywalker for Darth Vader, tripled TaggeCo profits, and executed her brother Silas after crushing his 3 ABY coup. She even pressed Doctor Chelli Aphra into service—proof that, for Domina, every rival is merely an undeveloped asset.

Personality: Elegant, razor‑witted, and ruthlessly pragmatic. She rewards competence, converts enemies into tools, and believes failure—not treachery—is the only unforgivable sin.

Objectives:
Keep TaggeCo dominant as the Empire crumbles.
Exact patient revenge on Vader and Skywalker.
Secure breakthrough tech—Path engines, controllable bioweapons—to keep TaggeCo indispensable.

A Quote: “Profit is merely the scoreboard; influence is how the game is truly won.”

(as of 4 ABY – Baroness & TaggeCo CEO)
Type: Corporate power broker/protoblade duelist
Blaster 3D+1, business 5D+1, bureaucracy 5D+1, command 4D+2, con 6D+1, con (disguise) 7D, cultures 4D+2, dodge 4D+1, intelligence analysis 5D, melee combat (protoblade) 5D+1, melee parry 4D+2, persuasion 6D, streetwise 6D, willpower 5D
Dark Side Points: 0 Character Points: 15
Equipment: Tagge protoblade, shield‑lined evening gown, Acquisitor flagship access codes, sapphire brooch recorder

(as of 19 ABY – TaggeCo Chairwoman & New Republic back‑channel)
Type: Corporate grandmaster
Blaster 3D+2, business 6D+1, bureaucracy 6D+2, command 6D, con 7D, con (disguise) 8D, cultures 5D+1, diplomacy 6D, dodge 5D, intelligence analysis 6D, languages 6D, melee combat (protoblade) 5D+2, persuasion 7D, security 4D+1, streetwise 7D, willpower 6D
Dark Side Points: 1 Character Points: 28
Equipment: Upgraded protoblade cane, diplomatic shield gown, GA holonet cipher pad, executive bounty ledger access keys
Source: Galaxy of Intrigue (p.120-121)



Again, you made mistakes here. They'll be listed from 3ABY-4ABY-19 ABY
Business went from 6D+1 to 5D+1 to 6D+1
Bureaucracy went from 5D+1 to 5D+1 to 6D+2. It didn't change in 4ABY.
Command went from 5D+2 to 4D+2 to 6D
Con went from 6D+2 to 6D+1 to 7D
Cultures went from 5D to 4D+2 to 5D+1
Dodge went from 4D+2 to 4D+1 to 5D
Intelligence analysis went from 5D+1 to 5D to 6D
Melee combat: protoblade went from 5D+2 to 5D+1 to 5D+2
Melee parry went from 5D to 4D+2 to 5D
Persuasion went from 6D to 6D to 7D. It didn't change in 4ABY.
Streetwise went from 6D+1 to 6D to 7D
Willpower went from 5D to 5D to 6D. It didn't change in 4ABY.
Dark Side Points went from 1 to 0 to 1. Did she redeem herself at some point.

Character Points and security never changed.
Back to top
View user's profile Send private message Send e-mail
shootingwomprats
Vice Admiral
Vice Admiral


Joined: 11 Sep 2013
Posts: 3267
Location: Online

PostPosted: Thu Sep 11, 2025 10:05 am    Post subject: Reply with quote

Forceally wrote:
Dark Side Points went from 1 to 0 to 1. Did she redeem herself at some point.


Yes. I thought it would be an interesting thing. Someone might play with that little factoid.

Forceally wrote:
Character Points and security never changed.


I left it this way to show she had spent Character Points to build her power base. I have changed 4 ABY to 13 points. Btw she has a whopping 28 Character Points in 19 ABY.

NYM - corrected

DOMINA TAGGE - corrected

As an aside, I will eventually get those truncated Force Powers fixed.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1113

PostPosted: Fri Sep 12, 2025 9:33 am    Post subject: Reply with quote

In the Nym update, you have itimidation. I think you mean intimidation.

Also, for the Rise of the Empire entry, you have capital ship gunnery 4D+1, then you have astrogation 5D+1, capital ship gunnery 5D. I think the capital ship gunnery 5D is the one you meant. Otherwise, the capital ship gunnery skill wouldn't have increased at all.

You also have two different sets of Force Points, Dark Side Points, Character Points, and Equipment for the Rise of the Empire and Rebellion entries
Back to top
View user's profile Send private message Send e-mail
shootingwomprats
Vice Admiral
Vice Admiral


Joined: 11 Sep 2013
Posts: 3267
Location: Online

PostPosted: Fri Sep 12, 2025 11:25 am    Post subject: Reply with quote

Thank you for the heads up. Editing, such a chore.

Forceally wrote:
In the Nym update

1. "itimidation" corrected to "Intimidation".
2. "capital ship gunnery 4D+1" should be "capital ship gunnery 5D".
3. Two different sets of Force Points, Dark Side Points, Character Points, and Equipment for the Rise of the Empire
4. ... and Rebellion entries


All corrected now. Thank you for the eye for detail.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1113

PostPosted: Tue Sep 16, 2025 12:17 am    Post subject: Reply with quote

shootingwomprats wrote:
Silas Tagge (as of 0 BBY)
Type: Chief weapons architect of Tagge Corporation
Age 34 Height 1.78 m Weight 68 kg
Appearance: Gaunt and pale in sterile synth‑fiber lab garb; nutrient‑paste tubes on his belt and a datapad bristling with schematics.

DEXTERITY 3D+1
Blaster 3D+2, dodge 4D, melee combat (protoblade) 5D+1, melee parry 4D+1, running 3D+2, sleight of hand 4D
KNOWLEDGE 4D
Business 5D, bureaucracy 5D+1, bureaucracy (Imperial Court) 5D, cultures 4D+2, intelligence analysis 6D, languages 4D+2, scholar (physics) 6D, streetwise 4D+2, willpower 5D
MECHANICAL 2D+2
Capital‑ship gunnery 3D, communications 3D+1, repulsorlift operation 3D, sensors 3D, space transports 3D+1
PERCEPTION 3D+1
Bargain 4D, command 4D+1, forgery 3D+2, investigation 4D
STRENGTH 2D
Brawling 2D+1, stamina 3D
TECHNICAL 3D+2
Computer programming/repair 4D, demolitions 4D+1, engineer (weapon systems) 4D+2, first aid 4D, security 4D+2

Story Factors:
House Tagge Prestige: +1D to Business or Bureaucracy with Imperial procurement; –1D with committed Rebels

Move 10
Force Points 1
Dark Side Points 2
Character Points 10

Equipment: Omega Frost conductor gauntlet (biometrically locked); encrypted datapad of classified prototypes; sterile lab attire; master codes to TaggeCo black‑labs on Tepasi, Gorse, and Feriae Junction

Background: A prodigy who shunned luxury for physics, Silas built TaggeCo’s clandestine weapons arm—fielding Achtnak Turbine Station and Omega Frost for Imperial contracts. Envious of Orman and Domina, he financed a 3 ABY boardroom coup via Crimson Dawn—only to be executed by Domina aboard the flagship Acquisitor.

Personality: Clinical, amoral, and data‑driven; inspires cult‑like loyalty among scientists yet panics when real‑world chaos defies his equations.

Objectives:
Perfect the Omega Frost equations locked in TaggeCo vaults
Prove his genius eclipses Domina’s corporate rule
Secure limitless test subjects—ethical qualms aside

A Quote: Morality is a variable easily reduced to zero in the proper formula.”

(as of 1 ABY – Omega Frost project lead/Imperial detainee)
Type: Fanatical weapons innovator
Blaster 4D+1, dodge 3D+2, melee combat 4D+1
Intelligence analysis 5D+1, scholar (physics) 6D+1, bureaucracy 5D+1
Computer programming/repair 5D, demolitions 4D+1, security 4D+2
Force Points 1
Dark Side Points 2
Character Points 12
Equipment: Omega Frost conductor gauntlet (biometric lock); nutrient‑paste tubes; Imperial life‑support implant

(as of 3 ABY – Boardroom‑coup mastermind)
Type: Desperate corporate usurper
Blaster 4D+2, dodge 4D+1, melee combat 5D
Bureaucracy 5D+2, business 5D+1, scholar (physics) 6D+2, streetwise 4D+2
Bargain 4D+1, command 4D+2
Computer programming/repair 5D+1, demolitions 4D+2, engineer (weapon systems) 6D+1, security 5D
Force Points 1
Dark Side Points 2
Character Points 18
Equipment: Prototype Tagge protoblade; Crimson Dawn escrow tokens; master coup dossiers; encrypted boardroom access codes
Source: Galaxy of Intrigue (p.121)




First off, the engineering skill is an advanced skill, so it should have an (A) in front of it. Second, the engineering skill is for weapons systems. What kind of weapons systems - capital ship, starfighter, hand-held? Which leads to whether or not he has the required prerequisites for that advanced skill.


Again you have some errors with the skill die
Dodge went from 4D to 3D+2 to 4D+1.
Bureaucracy didn't change between the first two, and only went up to 5D+2 at the end. But there's no real discrepancy here, so there's no need to revise. The same can be said about demolition and security respectively.
Intelligence analysis went from 6D to 5D+1 and remained there.
Back to top
View user's profile Send private message Send e-mail
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1113

PostPosted: Tue Sep 16, 2025 1:51 am    Post subject: Reply with quote

As for Galen Marek, all the skills and die codes are okay. But your listing of the Force powers are all over the place.

For 3 BBY, you have:
Control: Absorb/dissipate energy, accelerate healing, burst of speed, control pain, enhance attribute, resist stun
Sense: Life detection, life sense, magnify senses, receptive telepathy, sense Force, danger sense
Alter: Telekinesis, injure/kill, Force lightning, Force push, Force throw
Control & Sense: Lightsaber combat, projective telepathy, farseeing, lesser Force shield
Control & Alter: Inflict pain, Force grip
Sense & Alter: Dim another’s senses, Force slam
Control, Sense & Alter: Affect mind, Force choke, Force repulse, Force rage, Force camouflage

For 2 BBY, you have:
Control: Absorb/dissipate energy, control pain, accelerate healing, enhance attribute, resist stun
Sense: Life detection, life sense, sense Force, receptive telepathy, danger sense
Alter: Telekinesis, Force lightning, injure/kill, Force throw
Control & Sense: Projective telepathy, farseeing, empathy
Control & Alter: Force push, inflict pain, Force leap
Sense & Alter: Lesser Force shield
Control, Sense & Alter: Lightsaber combat, telekinetic kill, Force wave

For 1 BBY, you have:
Control: Absorb/dissipate energy, control pain, accelerate healing, enhance attribute, resist stun
Sense: Life detection, life sense, sense Force, receptive telepathy, danger sense
Alter: Telekinesis, Force lightning, Force throw, Force stun
Control & Sense: Projective telepathy, farseeing, translation, empathy
Control & Alter: Force push, inflict pain, Force leap
Sense & Alter: Lesser Force shield, Force empathy
Control, Sense & Alter: Lightsaber combat, telekinetic kill, Force wave, Force repulse


Burst of speed, magnify senses, affect mind, Force slam, Force choke, Force rage, and Force camouflage only appeared in the 3 BBY entry.
Injure/kill appeared in the other entries but not in the 1 BBY entry.
Translation is a Sense power.
Force push is an Alter power.
Lightsaber combat is a Control and Sense power
Force lightning is a Control and Alter power.
Lesser Force shield is a Sense and Alter power.

You list empathy and Force empathy. Are they the same? You have Force empathy as a Sense power. And from the description, it looks the same as receptive telepathy.

Force grip and Force choke - are these new powers, or do you mean telekinetic kill - a Control, Sense, and Alter power?

Force rage - do you mean rage or your new power dark rage, which sounds like rage to me.

You have Force wave listed as a Control, Sense, and Alter power here and as a Control and Alter power later.

You list Force repulse in 3 BBY and 1 BBY, but not 2 BBY. You also list Force wave in 2 BBY and 1 BBY. But if Force wave is a prerequisite of Force repulse, shouldn't it be listed in 3 BBY too?

You have other new powers - Force slam and Force camouflage
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Tools All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9
Page 9 of 9

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0