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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Fri Aug 01, 2025 11:18 am Post subject: |
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Force Stun
Alter Difficulty: Moderate + target’s Strength roll
Effect: Temporarily incapacitates a target with a stunning burst of Force energy.
On a successful roll, the target is stunned for 1D rounds (unable to act; −1D to all actions).
A Very Difficult control roll may be required to avoid injuring the target unintentionally.
Required Powers: Telekinesis, injure/kill
Note: This is a nonlethal version of Force choke/kill. Especially useful when seeking to disable, not harm. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:22 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Fri Aug 01, 2025 11:18 am Post subject: |
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Force Illusion
Description: Creates convincing illusions using the Force, deceiving others into seeing or hearing something that isn't there.
Game Effects:
Alter Difficulty: Varies by illusion complexity: Simple (15), Complex (25), Sound + Visual (30+)
Opponents resist with Perception or Control (whichever is higher).
Illusions cannot cause physical damage but may distract, terrify, or confuse.
Breaks immediately if the illusion is disbelieved or fails to make sense in context. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:21 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Fri Aug 01, 2025 11:19 am Post subject: |
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Force Destruction (Dark Side)
Description: A powerful, explosive burst of pure dark side energy that can disintegrate matter and devastate surroundings.
Game Effects:
Alter Difficulty: Very Difficult (25) or Heroic (35) depending on scale.
Radius effect: 1–3 meters (may increase with power level).
Damage: 6D+ or higher energy damage; counts as energy for soak.
Requires Dark Side Point and heavy GM discretion due to destructive nature. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:20 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Fri Aug 01, 2025 11:19 am Post subject: |
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Precognition (Battle Variant)
Description: An immediate foresight into danger, allowing brief glimpses into the future to react faster in battle.
Game Effects:
Sense Difficulty: Moderate (15)
Effect: Grants +2D bonus to reaction skills (dodge, brawling parry, melee parry, etc.) for 3 rounds.
Can stack with danger sense if both powers are active.
Often interpreted as a Battle Sense variant with a narrower focus. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:20 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Fri Aug 01, 2025 11:20 am Post subject: |
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Force Empathy
Sense Difficulty: Easy to Heroic (depends on emotional complexity, distance, or concealment)
Effect: This power allows the Force user to sense the emotions, intentions, or pain of another being. It is a passive, intuitive technique often used by Jedi Consulars or healers to connect emotionally or spiritually.
Game Mechanics: Success allows the user to read surface emotions (Easy), emotional turmoil (Moderate), concealed feelings (Difficult), or complex internal states (Very Difficult–Heroic).
Can be used to:
Detect fear, hatred, doubt, sorrow, or conflict
Calm or comfort a subject (adds +1D to their willpower or stamina vs. fear/pain)
Sense emotional deception (adds +1D to user’s opposed rolls vs. con)
Duration: 1 minute (or 5 rounds) per success level
Required Powers: Life sense, Receptive telepathy
Notes: Always considered a light side power unless used manipulatively.
Particularly useful for reading conflicted targets, such as those considering betrayal or hiding secrets. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:19 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Fri Aug 01, 2025 11:20 am Post subject: |
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Battlemind
Description: Enhances the user's mental resolve and instinctive combat prowess, allowing them to better focus under pressure.
Game Effects:
Control Difficulty: Easy (10)
Duration: 1 minute per 5 points rolled above target.
Grants +1D to Willpower, +1D to attack rolls in melee or lightsaber combat.
Cannot stack with affect mind or other will-based boosts. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:19 am; edited 1 time in total |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1104
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Posted: Sat Aug 02, 2025 8:28 am Post subject: |
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Did you create these Force powers from information listed in Galaxy of Intrigue? I might include some in my work, but I think a great number of them has already been converted in other PDF or I made my own version. |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1104
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Posted: Mon Aug 25, 2025 8:25 pm Post subject: |
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Also, the powers you listed here don't have indicators Control, Sense, Alter, or a combination of the two. |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3253 Location: Online
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Posted: Mon Aug 25, 2025 8:37 pm Post subject: |
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Forceally wrote: | Also, the powers you listed here don't have indicators Control, Sense, Alter, or a combination of the two. |
Ugh I dix that, thanks for the assist. Btw, my Witches of Dathomir a Star Wars Sourcebook is about done. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1104
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Posted: Mon Aug 25, 2025 8:53 pm Post subject: |
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shootingwomprats wrote: | Forceally wrote: | Also, the powers you listed here don't have indicators Control, Sense, Alter, or a combination of the two. |
Ugh I dix that, thanks for the assist. Btw, my Witches of Dathomir a Star Wars Sourcebook is about done. |
What I said about some of the powers in this thread also applies to some of the Sorcerers of Rhand powers. For some, you only have a descriptor as a twisted version of an already known power or a more powerful version of a previous Rhand power. That's it. I mentioned it in that thread too.
Witches of Dathomir Sourcebook? You're expanding on what's presented in the Cracken's Threat Dossier and adding what's been covered in the other sourcebooks?! As I said before, they need a drooling emoticon. I've already decided to announce the total restructuring of the Blazing Chain and Rhand sections of my work. Those who have the 10th edition should keep it if they wish to keep the versions I made. That might apply to the Witches of Dathomir and Nightsisters sections as well. I'll probably be integrating your work into mine and of course making the appropriate references as well. Or I might even remove those chapters all together. I got to see how it goes. |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1104
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Posted: Tue Aug 26, 2025 11:58 pm Post subject: |
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shootingwomprats wrote: | False Kadann
Type: Bimm Imperial Intelligence Charlatan Prophet
Age: 44 Height: 1.34 m Weight: 46 kg
Appearance: Child‑sized but bearded Bimm in flowing black “prophet” robes trimmed with gold; carries an ornate walking stick that conceals a hold‑out blaster. His song‑like voice pitches from soothing hymns to doom‑laden “prophecies” at will.
DEXTERITY 3D
Blaster 4D+1, dodge 4D, Sleight of hand 5D+1
KNOWLEDGE 4D+1
Bureaucracy 6D+1, planetary systems 5D+2, scholar: dark‑side lore 5D, Streetwise 6D
MECHANICAL 2D+2
Communications 4D+2, repulsorlift operation 3D+1, sensors 4D
PERCEPTION 4D+1
Bargain 5D+2, con 6D+2, disguise 5D, Forgery 6D+1, investigation 5D+2, persuasion 5D+1, search 5D, sneak 5D+2, storytelling 4D+2
STRENGTH 1D+2
Brawling 2D+1
TECHNICAL 2D
Computer programming/repair 3D+1, encryption 2D+2, security 3D+1
Special Abilities
Harmonious Speech: When singing in Bimmini, adds +1D to Bargain or Persuasion rolls with non‑hostile listeners.
Move: 12
Force Points: 1
Dark Side Points: 3
Character Points: 6
Equipment: Ornate staff concealing hold‑out blaster (3D), vox‑amplifier torque (projects song‑speech), encrypted datapad of Imperial intel, black “Prophet of the Dark Side” vestments adorned with false sigils, 8 000 credits in bribes and hush‑money.
Background: Once a humble Bimm bard, Felean was recruited by Imperial Intelligence for his gift of song and persuasion. Masquerading as the Supreme Prophet “Kadann,” he issues doom‑laden predictions based on classified intel funneled to him by agents. When visions risk failure, other operatives commit bribery—or murder—to ensure they come true, cementing the Church of the Dark Side’s grip on frightened citizens.
Personality: Silken‑voiced, theatrically ominous, yet privately cynical. Delights in manipulating crowds with “holy” pageantry.
Objectives:
Maintain the façade of omniscience to keep the Church—and its funding—alive.
Gather ever more intel to craft self‑fulfilling prophecies for the Empire.
Eliminate anyone who discovers the ruse before they can expose him.
A Quote: “I have foreseen the traitors’ downfall—unless, of course, they purchase absolution.”
Source: Galaxy of Intrigue (p.111) |
I looked the guy up on the Wook. It says the guy's real name is Rajah Ubooki. |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1104
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Posted: Wed Aug 27, 2025 12:02 am Post subject: |
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shootingwomprats wrote: | Filii Bitters
Type: Slicer and Smuggler
Age: 24
Height: 1.78 m. Weight: 71 kg.
Appearance: Wiry frame, scruffy brown hair, keen blue eyes, often wearing a grease-smeared jumpsuit and slicing goggles slung around his neck.
DEXTERITY 3D+1
Blaster 4D+2, dodge 5D, running 4D+1
KNOWLEDGE 2D+2
Alien species 4D, planetary systems 4D, streetwise 4D+2, value 4D+1
MECHANICAL 3D
Astrogation 4D, repulsorlift operation 4D, sensors 5D+1, space transports 5D
PERCEPTION 3D+1
Bargain 4D, con 4D+2, persuasion 4D+1, search 4D
STRENGTH 2D
Brawling 2D+2, stamina 3D
TECHNICAL 3D+2
Computer programming/repair 6D+1, droid programming 5D, droid repair 5D+1, security 6D, (A) Slicing 1D
Move: 10
Force Points: 1
Character Points: 7
Equipment: Slicing datapad with neural interface, security spike kit, encrypted comlink, tool belt with multitools, DL-18 blaster pistol (4D), smugglers' jumpsuit (provides basic tool storage and light heat insulation)
Background: Filii Bitters grew up on a tech-heavy trade moon near Kuat, where he fell in with smugglers and learned how to crack systems before he could legally drink. He was eventually hired aboard the Drunk Dancer, where his slicing skills became crucial to navigating Imperial networks and hacking security systems. During the second Battle of Kashyyyk, he rerouted a Separatist warship to destroy an Imperial cruiser, helping Wookiees escape.
Personality: Cocky but good-natured, Filii is brave in the face of danger but tends to joke to cover nerves. His infatuation with Olee Starstone has made him reckless at times, but he’s loyal and quick-witted.
Objectives: Win Olee’s heart, make a name for himself in the underworld as the galaxy’s greatest slicer, and stick it to the Empire wherever he can.
A Quote: “Hold on—I just need 30 seconds and a steady signal, and this destroyer's going to punch itself in the face.”
Source: Galaxy of Intrigue (p.113) |
According to the Wook, his name is Filli Bitters |
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