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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:02 pm    Post subject: Cinematic Stunts in Star Wars | 
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				CINEMATIC STUNTS IN STAR WARS D6
 
Advanced Action Resolution for High-Stakes Scenes
 
 
WHAT IS A CINEMATIC STUNT?
 
A cinematic stunt is a dramatic action that combines multiple skills in a fluid, high-risk, high-reward moment. These stunts:
 
Are not Force powers
 
Require multiple skill rolls
 
Use standard D6 mechanics: difficulty numbers, multiple action penalties, and reaction rules
 
May be declared in advance or mid-scene based on narrative momentum 
 
HOW TO RESOLVE A STUNT
 
Declare the Stunt. Describe the cinematic action in narrative terms: “I’m going to flip my speeder over the convoy and shoot the gunner through the top hatch.”
 
Break Into Discrete Actions. Identify which skills are involved. Common skills include:
 
Blaster, Firearms, Thrown Weapons
 
Repulsorlift Operation, Vehicle Operation
 
Acrobatics, Climbing/Jumping, Dodge
 
Tactics, Sneak, Running 
 
Assign Base Difficulties. Use the standard chart. Apply modifiers for precision, improvisation, or hazards.
 
Apply Multiple Action Penalties.
 
Reactions (e.g., dodge) also count as actions if not declared in advance.
 
Resolve & Narrate Outcome.
 
Success: stunning, dramatic victory.
 
Failure: fumble, crash, misfire, or spectacular chaos (GM’s call).
 
 
SPECIAL TRAITS
 
Trick Shot: +10 difficulty for bounce/curve. May be specialized.
 
Called Shot: +3 to +14 difficulty depending on target size.
 
Stylized: Purely visual—GM may award bonus CP or FP for creative description.
 
Precision: Involves disabling or targeting small parts. Combine with called shot.
 
Momentum-Base: Requires running, driving, or falling first.
 
 
TIPS FOR GMs
 
Reward creativity with bonus CP or minor situational advantages.
 
Use reaction skill rules—players still dodge or parry incoming fire.
 
Consider allowing team stunts for coordinated attacks.
 
Failed stunts should result in cinematic mishaps, not just flat misses. 
 
 
You Want More!?!
 
Check out the thread The Threadbound for an action-oriented Force-philosophy organization that presumably acts on the will of the Force and keep balance by killing people. Yup, crazy! _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
http://d6holocron.com/shootingwomprats
 
@swd6podcast, Twitter
  Last edited by shootingwomprats on Fri Aug 01, 2025 2:29 pm; edited 1 time in total | 
			 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:05 pm    Post subject:  | 
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				Arc Jump Kill
 
Leap a speeder off a ramp, flip midair, and shoot into a vehicle below.
 
 
Repulsorlift Operation (20)
 
Maintain orientation in air (25)
 
Firearms or Blaster (called shot) (20 +3 to +14)
 
 
Total Actions: 3, –2D to each roll
 
 
Success: Clean kill, spectacular landing
 
Failure: Miss, crash, or lose control midair _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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				 Posted: Fri Aug 01, 2025 2:07 pm    Post subject:  | 
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				Curved Ricochet Shot
 
Bounce a shot off a metal wall to hit an unseen target.
 
 
Firearms/Blaster (20)
 
Tactics (to predict angle) (15)
 
Modifiers: +10 for ricochet, +3–+14 if a called shot
 
 
Total Actions: 2, –1D to both rolls
 
Note: Target must be visible or correctly guessed _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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				 Posted: Fri Aug 01, 2025 2:08 pm    Post subject:  | 
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				Wall Run + Headshot
 
Run along a vertical surface to line up a clear shot at a sniper.
 
 
Running or Acrobatics (20)
 
Climbing/Jumping (wall control) (20)
 
Blaster (called shot) (15 +4)
 
 
Total Actions: 3, –2D to all rolls _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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				 Posted: Fri Aug 01, 2025 2:08 pm    Post subject:  | 
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				Spin, Deflect, Retuen Fire
 
While under fire, spin behind cover, dodge a bolt, and fire back.
 
 
Dodge (Declared or Reaction)
 
Acrobatics (roll into cover) (15)
 
Blaster (return fire)
 
 
Total Actions: 3, –2D to each _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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				 Posted: Fri Aug 01, 2025 2:47 pm    Post subject:  | 
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				But Wait ... There's More!
 
 
Close-Quarters Shot Through the Grapple
 
While grappling with an enemy, the character draws a weapon and fires point-blank during the struggle.
 
 
Brawling (Moderate): Initiate or maintain grapple
 
Blaster or Firearm: Called shot to vital area (+3–+8 difficulty)
 
Modifiers: +10 if drawing weapon in grapple
 
 
Actions: 2–3, –1D to –2D
 
Note: On success, attacker remains in control; failure may result in weapon drop or self-injury _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
http://d6holocron.com/shootingwomprats
 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:47 pm    Post subject:  | 
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				Bounding Ambush
 
The character leaps over a crate or barrier, drawing and firing mid-air while staying mobile.
 
 
Running or Jumping (15)
 
Blaster or Firearms (called shot or multiple targets)
 
Dodge (optional reaction)
 
 
Actions: 2–3, –1D to –2D
 
Effect: Adds +1D to defense vs melee attackers who didn’t expect movement _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:47 pm    Post subject:  | 
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				"Fakeout" Execution
 
Fake surrender or passivity to draw in the enemy, then strike with a concealed weapon or trick shot.
 
 
Con or Acting vs. target’s Perception
 
Melee or Blaster: Called shot (or target denied Dodge if caught flat-footed)
 
Modifiers: Target may receive +1D bonus on future rolls if they survive
 
 
Actions: 2, –1D
 
Note: Often used by Threadbound to mimic passivity _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:47 pm    Post subject:  | 
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				Environmental Ricochet Takedown
 
Fire a round to bounce off a pipe, wall, or droid chassis to hit an unseen enemy.
 
 
Blaster or Firearms (20 +10 ricochet trick shot)
 
Tactics or Search (15 to predict positioning)
 
 
Actions: 2, –1D
 
Note: GM determines feasibility based on line of sight and materials _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:48 pm    Post subject:  | 
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				Drop-and-Roll Counterattack
 
Dive or roll across terrain to avoid fire, then shoot from prone or mid-slide.
 
 
Acrobatics (15) or Dodge
 
Blaster or Firearms (prone penalty: +5 to difficulty unless trained) – Moderate
 
 
Actions: 2, –1D
 
Effect: Can provide partial cover for next round _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:48 pm    Post subject:  | 
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				Environmental Ricochet Takedown
 
Fire a round to bounce off a pipe, wall, or droid chassis to hit an unseen enemy.
 
 
Blaster or Firearms (20 +10 ricochet trick shot)
 
Tactics or Search (15 to predict positioning)
 
 
Actions: 2, –1D
 
Note: GM determines feasibility based on line of sight and materials _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
http://d6holocron.com/shootingwomprats
 
@swd6podcast, Twitter | 
			 
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		shootingwomprats Vice Admiral
  
  
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				 Posted: Fri Aug 01, 2025 2:48 pm    Post subject:  | 
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				Drop-and-Roll Counterattack
 
Dive or roll across terrain to avoid fire, then shoot from prone or mid-slide.
 
 
Acrobatics (15) or Dodge
 
Blaster or Firearms (prone penalty: +5 to difficulty unless trained) – Moderate
 
 
Actions: 2, –1D
 
Effect: Can provide partial cover for next round _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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				 Posted: Fri Aug 01, 2025 2:48 pm    Post subject:  | 
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				Dual Angle Draw
 
Spin and fire at two targets in different directions using a mirror, scope reflection, or muscle memory.
 
 
Blaster or Firearms (two targets)
 
Perception or Tactics (15 (to line up mirrors or angles)
 
 
Actions: 3, -2D
 
Note: Targets may be unaware if angle is well-planned _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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				 Posted: Fri Aug 01, 2025 2:49 pm    Post subject:  | 
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				Knife Throw into Gunshot
 
Throw a blade to pin or distract, then fire before the enemy can react.
 
 
Thrown Weapons (20 called shot to hand/cloak/etc)
 
Blaster or Firearms (secondary shot)
 
Modifiers: +5 if blade is small or target moving
 
 
Actions: 2, –1D
 
Effect: Blade can reduce target’s reaction or force parry check _________________ Don Diestler
 
Host, Shooting Womp Rats
 
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				 Posted: Fri Aug 01, 2025 2:49 pm    Post subject:  | 
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				Spinning Body Shield Maneuver
 
Grab a downed or stunned enemy, spin them in front of you as mobile cover, and fire over their shoulder.
 
 
Brawling (15 to grab and maneuver target)
 
Strength vs. Target’s Strength
 
Blaster or Firearms (Called shot or regular attack)
 
Modifiers: Use enemy’s body as +1D to cover for 1 round
 
 
Actions: 3, –2D
 
Effect: Enemy takes damage on missed shot by others. _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
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