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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:24 pm Post subject: |
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Sio Bibble (a of 32 BBY)
Type: Philosopher‑Governor, Statesman
Age: Early 60s Height: 1.69 m Weight: 68 kg
Appearance: Silver‑haired, neatly bearded elder in plum‑and‑bronze senatorial robes, keen brown eyes set behind thin spectacles.
DEXTERITY 2D
KNOWLEDGE 4D+2
Bureaucracy 6D+1, cultures 5D+1, languages 5D+1, scholar: Naboo history 4D+1, scholar: philosophy 4D+2, value 5D+1, willpower 5D
MECHANICAL 2D+2
Communications 3D+1, repulsorlift operation 4D
PERCEPTION 3D+2
Bargain 6D+2, command 5D+2, investigation 5D, persuasion 6D
STRENGTH 2D+1
TECHNICAL 2D+1
Computer programming/repair 3D
Story Factors:
Respected Elder: Three successive queens (Réillata, Jamillia, Neeyutnee) rely on his plain talk and historical insight.
Pacifist Leadership: Prefers negotiation and diplomatic solutions; opposes violent action.
Move: 10
Force Points: 2
Character Points: 12
Equipment: Naboo council signet, datapad with historical records, elegant court robes, comlink, hand‑scribed philosophy journal.
Background: A lifelong philosopher and civic planner, Sio Bibble rose from scholarly circles to become Governor of Naboo. Though initially skeptical of the teenage Queen Amidala, her determination soon earned his loyalty. Bibble organized covert relief cells during the Trade Federation occupation, guided planetary policy through the Separatist Crisis, and advised successive monarchs until retiring in the early Imperial era.
Personality: Courteous yet candid, Bibble prizes reasoned debate and historical precedent. Brave in defiance, measured in rhetoric, and unwaveringly devoted to Naboo’s welfare, he speaks truth to power—whether Viceroy, Senator, or Emperor.
Objectives
Safeguard Naboo’s autonomy and pacifist traditions
Expose corruption in Senate or Imperial rule
Preserve the historical records of his world
Quote: “We must weigh every course of action, Your Highness—mindful that courage guided by wisdom is Naboo’s greatest strength.”
Source: Galaxy of Intrigue (p.115) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Thu Jul 31, 2025 10:31 pm; edited 1 time in total |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:24 pm Post subject: |
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Tru'eb Cholakk
Type: Arms‑Runner/Independent Smuggler
Species: Twi’lek (Rutian) Age: 29 Height: 1.84 m Weight: 76 kg
Appearance: Tall, lithe Twi’lek with indigo‑blue lekku, gray‑black tunics, and a deep, resonant voice that carries the self‑assurance of a free being who once wore chains.
DEXTERITY 3D+2
Blaster 5D+2, melee parry 4D, dodge 4D+2
KNOWLEDGE 2D+2
Intimidation 3D+1, languages 3D+1, streetwise 4D+1, value 4D
MECHANICAL 4D
Astrogation 5D+1, repulsorlift operation 4D+2, sensors 5D, space transports 6D+2, starship gunnery 5D, starship shields 5D+1
PERCEPTION 3D+1
Bargain 5D+2, Con 4D+2, forgery 4D, hide 4D+2, search 3D+2, sneak 4D+1
STRENGTH 2D+1
Brawling 2D+1, stamina 2D+2
TECHNICAL 3D
Computer programming/repair 4D, first aid 3D+1, security 4D+1, space transports repair 4D+1
Story Factors
Indentured Past: Tru’eb never forgets the slaver brands; he will go out of his way to free or protect slaves.
Clan Ties: Distant blood‑connection to Black‑Sun Vigo Lonay occasionally opens (or slams) doors in the underworld.
Move: 10
Force Points: 3
Character Points: 12
Equipment “Luudrian Star” a modified Ghtroc 720 with concealed cargo panels, upgraded shields (+1D), dorsal quad‑cannon, falsified transponder suites, heavy blaster pistol (5D), quick‑detach shoulder rig, armored spacer jacket (+1 physical, +1 energy), Scomp‑link slicer’s datapad & code cylinders (adds +1D to Computer programming while hacking port authority systems)
Variety of concealed hold‑out blasters, shock baton, and lock‑burner tools for “business emergencies”
Background: Sold into slavery by a jealous cousin, Tru’eb spent years under the heel of Sludir trafficker Big Quince. There he met human slave‑girl Platt Okeefe; together they stole Quince’s yacht and fled to the Fringe. Platt taught Tru’eb the lanes and the angles; Tru’eb, in turn, discovered an aptitude for moving contraband blasters where revolutionaries needed them most.
Today he runs guns for scattered Alliance cells, ferries refugees out of Imperial hot‑zones, and partners with merc outfits like Dirk Harkness’s Black Curs—all while keeping one step ahead of both Imperial Customs and criminal syndicates who would gladly claim his cargo…or his life.
Personality: Smooth‑voiced, proud, and unfailingly polite until a deal turns sour. Hates slavers with a fiery intensity, and will risk profit—sometimes life—to break their chains.
Objectives
Keep the Luudrian Star flying and free.
Funnel arms to any world that dares stand against tyranny.
One day confront Cousin Ku’amar…and repay the debt.
Quote: “Credits talk, but freedom shouts louder. Now—are we loading these crates, or are you calling the Imps?”
Source: Galaxy of Intrigue (p.116) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:25 pm Post subject: |
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Lieutenant Belinidi Kalendo (as of 13 ABY)
Type: New Repubilc Intelligence Officer
DEXTERITY 4D
Blaster 6D, blaster (hold-out) 7D, brawling parry 6D+1, dodge 5D+2, mele parry 5D, pickpocket 5D
KNOWLEDGE 2D+1
Bureaucracy 5D+1, cultures (Corellia) 6D, intimidation 5D, streetwise 7D+1, survival 9D+1, value 8D
MECHANICAL 2D
Communications 4D+2, repulsorlif operation 3D
PERCEPTION 3D+2
Con 4D+1, forgery 4D+2, hide 5D+2, investigation 5D, persuasion 4D+2, serach 5D, sneak 6D
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D, stamina 6D, swimmning 4D
TECHNICAL 3D
Computer programming/repair 7D, blaster repair6D, demolitions 5D+2, first aid 4D, security 7D
Force Points: 3
Character Points: 15
Move: 10
Equipment: Hold-out blaster (3D), comlink
(as of 18 ABY – “Corellian Crisis” liaison, Lieutenant)
Type: New Republic Intelligence field operative
Blaster 7D, bureaucracy 5D+2, communications 5D, con 5D, investigation 6D, persuasion 5D+1, streetwise 7D+2, value 8D+1, security 7D+1
Force Points: 3
Character Points: 20
Equipment: Concealed sporting blaster (3D+1), NRI “shadow” datapad, encrypted holocomm, multi‑coded ID cylinders, lightweight infiltration pack.
(as of 25 ABY – Captain, Deputy Director of Ops)
Type: Senior NRI mission planner & trouble‑shooter
Bureaucracy 6D+2, business/finance 5D+1, computer programming/repair 7D+2, con 6D, diplomacy 5D, forgery 5D+1, intelligence analysis 6D, leadership 5D, streetwise 8D, survival 9D+2, value 9D, security 7D+2
Force Points: 4
Character Points: 30
Equipment: Director‑grade datapad (slice node & tracer wash), stealth mesh jumpsuit, hold‑out DL‑18, Alpha Blue clearance codes, personal rapid‑launch courier permit.
(as of 29 ABY – Director of Intelligence, Galactic Alliance)
Type: Chief of Galactic Alliance Intelligence
Blaster 7D+1, dodge 6D
Bureaucracy 7D+1, cultures 6D, diplomacy 6D+1, intelligence analysis 7D+1, streetwise 8D+1, survival 9D+2, value 9D+1
Communications 5D+1
Command 6D+1, con 6D+1, investigation 6D+2, leadership 6D, persuasion 5D+2
Computer programming/repair 8D, security 8D
Force Points: 4
Character Points: 35
Equipment: Director‑grade secure datapad (Holonet override, deep‑slice capabilities), full GA Intelligence clearance and field access codes, encrypted Alpha Blue and GA Intel network keys, compact hold‑out blaster (concealed).
(as of 40 ABY – Senior Analyst/former GA Intel Chief)
Type: Strategic intelligence Advisor & Senior Analyst (ret.)
Blaster 7D+1, dodge 6D
Bureaucracy 8D, business/finance 6D, cultures 6D+1, diplomacy 7D, intelligence analysis 8D+1, streetwise 8D+2, survival 9D+2, value 9D+2
Communications 5D+1
Command 6D+2, con 6D+1, investigation 7D, leadership 6D+1, persuasion 6D
Computer programming/repair 8D+1, security 8D+1
Force Points: 4
Character Points: 40
Equipment: Top‑level GA and Jedi Coalition clearance badges (honorary), senior analyst access node with integrated security countermeasures, long‑term safehouse network, compact blaster pistol.
Source: Galaxy of Intrigue (p.117) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:25 pm Post subject: |
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Jan Ors (as of 0 BBY)
Type: Alderaanian intelligence operative, Rebel infiltrator
Age: 27 Height: 1.65 m Weight: 55 kg
Appearance: Athletic brunette with keen grey eyes; right hand is a sleek cybernetic prosthesis disguised beneath synth‑skin.
DEXTERITY 4D
Acrobatics 6D+1, blaster 6D, dodge 6D+1, melee combat 5D+1, melee parry 5D, sleight of hand 5D
KNOWLEDGE 3D
Bureaucracy 4D+1, cultures 3D+2, intelligence analysis 5D, languages 3D+2, law enforcement 4D, streetwise 4D, willpower 4D+2
MECHANICAL 2D+2
Astrogation 4D, communications 3D+1, repulsorlift operation 4D, sensors 4D, space transports 5D+1, starship gunnery 4D+1, starship shields 3D
PERCEPTION 4D
Bargain 5D+1, con 6D+1, con (disguise) 5D, hide 4D+2, investigation 5D+2, persuasion 5D+1, search 5D, sneak 6D
STRENGTH 2D
Brawling 2D+1, climbing/jumping 2D+2, running 2D+1, stamina 3D+1
TECHNICAL 2D+1
Computer programming/repair 3D+2, demolitions 4D+2, first aid 3D+1, forgery 3D+1, security 3D+2, space transports repair 4D
Special Abilities
Cybernetic Right Hand: fully articulated prosthesis with built‑in encrypted commlink; virtually undetectable without detailed scans.
Move: 10
Force Points: 2
Character Points: 15
Equipment: DH‑17 blaster pistol, vibro‑knife, two fragmentation grenades, datapad (slicer & demolition schematics), portable infiltrator kit (security spikes, breaching detonators, disguises), Moldy Crow/Raven’s Claw transponder codes, stealth jumpsuit, concealed rebreather, encrypted holocomm.
(as of 4 ABY – Endor Strike Coordinator)
Type: Rebel SpecOps liaison
DEXTERITY: blaster 7D, dodge 7D, melee parry 5D+2
KNOWLEDGE: intelligence analysis 5D+2
MECHANICAL: space transports 6D, starship gunnery 5D+1
PERCEPTION: command 4D+2, investigation 6D, persuasion 5D+2
TECHNICAL: demolitions 5D+1, security 4D
Force Points: 3
Character Points: 18
Equipment: DH‑17, SoroSuub Renegade flight suit, compact ion charges, Alliance command codes
(as of 10 ABY – Alpha Blue Senior Operative)
Type: New Republic intelligence troubleshooter
DEXTERITY: blaster 7D+1
KNOWLEDGE: bureaucracy 5D+1, cultures 4D, intelligence analysis 6D+1, law enforcement 4D+2
MECHANICAL: sensors 4D+1
PERCEPTION: command 5D+1, con 6D+2, disguise 6D, persuasion 6D
TECHNICAL: computer programming/repair 5D+1, demolitions 6D, security 4D+2
Force Points: 3
Character Points: 22
Equipment: Raven’s Claw transponder set, encrypted Alpha Blue datapad, slicer spike kit, stealth holoshroud
(as of 29 ABY – Yuuzhan Vong War/Alpha Blue Director)
Type: Strategic intelligence chief & covert‑ops planner
DEXTERITY: blaster 7D+2, dodge 7D+1
KNOWLEDGE: intelligence analysis 7D+1, tactics 6D
MECHANICAL: space transports 6D+1
PERCEPTION: command 7D, con 7D, investigation 6D+2, persuasion 6D+1, search 6D
TECHNICAL: computer programming/repair 6D, security 5D
Force Points: 4
Character Points: 30
Equipment: Alpha Blue command implant, portable holonet slicer node, nanite‑masked infiltration suit, hold‑out blaster (custom DH‑17c), classified “Alpha Red” contingency files
Source: Galaxy of Intrigue (p.117) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:26 pm Post subject: |
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Lieutenant Belindi Kalenda (as of 8 ABY)
Type: New Republic Intelligence Agent
DEXTERITY 4D
Blaster 6D, blaster (hold-out) 7D, brawling parry 6D+1, dodge 5D+2, melee combat 5D, melee parry 5D, sleight of hand 5D
KNOWLEDGE 2D+1
Bureaucracy 5D+1, cultures (Corellia) 6D, intimidation 5D, streetwise 7D+1, survival 9D+1, value 8D
MECHANICAL 2D
Communications 4D+2, repulsorlift operation 3D
PERCEPTION 3D+2
Con 4D+1, forgery 4D+2, investigation 5D+2, persuasion 4D+2, search 5D, sneak 6D
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D, stamina 6D, swimming 4D+1
TECHNICAL 3D
Blaster repair 6D, computer programming/repair, demolition 5D+1, first aid 4D, security 7D
Force Points: 3
Character Points: 15
Move: 10
Equipment: Hold-out blaster (3D), comlink
(as of 13 ABY – NRI Liason)
Type: NRI Field Operative
Blaster 5D+2, brawling parry 4D+2, dodge 4D+1, melee combat 4D, sleight of hand 4D
Bureaucracy 4D+1, cultures (Corellia) 5D, intimidation 4D+2, streetwise 5D+1, survival 6D, value 6D
Communications 4D, repulsorlift operation 3D
Con 4D, forgery 4D+1, investigation 5D, persuasion 4D, search 4D+1, sneak 5D+1
Brawling 4D+1, climbing/jumping 3D+2, stamina 4D+2, swimming 3D+2
Blaster repair 4D+1, computer programming/repair 3D, demolition 4D, first aid 3D, security 5D+1
Force Points: 1
Character Points: 8
Equipment: Hold-out blaster (3D), comlink, false ID chip, encrypted datapad
(as of 25 ABY – Deputy Director of Operations, NRI)
Type: Senior NRI Intelligence Officer
Blaster 6D+1, brawling parry 5D+1, dodge 5D, melee combat 5D, sleight of hand 5D
Bureaucracy 6D+1, cultures (Corellia) 6D+1, intimidation 5D+2, streetwise 7D, survival 8D, value 7D+1
Communications 5D+2, repulsorlift operation 3D+1
Con 4D+2, forgery 5D+1, investigation 6D, persuasion 5D+1, search 5D, sneak 6D
Brawling 5D, climbing/jumping 4D, stamina 6D+1, swimming 4D+1
Blaster repair 5D, computer programming/repair 3D+2, demolition 5D, first aid 4D+1, security 6D+2
Force Points: 2
Character Points: 14
Equipment: Light blaster pistol (4D), encrypted wrist comm, security override chip, personnel access codes
(as of 28 ABY – Director of Intelligence)
Type: Director of Galactic Intelligence
Blaster 6D+2, brawling parry 6D, dodge 5D+2, melee combat 5D+1, sleight of hand 5D+2
Bureaucracy 8D, cultures (Corellia) 6D+2, intimidation 6D, streetwise 8D, survival 9D, value 8D
Communications 6D, repulsorlift operation 3D+1
Con 5D, forgery 6D, investigation 7D, persuasion 6D, search 5D+2, sneak 6D+1
Brawling 5D+1, climbing/jumping 4D+1, stamina 7D, swimming 4D+2
Blaster repair 5D+1, computer programming/repair 4D, demolition 5D+1, first aid 4D+2, security 7D+1
Force Points: 2
Character Points: 16
Equipment: High-clearance datapad, coded comlink, access to Intelligence Security Network, NR/NRI command credentials
Source: Galaxy of Intrigue (p.117) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:26 pm Post subject: |
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Captain Jan Strange/Jan Ors (as of 0 BBY)
Type: Imperial Intelligence Operator
DEXTERITY 4D
Blaster 6D, blaster (hold-out) 7D, brawling parry 6D, dodge 5D+2, melee combat 5D, melee parry 5D, sleight of hand 4D+2, thrown weapons 4D+1
KNOWLEDGE 2D+1
Bureaucracy 6D, intimidation (interrogation) 8D+2, streetwise 4D, survival 3D+1, willpower 4D
MECHANICAL 2D
Communications 3D+1, repulsorlift operation 3D
PERCEPTION 3D+2
Con 4D+1, forgery 4D+2, hide 5D, investigation 5D, persuasion 4D+2, search 5D, sneak 5D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D
TECHNICAL 3D
Computer programming/repair 7D, demolition 4D, first aid 3D+2, security 6D
Force Points: 3
Character Points: 15
Move: 10
Equipment: Blaster pistol (4D), hold-out blaster (3D), thermal detonator (10D), comlink, vibro-blade (STR+3D), 6x throwing knives (STR+1D)
(as of 4 ABY – Rebel Alliance infiltrator, Captain)
Type: Double‑agent now funnelling ISB traffic to Alliance Intel
Blaster 7D, blaster (hold‑out) 7D+1, dodge 6D, sleight of hand 5D
Streetwise 5D+1, survival 4D
Con 5D, investigation 6D, sneak 6D+1
Computer programming/repair 7D+1, security 6D+1
Force Points 3
Character Points 20
(as of 10 ABY – New Republic Intelligence field‑team leader)
Type: Special‑Ops mission planner & interrogations expert
Blaster 7D+1, dodge 6D+2, melee parry 5D+1
Bureaucracy 6D+1, streetwise 6D, value (contraband) 4D+2, survival 5D
Communications 4D, repulsorlift operation 3D+1
Command 4D+1, con 6D, interrogation (Intimidation) 9D, persuasion 5D
Computer programming/repair 7D+2, demolitions 4D+2, security 7D
Force Points 4
Character Points 25
(as of 19 ABY – Alpha Blue Senior Operative)
Type: Deputy Director, covert operations (New Republic/GA)
Blaster 7D+2
Bureaucracy 7D, strategy/tactics 5D+2, willpower 5D
Sensors 3D+2
Command 5D, con 6D+1, investigation 7D, leadership 5D, search 6D
Computer programming/repair 8D, security 8D
Force Points 4
Character Points 32
(as of 29 ABY – Director of GA Intelligence)
Type: Galactic Alliance spymaster & strategic analyst
Bureaucracy 7D+2, diplomacy 5D+1, intelligence analysis 6D+2, streetwise 6D+2, survival 6D
Command 6D, persuasion 6D, negotiation 6D
Computer programming/repair 8D+1, security 8D+1
Force Points 4
Character Points 40
Source: Galaxy of Intrigue (p.117) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:27 pm Post subject: |
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Ander Rendrake (as of 0 ABY - Destruction of the Death Star)
Type: Roguiah Imperial Officer
DEXTERITY 3D
Blaster 4D, blaster (blaster pistol) 5D+1, brawling parry 3D+2, dodge 4D+2
KNOWLEDGE 2D+1
Bureaucracy 3D+2, bureaucracy (Vendetta) 5D, business 4D, streetwise 5D+1, value 5D
MECHANICAL 4D
Astrogation 5D+1, capital ship gunnery 5D, communications 7D, sensors 6D+2
PERCEPTION 3D+2
Bargain 5D+2, command 4D, con 6D+1, forgery 6D, gambling 4D+1, hide 4D, persuasion 4D+2, sneak 5D
STRENGTH 2D
Brawling 3D
TECHNICAL 3D
Computer programming/repair 4D, security 5D
Force Points: 2
Character Points: 12
Move: 10
Equipment: Blaster pistol (4D), comlink, full set of pass codes and rank cylinders for the Vendetta
(as of 4 ABY – Rebel deep‑cover asset)
Type: Alliance mole still serving on Imperial flagships
Blaster 5D, blaster (pistol) 6D, dodge 5D
Bureaucracy 4D+2, streetwise 6D, value (arms) 5D+2
Communications 7D+1
Bargain 6D, command 4D+1, con 6D+2, forgery 6D+1, sneak 5D+1
Computer programming/repair 4D+1, security 5D+1
Force Points 3
Character Points 18
(as of 10 ABY – New Republic Intelligence field‑operative)
Type: NRI courier & SIGINT team leader
Blaster 6D, dodge 5D+2
Bureaucracy 5D, business (arms) 5D, streetwise 6D+2, value 6D
Astrogation 6D, capital‑ship gunnery 6D, communications 8D, sensors 7D
Bargain 7D, command 5D, con 7D, forgery 7D, persuasion 5D+2, sneak 6D
Computer programming/repair 5D, security 6D
Force Points 3
Character Points 25
(as of 19 ABY – Alpha Blue liaison & smuggling fixer)
Type: Senior GA Intelligence handler and underworld facilitator
Blaster 6D+1
Bureaucracy 6D, cultures 4D, diplomacy 4D+2, streetwise 7D, value 7D
Communications 8D+1, sensors 7D+1
Bargain 7D+2, command 6D, con 7D+1, investigation 5D+1, persuasion 6D, search 5D+1
Computer programming/repair 5D+1, security 7D
Force Points 3
Character Points 32
Source: Galaxy of Intrigue (p.117) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:27 pm Post subject: |
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Rivoche Tarkin (as of 0 ABY)
Type: Imperial‑court debutante/deep‑cover Alliance operative
Species: Human
Age: 20 Height: 1.68 m Weight: 55 kg
Appearance: Finely dressed Core‑World aristocrat; dark hair, confident poise, and a sapphire brooch that never leaves her collar.
DEXTERITY 3D+1
Blaster 4D+1, blaster (hold‑out) 5D, dodge 4D, running 3D+2, sleight of hand 4D
KNOWLEDGE 4D
Bureaucracy 5D+1, bureaucracy (Imperial Court) 6D, cultures 5D+1, intelligence analysis 4D+2, languages 5D, streetwise 6D+1, value 4D+1, willpower 4D+2
MECHANICAL 1D+2
Communications 2D+2, repulsorlift operation 2D, sensors 2D
PERCEPTION 4D+1
Bargain 5D+2, command 5D+1, con 6D+2, con (Disguise) 7D+2, forgery 6D+1, hide 4D+2, investigation 5D+2, persuasion 6D+1, search 5D, sneak 5D
STRENGTH 1D+2
Brawling 2D, stamina 2D+1, swimming 2D
TECHNICAL 3D
Computer programming/repair 3D+2, security 4D+1
Story Factors:
Tarkin Lineage: +1D to Bureaucracy or Persuasion when she invokes her family name with Imperial loyalists; –1D on similar rolls with Rebels aware of the connection.
Double‑Life Stress: If her cover endangers comrades, she must succeed at a Very Difficult Willpower roll or suffer –1 pip to Con for the rest of that mission.
Move: 10
Force Sensitive? No
Force Points: 4
Dark Side Points: 0
Character Points: 8
Equipment: Hold‑out blaster (4D stun), sapphire brooch with toxin sensor & concealed holocam, encrypted datapad for Rebel dead‑drops, extensive high‑court wardrobe.
Background: Raised in the shadow of Grand Moff Tarkin after her father’s death, Rivoche embraced courtly life—only to recoil from its cruelties. A whispered tip to Biggs Darklighter saved Duros insurgents and bound her to Alliance Intelligence. Now she mines Imperial galas for secrets, ever balancing loyalty to family with hatred for the New Order.
Personality: Polished and razor‑witted in public; privately empathetic toward the Empire’s victims. She thrills at intrigue but lives with the fear that each smile could be her last.
Objectives:
Feed vital intel to the Rebellion without exposing herself or her contacts.
Shield innocent relatives from Imperial—or Rebel—reprisal.
One day reveal the full rot of Imperial high society to the galaxy.
A Quote: “Secrets are like gems, darling—priceless when properly cut and set.”
(as of 4 ABY – Alliance Extraction & Liaison)
Type: Alliance intelligence liaison
Blaster 4D+2, Blaster (hold‑out) 5D+1, Dodge 4D, Bureaucracy 5D+2, Streetwise 6D+2, Con 6D+2, Con (Disguise) 7D+2, Investigation 5D+2, Persuasion 6D+2, Computer Programming/Repair 4D+1, Security 4D+2
Dark Side Points: 0
Character Points: 14
Equipment: Hold‑out blaster, sapphire brooch recorder, encrypted datapad
(as of 10 ABY – New Republic Front‑Line Correspondent)
Type: New Republic war correspondent
Blaster 5D, Blaster (hold‑out) 5D+2, Dodge 4D+2, Bureaucracy 6D, Cultures 5D+2, Languages 6D, Streetwise 7D, Willpower 5D+1, Bargain 6D, Con 7D, Con (Disguise) 8D, Diplomacy 5D, Investigation 6D, Persuasion 7D, Computer Programming/Repair 4D+2, Security 5D
Dark Side Points: 0
Character Points: 22
Equipment: Compact holo‑cam rig, field datapad slicer, enhanced brooch sensor, hold‑out blaster
(as of 19 ABY – Galactic Alliance Information Chief)
Type: Senior Galactic Alliance information officer
Blaster 5D+1, Blaster (hold‑out) 6D, Dodge 5D, Bureaucracy 6D+2, Bureaucracy (Imperial Court) 7D, Cultures 6D, Intelligence Analysis 6D, Languages 6D+1, Streetwise 7D+1, Willpower 6D, Bargain 6D+1, Command 6D, Con 7D+1, Con (Disguise) 8D+1, Diplomacy 6D, Forgery 7D, Investigation 6D+1, Leadership 5D, Persuasion 7D+2, Computer Programming/Repair 5D+1, Security 5D+2
Dark Side Points: 0
Character Points: 30
Equipment: Diplomatic datapad (secure Holonet link), upgraded brooch recorder, discreet sporting blaster
Source: Galaxy of Intrigue (p.117) _________________ Don Diestler
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:28 pm Post subject: |
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Domina Tagge (as of 3 ABY)
Type: Baroness of Tagge Corporation/corporate tactician
Age: 32 Height: 1.70 m Weight: 55 kg
Appearance: Core‑World elegance in a crimson shield‑gown; carries a slim protoblade cane and a sapphire brooch that doubles as a biometric key.
DEXTERITY 3D+1
Dodge 4D+2, melee combat (protoblade) 5D+2, melee parry 5D, sleight of hand 4D
KNOWLEDGE 4D
Business 6D+1, bureaucracy 5D+1, bureaucracy (Imperial Court) 6D, cultures 5D, intelligence analysis 5D+1, languages 5D, streetwise 6D+1, value 4D+1, willpower 5D
MECHANICAL 2D+1
Communications 3D
PERCEPTION 4D
Bargain 5D+1, command 5D+2, con 6D+2, con (disguise) 6D+2, forgery 5D, investigation 5D+2, persuasion 6D, search 4D+2
STRENGTH 2D
Brawling 2D+1, stamina 2D+2
TECHNICAL 2D+1
Computer programming/repair 3D+1, security 4D+1
Story Factors:
Tarkin‑Tagge Lineage: +1D to bureaucracy or persuasion with Imperial loyalists; –1D with Rebels who recognize the name.
Move: 10
Force Points: 3
Dark Side Points: 1
Character Points: 15
Equipment: Tagge protoblade (STR + 2D powered; STR + 1D unpowered), micro‑shield gown (+1D vs blaster damage), sapphire brooch toxin sensor & holocam, encrypted corporate datapad, flagship Acquisitor
Background: Exiled to the Order of the Sacred Circle at seven, Domina returned determined to master House Tagge’s “game.” She lured Luke Skywalker for Darth Vader, tripled TaggeCo profits, and executed her brother Silas after crushing his 3 ABY coup. She even pressed Doctor Chelli Aphra into service—proof that, for Domina, every rival is merely an undeveloped asset.
Personality: Elegant, razor‑witted, and ruthlessly pragmatic. She rewards competence, converts enemies into tools, and believes failure—not treachery—is the only unforgivable sin.
Objectives:
Keep TaggeCo dominant as the Empire crumbles.
Exact patient revenge on Vader and Skywalker.
Secure breakthrough tech—Path engines, controllable bioweapons—to keep TaggeCo indispensable.
A Quote: “Profit is merely the scoreboard; influence is how the game is truly won.”
(as of 4 ABY – Baroness & TaggeCo CEO)
Type: Corporate power broker/protoblade duelist
Blaster 3D+1, business 5D+1, bureaucracy 5D+1, command 4D+2, con 6D+1, con (disguise) 7D, cultures 4D+2, dodge 4D+1, intelligence analysis 5D, melee combat (protoblade) 5D+1, melee parry 4D+2, persuasion 6D, streetwise 6D, willpower 5D
Dark Side Points: 0 Character Points: 15
Equipment: Tagge protoblade, shield‑lined evening gown, Acquisitor flagship access codes, sapphire brooch recorder
(as of 19 ABY – TaggeCo Chairwoman & New Republic back‑channel)
Type: Corporate grandmaster
Blaster 3D+2, business 6D+1, bureaucracy 6D+2, command 6D, con 7D, con (disguise) 8D, cultures 5D+1, diplomacy 6D, dodge 5D, intelligence analysis 6D, languages 6D, melee combat (protoblade) 5D+2, persuasion 7D, security 4D+1, streetwise 7D, willpower 6D
Dark Side Points: 1 Character Points: 28
Equipment: Upgraded protoblade cane, diplomatic shield gown, GA holonet cipher pad, executive bounty ledger access keys
Source: Galaxy of Intrigue (p.120-121) _________________ Don Diestler
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:28 pm Post subject: |
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Silas Tagge (as of 0 BBY)
Type: Chief weapons architect of Tagge Corporation
Age 34 Height 1.78 m Weight 68 kg
Appearance: Gaunt and pale in sterile synth‑fiber lab garb; nutrient‑paste tubes on his belt and a datapad bristling with schematics.
DEXTERITY 3D+1
Blaster 3D+2, dodge 4D, melee combat (protoblade) 5D+1, melee parry 4D+1, running 3D+2, sleight of hand 4D
KNOWLEDGE 4D
Business 5D, bureaucracy 5D+1, bureaucracy (Imperial Court) 5D, cultures 4D+2, intelligence analysis 6D, languages 4D+2, scholar (physics) 6D, streetwise 4D+2, willpower 5D
MECHANICAL 2D+2
Capital‑ship gunnery 3D, communications 3D+1, repulsorlift operation 3D, sensors 3D, space transports 3D+1
PERCEPTION 3D+1
Bargain 4D, command 4D+1, forgery 3D+2, investigation 4D
STRENGTH 2D
Brawling 2D+1, stamina 3D
TECHNICAL 3D+2
Computer programming/repair 4D, demolitions 4D+1, engineer (weapon systems) 4D+2, first aid 4D, security 4D+2
Story Factors:
House Tagge Prestige: +1D to Business or Bureaucracy with Imperial procurement; –1D with committed Rebels
Move 10
Force Points 1
Dark Side Points 2
Character Points 10
Equipment: Omega Frost conductor gauntlet (biometrically locked); encrypted datapad of classified prototypes; sterile lab attire; master codes to TaggeCo black‑labs on Tepasi, Gorse, and Feriae Junction
Background: A prodigy who shunned luxury for physics, Silas built TaggeCo’s clandestine weapons arm—fielding Achtnak Turbine Station and Omega Frost for Imperial contracts. Envious of Orman and Domina, he financed a 3 ABY boardroom coup via Crimson Dawn—only to be executed by Domina aboard the flagship Acquisitor.
Personality: Clinical, amoral, and data‑driven; inspires cult‑like loyalty among scientists yet panics when real‑world chaos defies his equations.
Objectives:
Perfect the Omega Frost equations locked in TaggeCo vaults
Prove his genius eclipses Domina’s corporate rule
Secure limitless test subjects—ethical qualms aside
A Quote: Morality is a variable easily reduced to zero in the proper formula.”
(as of 1 ABY – Omega Frost project lead/Imperial detainee)
Type: Fanatical weapons innovator
Blaster 4D+1, dodge 3D+2, melee combat 4D+1
Intelligence analysis 5D+1, scholar (physics) 6D+1, bureaucracy 5D+1
Computer programming/repair 5D, demolitions 4D+1, security 4D+2
Force Points 1
Dark Side Points 2
Character Points 12
Equipment: Omega Frost conductor gauntlet (biometric lock); nutrient‑paste tubes; Imperial life‑support implant
(as of 3 ABY – Boardroom‑coup mastermind)
Type: Desperate corporate usurper
Blaster 4D+2, dodge 4D+1, melee combat 5D
Bureaucracy 5D+2, business 5D+1, scholar (physics) 6D+2, streetwise 4D+2
Bargain 4D+1, command 4D+2
Computer programming/repair 5D+1, demolitions 4D+2, engineer (weapon systems) 6D+1, security 5D
Force Points 1
Dark Side Points 2
Character Points 18
Equipment: Prototype Tagge protoblade; Crimson Dawn escrow tokens; master coup dossiers; encrypted boardroom access codes
Source: Galaxy of Intrigue (p.121) _________________ Don Diestler
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:29 pm Post subject: |
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Tarzen Tagge (as of 200 BBY)
Type: Crime Lord and Corporate Founder (Tepasi Industrialist)
Age: 38 Height: 1.83 m Weight: 96 kg
Appearance: A thick-shouldered, severe-looking Human with a permanent scowl and a constructor’s physique. Wears stained industrial attire with an armored vest beneath, and his speech is as blunt as his tactics.
DEXTERITY 3D+1
Blaster 5D, brawling parry 4D+2, dodge 4D+1, melee combat 5D+1, melee parry 5D
KNOWLEDGE 3D
Bureaucracy 6D, intimidation 6D+2, law enforcement 4D+2, streetwise 6D, willpower 5D
MECHANICAL 2D+1
Ground vehicle operation 4D, repulsorlift operation 3D+2
PERCEPTION 3D
Bargain 5D+1, command 6D, con 4D+2, persuasion 5D+2
STRENGTH 4D
Brawling 6D+1, climbing/jumping 5D+1, stamina 6D
TECHNICAL 2D+2
Demolitions 4D+2, security 4D+1, streetwise (smuggling logistics) 5D
Story Factors:
Corporate Warlord: Though officially a legitimate businessman, Tarzen operates like a warlord, coercing governments and rivals alike.
Criminal Roots: His family’s history of underworld activity grants him under-the-table connections across the Republic.
Tepasi Patriot: Deep loyalty to his homeworld drives both his charity and his ruthlessness—he sees no contradiction between the two.
Emerging Noble: His wealth and “heroism” earned him land and title from the Tepasi government—though his tactics were anything but noble.
Move: 10
Force Sensitive? No
Force Points: 2
Character Points: 10
Equipment: Hold-out blaster (3D+2), armored vest (+1D physical, +2 energy), datapad, builder’s commlink, forged construction licenses, encrypted smuggling ledgers, ornate signet ring denoting Tepasi barony
Background: Tarzen Tagge was born into a bloodline of smugglers and thugs on the planet Tepasi, but unlike his predecessors, he chose to anchor his criminal enterprise within a mask of legitimacy. When a series of devastating groundquakes ravaged part of Tepasi in 200 BBY, the Republic’s bureaucracy hesitated. Tarzen did not. He deployed his personal freighter fleet, brought aid, and rebuilt infrastructure, winning the loyalty of the people and the envy of politicians. He founded TaggeCo, originally a construction company—but beneath the surface, it was a smuggling front and a staging ground for power.
As TaggeCo grew, Tarzen crushed his political enemies, strong-armed rivals, and expanded into deep-space development. With help from his cunning brother Halven, he secured mineral-rich territories and brought about an industrial boom. The government of Tepasi eventually rewarded him with a hereditary barony, formalizing his power. Though he is hailed as a Tepasi hero, many in the Republic whisper the truth: Tagge is a thug in noble clothing.
Personality: Tarzen is a brutal pragmatist. He does what needs to be done—no matter how bloody, manipulative, or public. He masks his cunning beneath working-class speech and the trappings of a "humble builder," but his ambition is relentless. He despises corrupt politicians, not because they’re corrupt, but because they’re inefficient.
Though ruthless with enemies, he is deeply loyal to Tepasi and genuinely believes he’s improving the world—even if that means stepping on a few thousand necks.
Goals
Solidify TaggeCo as a galactic power, beyond the oversight of Republic regulators
Maintain control over Tepasi through fear, favor, and force
Crush rival factions in both politics and the underworld
Build a legacy for his family name that eclipses its criminal origins
A Quote:
“I didn’t save Tepasi for glory—I did it because no one else would. Now they call me a baron. Fine. Let ‘em bow, so long as they stay out of my way.”
(as of 215 BBY – Young Smuggler and Street Boss)
Type: Smuggler Captain and Enforcer
Blaster 5D, brawling 5D+2, dodge 5D
Bureaucracy 4D, business 3D+2, streetwise 5D+2
Command 4D+2, con 4D+1, intimidation 5D, persuasion 4D+2, search 4D
Security 4D, repulsorlift operation 4D+1
Force Points: 1
Character Points: 8
Equipment: Heavy blaster pistol, smuggler manifest codes, encrypted comlink, body armor vest (+1D physical), gang tattoo
(as of 200 BBY – Tepasi Rescuer and TaggeCo Founder)
Type: Industrial Opportunist and Populist Hero
Blaster 5D, brawling 6D, melee combat 5D+2
Bureaucracy 5D, business 5D+1, law enforcement 4D+1, streetwise 6D
Command 5D+2, con 5D, intimidation 6D+1, persuasion 5D+1
First aid 3D+2, security 5D+1
Force Points: 2
Character Points: 12
Equipment: Corporate override credentials, tactical datapad, “reconstruction fleet” manifests, custom-built hand blaster, TaggeCo badge of office
(as of 185 BBY – Industrial Syndicate Powerbroker)
Type: Crime Lord and Construction Magnate
Blaster 5D+1, brawling 6D+2, dodge 5D+2, melee combat 6D
Bureaucracy 6D+1, business 6D+2, forgery 4D+2, streetwise 7D
Command 6D+2, con 5D+2, intimidation 7D, persuasion 6D, tactics (urban) 5D
Computer programming/repair 4D+1, demolition 4D, security 6D
Force Points: 3
Character Points: 15
Equipment: High-end concealed slugthrower (5D), encrypted datapad with corporate blackmail files, executive armorcoat (+2D physical), TaggeCo seal ring
(as of 170 BBY – Baron Tagge, Untouchable)
Type: Corporate Noble and Shadow Tyrant
Blaster 6D, brawling 7D, dodge 6D, melee combat 6D+2
Bureaucracy 7D, business 7D+2, forgery 5D, law enforcement 5D, streetwise 8D
Command 7D+1, con 6D+2, intimidation 8D, persuasion 7D, tactics (corporate warfare) 6D
Computer programming/repair 5D, demolition 5D, security 7D
Force Points: 4
Character Points: 18
Equipment: Custom armored regalia (+2D+1 physical, +1D energy), cortical uplink datapad, ornate vibroblade (STR+2D), Baronial signet (coded access to high-clearance locations)
Source: Galaxy of Intrigue (p.121) _________________ Don Diestler
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:29 pm Post subject: |
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Captain Octavin Grant
Type: Imperial Navy Captain (Tapani Noble)
Age: 36 Height: 1.83 m. Weight: 82 kg.
Appearance: Standing at a poised 1.83 meters, his posture ramrod‑straight even at rest. His skin is fair, with a subtle warm undertone hinting at his Tapani heritage, and his sharply angled cheekbones and monolid‑style eyes give him a vaguely Eastern visage—eyes of steely gray that seem always to appraise the world with cold calculation. His jet‑black hair is cropped close at the sides, slightly longer on top so that each morning he can sweep it back with a measured flick. A narrow, aristocratic nose and a thin mouth—often set in a firm line—lend him an air of unapproachable authority. When he smiles, it’s a fleeting curve, more a courtesy than genuine warmth. In the matte black and silver of his Imperial captain’s uniform, every crease immaculate with Tapani signet ring, Grant’s appearance is as precise and disciplined as the fleet maneuvers he commands.
DEXTERITY 2D+1
blaster pistol (SE‑14) 3D+2, dodge 4D, melee parry 3D+2
KNOWLEDGE 4D
Bureaucracy 5D, cultures 5D, planetary systems 4D+1, tactics 6D,
tactics (boarding actions) 6D+1, tactics (blockade operations) 6D+2, tactics (fleet maneuvers) 7D+1
MECHANICAL 3D+1
Astrogation 4D+2, capital ship gunnery 5D+1, capital ship shields 4D, sensors 4D+1
PERCEPTION 3D+2
Command 5D+1, intimidation 4D, persuasion 4D+1, search 4D+2
STRENGTH 2D
Brawling parry 3D, climbing/jumping 2D+1, lifting 3D
TECHNICAL 2D+2
Communications 4D+1, repulsorlift operation 3D+2, security 3D+1
Special Abilities:
Tapani Noble: +1D to Knowledge rolls when dealing with Tapani culture or officials.
Humanocentrism: +1D to command or intimidate Humans; –1D to interact with non‑Humans.
Story Factors:
Driven by noble bloodlines; contemptuous of “commoners” and aliens; rising star in early Imperial Navy.
Move: 10
Force Points: 3
Character Points: 12
Equipment: Imperial officer’s uniform; officer’s hold‑out blaster (3D+2); comlink; Imperial code cylinder; Tapani signet ring.
Background: Born the eldest son of Lord Mecetti on Tapani, Octavian Grant was raised amid the rigid codes of nobility—tutored in courtly etiquette, martial tactics, and the belief in human superiority. He entered the Republic Navy at eighteen, distinguishing himself as a squadron leader in the final years of the Clone Wars. Disillusioned by the Republic’s politics yet energized by military command, he transitioned seamlessly into Imperial service. In 19 BBY, as Captain of the Oriflamme, Grant led the Hook Nebula operation: while hunting Customs Vizier Marath Vooro, he diverted shields to protect fleeing civilian transports under Separatist fire, an unorthodox act of compassion that earned him a Force Point. His meteoric rise was fueled by that blend of ruthless efficiency and rare self‑sacrifice.
Personality: Grant projects icy confidence and noble hauteur. He demands unwavering discipline from his officers and brooks no dissent, yet quietly rewards competence—viewing loyalty as the highest virtue. His contempt for droids and aliens is matched only by his impatience for political intrigue, though he masters bureaucracy when it serves his ends. Beneath the regal posture lies a man driven by duty to his lineage and a personal code of honor: win decisive victories, protect his command, and leave no civilian in needless peril.
Objectives:
Annihilate remaining Separatist holdouts and secure his promotion to flag rank before rivals can maneuver against him.
Forge a reputation as the Empire’s most capable strategist, ensuring his name is spoken with both fear and respect across the Core Worlds.
Attain the rank of Grand Admiral and reshape Imperial policy to favor Tapani nobility—cementing his legacy as both conqueror and protector.
A Quote: “Victory favors those born to lead.”
(as of 16 BBY – Senior Captain, Sector Campaigns)
Type: Imperial Navy Captain (Tapani Noble)
Tactics (boarding actions) 6D+1, tactics (fleet maneuvers) 8D
Astrogation 5D
Force Points: 3
Character Points: 12
Equipment: Imperial officer’s uniform, SE‑14r blaster pistol (4D), comlink, Imperial code cylinder, Tapani signet ring.
Personality
Still in the throes of ambition, Grant combines single‑minded ruthlessness with flashes of genuine concern for his crews. He’s confident but not yet hardened—quick to praise competence, equally swift to punish mistakes. His contempt for politics is offset by a restless drive to prove that battlefield success alone can earn him promotion.
Goals: Crush the last Separatist holdouts in the Outer Rim and secure another decisive victory, leverage that victory to win a flag‑rank appointment and greater autonomy over his fleet, demonstrate that an officer of merit (not birth or patronage) can reshape Imperial strategy.
(as of 2 BBY – Newly Appointed Grand Admiral)
Type: Grand Admiral (Tapani Noble)
Bureaucracy 8D+1, streetwise 4D+1
Command 7D+1
Tactics (blockade operations) 11D+1, tactics (fleet maneuvers) 12D+1
Force Points: 3
Character Points: 14
Equipment: Grand Admiral uniform (gold epaulets), SE‑14r blaster pistol (4D), Imperial code cylinder, Tapani signet ring.
Personality: Elevated to the “Circle of Twelve,” Grant’s pride has curdled into aristocratic hauteur. He treats subordinates as tools and rivals as inferiors—yet he secretly envies those Grand Admirals with strong political alliances. He still shuns court intrigue, preferring to let his battle plans speak for him.
Goals: Outperform his peers in fleet engagements to claim credit as the Empire’s foremost strategist, use battlefield success to carve out a personal power bloc within the Imperial High Command, reshape Imperial doctrine in favor of merit‑based promotion, sidelining political moffs.
(as of 4 ABY – Pentastar Alignment Warlord)
Type: Imperial Warlord (Tapani Noble)
Bargain 3D+2, persuasion 5D+1
Tactics (blockade operations) 7D
Force Points: 3
Character Points: 18
Equipment: Battle‑worn Imperial uniform, SE‑14r blaster pistol (4D), encrypted datapad, Tapani signet ring
Personality
Survival amid post‑Endor chaos has made Grant cautious and calculating. His swagger is tempered by wariness—he trusts only those who have earned his loyalty in combat. Though still proud, he now appreciates the value of alliances, even uneasy ones, and will broker them when it serves his men.
Goals: Secure reliable safe havens within the Alignment for his fleet and troops, forge alliances with key Pentastar houses to protect his command from both Republic hunters and rival warlords, build a power base robust enough to negotiate favorable terms with the New Republic—or seize control of a restored Imperial rump state.
(as of 10 ABY – New Republic Asset)
Type: New Republic Asset (Former Grand Admiral)
Bargain 3D+2, con 4D, investigation (intelligence analysis) 4D, persuasion 5D+1
Bureaucracy 6D, security 4D
Force Points: 3
Character Points: 20
Equipment: Plain‑clothes civilian attire, encrypted datapad with Imperial files, SE‑14r blaster pistol (4D), New Republic code cylinder, Tapani signet ring
Personality Exile under Republic supervision has softened Grant’s edges into pragmatic cooperation. He maintains an air of polite detachment, masking the strategic mind beneath. He still values strength and discipline but now tempers ruthlessness with a measure of self‑preservation and courtesy.
Goals: Demonstrate his value by guiding Republic forces to key victories against surviving Imperial factions, secure full immunity and unrestricted freedom of movement for himself and any retainers, position himself as an indispensable military consultant—ready to influence the next galactic order, whether Republic‑led or Imperial revival.
Source: Galaxy of Intrigue (p.122) _________________ Don Diestler
Host, Shooting Womp Rats
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:29 pm Post subject: |
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Nyriaan
Region: Mid Rim
Sector: Trans-Vulta sector
System: Luire system
Trade Route(s): Minor corporate-run hyperlanes; disputed routes linked to Tapani sector and CSA interests
Strategic Importance: Rich in madilon, unique planetary atmospheric interference with the Force, historical conflict site during Clone Wars and Yuuzhan Vong War
Sun(s): Luire
Orbital Position: 5
Moon(s): 2
Length of Day: 22.5 standard hours
Length of Year: 226 standard days
Starport(s): Imperial-class facility at Locus, CSA-controlled platforms, surface-mounted laser transport array zones
Type: Terrestrial
Temperature: Hot (mean 40°C)
Atmosphere: Type I (breathable, high particulate density)
Hydrosphere: Scattered lakes and bogs (notable: Lake Viron, Yellow Sea)
Gravity: Standard
Primary Terrain: Plains, rocky valleys, bogs, fungal forests
Points of Interest: Locus (Capital), Prosperity Mine, Final Rest (crash site of the Dying Sun), Deluge Control & Device, Temperance Arena, Mining Guild Sector, Hyperspace Navigator’s Guild Sector, Neutral Zone, Corporate City, New Lowick (Pa’lowick settlement), Silence, Tor’Oront, Vineyard, Arumed, Tonnage
Native Flora: Chlovi (giant fungi), Meadlin's trees (tallest fungi), Mire nettle (narcotic source), Falsin’s rot (deadly mold), Tempest’s blessing (symbiotic fungus)
Native Fauna: Lluma (herbivorous herders), Pherin (amphibious omnivores), Chlovi cat (apex predator)
Native Species: Nyriaanan (descended from human crash survivors)
Immigrated Species: Humans (Corellians, Tapani sector nobles), Elomin, Pa’lowick, Yuuzhan Vong refugees
Languages: Galactic Basic, Nyriaanan (mix of Basic and High Galactic)
Government: Nyriaan Concord
Tech Level: Spacefaring (high)
Planet Function: Mining, political buffer zone, research and smuggling hub
Major Cities: Locus, New Lowick, Prosperity, Temperance, Arumed
Major Exports: Madilon, Nyriaan spice, radioactive ores
Major Imports: Foodstuffs, equipment, luxury goods
Special Conditions
Force Interference: Force powers cannot be used in the upper atmosphere due to anomalous interference. Surface use is unaffected.
Landing Difficulty: Due to atmospheric conditions, landings must use laser transport arrays. Unauthorized atmospheric re-entry is nearly impossible.
Storm Threat: Weather systems are volatile and long-lasting, monitored by the Tempest Observation Bureau.
Historical Conflict Zone: Repeatedly contested by Republic, Separatists, Empire, and Yuuzhan Vong.
Orbital Bodies
Name Type Moons
1. Caillte Terrestrial (mining, CSA research outpost) 1
2. Vorta Minor Molten Rock Planet 0
3. Luire Prime Gas Giant (refueling point) 14
4. Arkon Belt Asteroid Belt (contains mining colonies, pirate activity)
5. Nyriaan Terrestrial (main planet) 2
6. Glavros Ice Giant (mining interest) 6
7. Vask Frozen Dwarf Planet 0
8. Irridian Drift Comet Cluster —
Notes:
Caillte is a contested world with an old CSA survey station. Often considered the “sister” planet to Nyriaan.
Luire Prime's moons are used by smugglers and guild-sponsored fueling stations.
Arkon Belt may contain wreckage from the Clone Wars and remains of surveyor ships.
Glavros was once surveyed by the Republic for long-term colonization but deemed too unstable.
The Irridian Drift periodically rains meteors toward the inner system, especially affecting Nyriaan's atmosphere and climate.
Capsule: Nyriaan is a harsh but valuable Mid Rim world locked in a long history of conflict and exploitation. Its dense, storm-laden atmosphere makes communication and landing treacherous, requiring specialized infrastructure. Rich in madilon and fungal biodiversity, it has attracted prospectors, corporations, and conquerors for millennia. It is home to the native Nyriaanan people and remains politically fractured between corporate, native, and insurgent factions. Its Force-disruptive atmosphere and ruined Sith relics give the world a shadowy mystique—one not lost on the Yuuzhan Vong and the Sith alike.
Source: Galaxy of Intrigue (p.125-153) _________________ Don Diestler
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:30 pm Post subject: |
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Lluma
The Iluma are a large, long-limbed species that roams the surface of Nyriaan in herds. They are herbivorous, grazing on a wide variety of fungi as they roam. Lluma herds typically consist of at least twenty individuals, although as many as two hundred roam Nyriaan's equatorial regions in larger herds. The creatures are considered a delicious staple of the local menu, and some of the smaller herds have been hunted to death by colonists and settlers.
Lluma are hermaphroditic and are able to assume one of three genders depending on the composition of the herd and the season. A single bull usually protects the herd, although large herds can have several. Fertile females, also known as cows, make up about twenty percent of any given herd. They mate continual ly with the bull, storing fertilized eggs in large pouches until the young hatch. The remaining eighty percent of the herd maintain a neutral gender, neither male nor female. The purpose of these neuters is not completely clear, but they seem to perform a protective role by surrounding fertile males and females as the herd travels.
Biologists study Iluma because the species seems to have an innate reliance on the violent tempests that wrack the planetary surface. Lluma herds follow in the paths of prior tempests, sometimes changing direction when their route intersects the path of another tempest. Scientists hope that research into this behavior yields clues that might help to predict future tempests.
This large amphibian is covered in aslimy gray-brown hide. Two lines ofgreen bioluminescent spots, which start just behind its bulbous eyes, pulse along either side of its prominent backbone. It pos?esses a long, curving neck, four long knobby legs that end in four-toed feet, and a short, stubby tail.
Lluma
Type: Large herd-dwelling amphibian grazer
Planet of Origin: Nyriaan
DEXTERITY 1D+2
PERCEPTION 3D
Search 4D+2
STRENGTH 6D
Special Abilities:
Trample Attack: Lluma can trample creatures smaller than themselves, inflicting STR+2 damage.
Powerful Charge: When charging, a Lluma inflicts STR damage on impact.
Darkvision: Lluma can see in total darkness up to 20 meters as if it were dim light.
Tempest Tracking: Lluma herds instinctively follow the paths of past Nyriaanan storms. Gain +2D to survival checks when predicting weather patterns on Nyriaan.
Bioluminescence: The green bioluminescent lines along their bodies glow faintly, providing dim illumination in a 3-meter radius.
Herd Cohesion: When within 5 meters of three or more Lluma, gain +1D to Willpower and Perception checks.
Move: 16
Size: 4.5 meters tall at the shoulder, 9 meters long
Tactics: Lluma prefer to flee rather than fight, although Lluma bulls protect their herds violently if provoked. Cows can also become violent when their young are endangered. In either case, Lluma of any gender charge and trample enemies, crushing them until they exhibit no sign of life.
Editor's Note: Though the original stats appear in D6 Conversion Galaxy of Intrigue there are a number of significant changes.
Source: Galaxy of Intrigue (p.140) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2932 Location: Online
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Posted: Thu Jul 31, 2025 10:30 pm Post subject: |
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Pherin
Omnivores of Medium size. They are as close to being genuinely sentient as any other species native to Nyriaan. A pherin is froglike, with four spindly limbs, knobby joints, bulbous eyes, and a wide, tooth-lined mouth. Two or more pherin families might travel alongside a herd of Lluma, competingand occasionally feuding-with other groups of pherin for resources and food.
Pherins have been known to use rudimentary tools, including improvised melee weapons and thrown stones. They are curious to a fault, and many meet violent ends after wandering into a prospecting town or other settlement. Like the Lluma they follow, pherins can assume one of three genders,seemingly at will. Family units consist of equal numbers of males and females, with neuters making up between ten and twenty percent of the population.
The creature is Human-sized, but its farm is distinctly alien. Lang, spindly limbs with large, knobby joints protrude from its body at seemingly rondom angles. Its wide head is squat with two bulbous eyes that look about independently. A series of blue-green spots produce a dim glow along the creature's abdomen.
Pherin
Type: Medium proto-sentient amphibious omnivore
DEXTERITY 3D
PERCEPTION 2D
Search 3D+1
STRENGTH 2D+2
Brawling 4D+1, climbing/jumping 6D
Special Abilities:
Darkvision: Pherins can see in complete darkness up to 20 meters.
Pack Tactics: Gains +1D to brawling and dodge when within 5 meters of two or more Pherin.
Tool Use: Pherins can wield basic improvised tools and weapons. Treat rocks as thrown weapons (STR+1 damage) and clubs as melee weapons (STR+2, max 5D).
Bioluminescence: Blue-green abdominal spots provide dim light in a 1-meter radius.
Move: 10
Size: 1.1 meters tall
Tactics: Pherins attack en masse, disabling targets that seem dangerous or especially intimidating before moving on to less-capable prey. Although they are peaceful and rarely.attack unless provoked, they are nonetheless capable of spontaneous violence if given the opportunity. Male pherins are more likely to attack than females, with neuters being especially aggressive if their family unit is threatened.
Editor's Note: Though the original stats appear in D6 Conversion Galaxy of Intrigue there are a number of significant changes.
Source: Galaxy of Intrigue (p.140-141) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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