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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:16 pm Post subject: |
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Jedi Master Jayshon Korden
Type: Reluctant Warrior & Jedi Peacemaker
Age: 46 Height: 1.85 m Weight: 80 kg
Appearance: Broad‑shouldered in travel‑worn robes; graying hair tied back; calm gray eyes that mirror both empathy and hard‑won resolve.
DEXTERITY 3D
Acrobatics 4D+1, dodge 4D+2, Lightsaber 5D, melee combat 4D, melee parry 4D
KNOWLEDGE 2D+2
Bureaucracy 4D+2, languages 3D+1, planetary systems 3D, streetwise 4D, tactics 4D+1, value 3D
MECHANICAL 2D
Communications 2D+1, sensors 3D+1, starfighter piloting 3D
PERCEPTION 3D
Bargain 4D, command 4D+1, con 5D, investigation 4D+1, persuasion 5D+1, search 4D+1
STRENGTH 2D+1
Brawling 3D, climbing/jumping 2D+2, stamina 3D+1
TECHNICAL 2D
First aid 3D, lightsaber repair 3D+1, security 2D+2
Special Abilities:
Force‑Attuned: +1D to any Control or Sense roll when calming or persuading sentient beings.
Force Skills: Control 6D, Sense 5D+1, Alter 5D
Force Powers:
Control: Absorb/dissipate energy, Accelerate healing, Concentration, Control pain, Detoxify poison, Enhance attribute, Hibernation trance, Remain conscious, Remove fatigue, Resist stun
Sense: Danger sense, Direction sense, Life detection, Life sense, Magnify senses, Receptive telepathy, Sense force, Translation
Alter: Force push, Injure/kill, Kinetic combat, Telekinesis
Control & Sense: Farseeing, Lightsaber combat
Control & Alter: Accelerate another’s healing, Force jump
Sense & Alter: Lesser force shield
Story Factors
War‑Worn Peacemaker: Fought Mandalorians and Sith while secretly seeking negotiations.
Temple Benefactor: Donated remote Korden estates for new Jedi farms and academies.
Philosopher‑Teacher: Authored treatises steering the post‑war Jedi toward reconciliation.
Move: 10
Force Sensitive? Yes
Force Points: 11
Character Points: 5
Equipment: Lightsaber (5D), utility belt (commlink, medkit, datapad), diplomatic code cylinder, weather‑stained Jedi cloak
Background: Jayshon’s clandestine peace talks failed during the Mandalorian and Sith conflicts, yet his compassion later shaped the rebuilt Jedi Order. He channels family resources into agrarian enclaves where young Jedi learn stewardship and restraint.
Personality: Patient, thoughtful, and softly spoken; reluctant to fight but decisive when innocents are threatened.
Objectives:
Broker lasting truces between former enemies
Expand Jedi agricultural sanctuaries on Korden worlds
Preserve Jedi lore against future cycles of vengeance
A Quote: “Peace isn’t the silence that follows battle—it's the courage to speak before the next one begins.”
Source: Galaxy of Intrigue (p.109) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:16 pm Post subject: |
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Arani Korden
Type: Korden Heiress & Head of Internal SecurityS
Age: 23 Height: 1.68 m Weight: 60 kg
Appearance: Petite and elegantly dressed in Korden corporate black; dark hair in a tight braid; eyes alert and calculating.
DEXTERITY 3D
Blaster 3D, dodge 4D, sleight of hand 4D+1
KNOWLEDGE 4D
Bureaucracy 5D, intimidation 3D, law enforcement 3D, planetary systems 3D, streetwise 4D+1, tactics 4D, value 3D
MECHANICAL 3D+1
Communications 4D, repulsorlift operation 2D+2, sensors 3D, space transports 2D+2
PERCEPTION 3D+2
Bargain 5D+1, con 6D, investigation 6D, persuasion 5D+1, search 4D, sneak 4D+1
STRENGTH 2D+2
Brawling 3D, brawling parry 3D, stamina 4D, swimming 3D
TECHNICAL 2D+2
Computer programming/repair 4D, encryption 4D+1, first aid 2D, security 5D
Special Abilities:
Noble Privilege: +1D to Bureaucracy or Persuasion when invoking House Korden’s influence.
Story Factors:
Inner conflict: torn between corporate loyalty and Rebel sympathies.
Move: 10
Character Points: 3
Equipment: Encrypted datapad (internal security logs), stun baton (STR+1D), commlink with security override, corporate ID codes, concealed dataprobe
Background:Raised in privilege on Naboo, Arani joined the underground resistance during the Trade Federation occupation. Her experiences led her to support the Jedi and the Rebellion. Appointed head of Korden internal security, she uses her position to funnel supplies to the Rebel Alliance. As New Republic policies falter, she secretly builds safe havens on Korden holdings.
Personality:Witty and charming with a razor‑sharp edge; fiercely protective of the innocent.
Objectives:
Shield the Alliance’s operatives within Korden facilities
Expand secret settlements for those fleeing Imperial or New Republic persecution
Balance her duties to House Korden with her moral convictions
A Quote:“Privilege is a responsibility—one I refuse to squander.”
Source: Galaxy of Intrigue (p.109) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:17 pm Post subject: |
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Rodin Baem
Type: Imperial Information Broker
Age: 38 Height: 1.78 m Weight: 74 kg
Appearance: Lean, impeccably dressed in a charcoal spacer’s coat; close‑cropped black hair, piercing blue eyes, and a smile that never reaches them.
DEXTERITY 3D
Blaster 3D+2, dodge 4D+1, sleight of hand 3D+1
KNOWLEDGE 4D
Bureaucracy 5D+1, planetary systems 4D+2, streetwise 6D
MECHANICAL 2D+1
Communications 4D+1, repulsorlift operation 3D, sensors 3D+2
PERCEPTION 4D
Bargain 6D+1, con 6D, forgery 6D+1, investigation 6D, persuasion 5D+1, search 5D, sneak 5D+1
STRENGTH 2D+1
Brawling 3D
TECHNICAL 2D
Computer programming/repair 4D+1, encryption 4D, first aid 2D+1, security 3D+1
Story Factors
Trusted conduit for Imperial Remnant leaders Admiral Drommel and Moff Lankin
Maintains an extensive spy network within New Republic ministries and shipyards
Hunted by New Republic Security and rival Imperials eager to seize—or silence—his dossiers
Move: 10
Force Points: 1
Dark Side Points: 1
Character Points: 8
Equipment: Hold‑out blaster pistol (3D), encrypted datapad, custom slicer‑spike kit, Imperial code cylinder, forged multi‑ID cards, 5 000 credits in unmarked hard‑chips
Background: Raised on business‑savvy Brentaal, Baem became adept at spotting ledger anomalies that expose covert shipments and hidden budgets. Exploiting those insights, he buys classified cargo lists and deployment schedules from disgruntled New Republic officials, then sells them to Imperial holdouts—delaying reconstruction efforts across the Core.
Personality: Smooth, observant, and strictly transactional—amiable until a deal falters, then icily pragmatic. He treats loyalty as just another commodity.
Objectives:
Sustain the flow of Republic secrets (and Imperial credits)
Broaden his informant web while eliminating rivals who threaten his niche
Disappear into a well‑funded “retirement” before the Remnant deems him expendable
A Quote: “Information isn’t free—yet it’s priceless when delivered to the right buyer at the wrong moment.”
Source: Galaxy of Intrigue (p.110) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:17 pm Post subject: |
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Ten Dorne
Type: Sluissi Starfighter Engineer & Imperial Defector
Age: 52 Height: 2.05 m Weight: 118 kg
Appearance: A tall, emerald‑scaled Sluissi who coils through workshops with unhurried grace; amber eyes peer over grease‑smudged goggles, and an Imperial mechanics’ vest hangs from her narrow shoulders.
DEXTERITY 2D
Blaster 3D+1, dodge 3D, sleight of hand 2D+2
KNOWLEDGE 2D+2
Bureaucracy 4D+1, planetary systems 4D, scholar: starfighter design 4D+1, streetwise 5D
MECHANICAL 2D+2
Astrogation 3D, communications 4D, repulsorlift operation 3D+1, sensors 4D
PERCEPTION 3D+2
Bargain 5D, con 5D+1, investigation 4D+1, search 4D+1, sneak 5D, willpower 4D
STRENGTH 2D
Brawling 2D+2
TECHNICAL 5D
Computer programming/repair 6D+1, droid programming/repair 5D, encryption 6D, engineering: starship 7D, engineering: tractor‑beam countermeasures 6D+1, first aid 4D, security 6D, starfighter repair (B‑wing) 7D+1
Story Factors
Relaxed: Unflappable patience sometimes frustrates hurried colleagues.
Defector’s Leverage: Holds intricate B‑wing schematics and an unfinished tractor‑beam–nullifying “shearing‑plane”; closely monitored—yet distrusted—by Imperial Intelligence.
Move: 9
Force Points: 1
Character Points: 7
Equipment: Datapad with encrypted schematics, calibrated tool gauntlet, micro‑slicer probes, disguised hold‑out blaster (3D), Imperial engineering badge, prototype shearing‑plane field notes
Background: A core technician on Admiral Ackbar’s B‑wing program, Ten Dorne defected when the Empire promised unlimited resources for her tractor‑beam countermeasure research. She now enhances Imperial starfighters while perfecting her own invention—keeping enough secrets in reserve to ensure her safety.
Personality: Methodical, unfailingly calm, driven more by engineering puzzles than politics—yet wary that her work might harm former allies.
Objectives:
Perfect the shearing‑plane prototype while retaining leverage with the Empire
Prevent her designs from devastating innocent worlds—or old Rebel comrades
Demonstrate Sluissi engineering mastery on a galactic scale
A Quote: “Precision cannot be hurried—whether tuning hyperdrive coils or negotiating loyalties.”
Source: Galaxy of Intrigue (p.110) _________________ Don Diestler
Host, Shooting Womp Rats
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:18 pm Post subject: |
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Haanen Felean
Type: Klatooinian Supply Officer & Imperial Collaborator
Age: 44 Height: 1.93 m Weight: 102 kg
Appearance: Broad‑chested, gray‑skinned Klatooinian in a weather‑worn cargo vest; Imperial rank tabs now pin where Alliance sigils once sat. A deep notch mars his right tusk—souvenir of a freighter brawl.
DEXTERITY 2D+1
Blaster 3D+2, dodge 3D+1, sleight of hand 2D+2
KNOWLEDGE 3D+2
Bureaucracy 6D, planetary systems 4D+2, scholar: starfighter design 4D+1, streetwise 5D+2
MECHANICAL 3D
Communications 5D+1, repulsorlift operation 3D+2, sensors 4D+1, space transports 4D
PERCEPTION 3D
Bargain 5D+1, con 5D, forgery 4D+1, investigation 5D+2, persuasion 4D, search 3D+2, sneak 4D
STRENGTH 3D
Brawling 3D+2
TECHNICAL 3D
Computer programming/repair 4D+1, encryption 4D+1, security 5D+1, starfighter repair 3D+2
Story Factors
Former Rebel quartermaster who betrayed convoy routes and depot locations to the Empire.
Maintains covert contacts across freight guilds, trading intel to the highest bidder.
Hunted by New Republic Intelligence and eyed warily by Imperial Internal Security—too useful to discard, too dangerous to trust.
Move: 10
Force Points: 1
Dark Side Points: 2
Character Points: 7
Equipment: Hold‑out blaster pistol (3D), datapad of coded freight manifests, forged cargo‑inspection credentials, encrypted comlink, credit chips (4 000), concealed vibro‑knife
Background: Once the dependable quartermaster for several Rebel cells, Felean grew cynical as shortages crippled their offensives. Seduced by Imperial bribes and promises of stability, he surrendered convoy schedules and base coordinates—undoing the very networks he built.
Personality: Smooth, pragmatic, and openly transactional. He views loyalty as just another commodity to be bought, sold, or hedged.
Objectives:
Keep Imperial credits flowing while shielding himself from blame
Exploit remaining Rebel contacts before they uncover his betrayal
Amass a fortune large enough to vanish from both factions’ reach
A Quote: “Wars run on cargo, not causes—pay me, and I’ll show you where the cargo flows.”
Source: Galaxy of Intrigue (p.111) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:18 pm Post subject: |
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Ysanne Isard
Type: Director of Imperial Intelligence (field‑agent era, 7 BBY)
Species: Human Age: 23 Height: 1.70 m Weight: 55 kg
Appearance: Razor‑poised officer in scarlet duty jacket, one glacial blue eye, one ember‑red. Hair in a severe bob; hold‑out blaster on polished belt; datapad never far from her gloved hand.
DEXTERITY 3D
Blaster 4D+1, dodge 4D+1
KNOWLEDGE 4D
Administration 6D, intelligence analysis 6D+1, intimidation 5D intimidation (interrogation) 6D+1, Languages 5D, Law Enforcement 5D, Scholar: Imperial Doctrine 6D+2
MECHANICAL 2D
Sensors 3D+1 (SIGINT 3D+2), Space Transports 2D+1
PERCEPTION 4D
Bargain 4D+2, Command 5D, Con: Propaganda 6D, Investigation 6D, Persuasion 5D+1, Search 5D
STRENGTH 2D+1
Climbing/Jumping 3D, Stamina 2D+2
TECHNICAL 2D+2
Computer Programming/Repair 4D+2, Encryption 3D+2, First Aid 3D+1, Security 5D, (A) Slicing 1D
Story Factors
“Iceheart” Reputation: +1D Intimidation with Imperials; –1D Persuasion vs. Rebel sympathizers.
Heterochromia & Fame: Distinctive eyes hinder disguise among those familiar with Imperial newsnets.
Move: 10
Force‑sensitive? No
Force Points: 2
Dark Side Points: 5
Character Points: 18
Equipment: Hold‑out blaster pistol (3D), encrypted comlink, datapad with black‑file access codes, stealth‑fiber infiltration suit (+1D sneak), wrist slicer (+1 pip to (A) Slicing), cyanide‑tipped vibro‑hairpin.
Background: Groomed from childhood by Armand Isard to be the Empire’s perfect operative, Ysanne rose through rooftops and ventilation shafts as easily as embassy galas and corporate boardrooms. At twenty‑two she engineered her father’s downfall and took his post. Now, with the Emperor’s confidence and every sensor sweep in the Core at her command, she plays the galaxy like dejarik—moving whole sectors to trap a single pawn.
Personality: Precise, ruthless, addicted to control. Respects competence, despises sentiment, keeps score in secrets rather than credits.
Objectives:
Crush the Rebel espionage network before it learns the Death Star’s location.
Prove her indispensability to Emperor Palpatine—whatever the personal cost.
Compile leverage on every Grand Moff “for contingency purposes.”
Quote: “Failure is an education—provided one survives the lesson. You, unfortunately, will not.”
(as of 0 BBY)
Type: Director of Imperial Intelligence
Bureaucracy 6D+1, command 5D+1, con 6D, intimidation 6D, law enforcement 5D+2, security 5D+1, willpower 5D+1
Force Points: 1
Dark Side Points: 3
Character Points: 10
Equipment: Imperial Intelligence uniform, encryption suite, security override credentials, discreet recording device
(as of 3 ABY)
Type: De facto power in Coruscant politics
Bureaucracy 7D, command 6D, con 6D+1, intimidation 6D+2, law enforcement 6D, persuasion 5D+1, security 6D
Force Points: 1
Dark Side Points: 4
Character Points: 12
Equipment: Advanced holocomm array, modified intelligence network, remote access authority passcodes, lethal injectors
(as of 6 ABY)
Type: Warlord of Thyferra
Bureaucracy 7D+1, command 6D+2, con 7D, intimidation 7D, law enforcement 6D+1, persuasion 6D, security 6D+1, willpower 6D
Force Points: 1
Dark Side Points: 5
Character Points: 15
Equipment: Personal command center on Thyferra, ISB enforcement squad, bacta cartel influence network, voice-altered holoprojector
Source: Galaxy of Intrigue (p.111) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:19 pm Post subject: |
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False Kadann
Type: Bimm Imperial Intelligence Charlatan Prophet
Age: 44 Height: 1.34 m Weight: 46 kg
Appearance: Child‑sized but bearded Bimm in flowing black “prophet” robes trimmed with gold; carries an ornate walking stick that conceals a hold‑out blaster. His song‑like voice pitches from soothing hymns to doom‑laden “prophecies” at will.
DEXTERITY 3D
Blaster 4D+1, dodge 4D, Sleight of hand 5D+1
KNOWLEDGE 4D+1
Bureaucracy 6D+1, planetary systems 5D+2, scholar: dark‑side lore 5D, Streetwise 6D
MECHANICAL 2D+2
Communications 4D+2, repulsorlift operation 3D+1, sensors 4D
PERCEPTION 4D+1
Bargain 5D+2, con 6D+2, disguise 5D, Forgery 6D+1, investigation 5D+2, persuasion 5D+1, search 5D, sneak 5D+2, storytelling 4D+2
STRENGTH 1D+2
Brawling 2D+1
TECHNICAL 2D
Computer programming/repair 3D+1, encryption 2D+2, security 3D+1
Special Abilities
Harmonious Speech: When singing in Bimmini, adds +1D to Bargain or Persuasion rolls with non‑hostile listeners.
Move: 12
Force Points: 1
Dark Side Points: 3
Character Points: 6
Equipment: Ornate staff concealing hold‑out blaster (3D), vox‑amplifier torque (projects song‑speech), encrypted datapad of Imperial intel, black “Prophet of the Dark Side” vestments adorned with false sigils, 8 000 credits in bribes and hush‑money.
Background: Once a humble Bimm bard, Felean was recruited by Imperial Intelligence for his gift of song and persuasion. Masquerading as the Supreme Prophet “Kadann,” he issues doom‑laden predictions based on classified intel funneled to him by agents. When visions risk failure, other operatives commit bribery—or murder—to ensure they come true, cementing the Church of the Dark Side’s grip on frightened citizens.
Personality: Silken‑voiced, theatrically ominous, yet privately cynical. Delights in manipulating crowds with “holy” pageantry.
Objectives:
Maintain the façade of omniscience to keep the Church—and its funding—alive.
Gather ever more intel to craft self‑fulfilling prophecies for the Empire.
Eliminate anyone who discovers the ruse before they can expose him.
A Quote: “I have foreseen the traitors’ downfall—unless, of course, they purchase absolution.”
Source: Galaxy of Intrigue (p.111) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:20 pm Post subject: |
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Filii Bitters
Type: Slicer and Smuggler
Age: 24
Height: 1.78 m. Weight: 71 kg.
Appearance: Wiry frame, scruffy brown hair, keen blue eyes, often wearing a grease-smeared jumpsuit and slicing goggles slung around his neck.
DEXTERITY 3D+1
Blaster 4D+2, dodge 5D, running 4D+1
KNOWLEDGE 2D+2
Alien species 4D, planetary systems 4D, streetwise 4D+2, value 4D+1
MECHANICAL 3D
Astrogation 4D, repulsorlift operation 4D, sensors 5D+1, space transports 5D
PERCEPTION 3D+1
Bargain 4D, con 4D+2, persuasion 4D+1, search 4D
STRENGTH 2D
Brawling 2D+2, stamina 3D
TECHNICAL 3D+2
Computer programming/repair 6D+1, droid programming 5D, droid repair 5D+1, security 6D, (A) Slicing 1D
Move: 10
Force Points: 1
Character Points: 7
Equipment: Slicing datapad with neural interface, security spike kit, encrypted comlink, tool belt with multitools, DL-18 blaster pistol (4D), smugglers' jumpsuit (provides basic tool storage and light heat insulation)
Background: Filii Bitters grew up on a tech-heavy trade moon near Kuat, where he fell in with smugglers and learned how to crack systems before he could legally drink. He was eventually hired aboard the Drunk Dancer, where his slicing skills became crucial to navigating Imperial networks and hacking security systems. During the second Battle of Kashyyyk, he rerouted a Separatist warship to destroy an Imperial cruiser, helping Wookiees escape.
Personality: Cocky but good-natured, Filii is brave in the face of danger but tends to joke to cover nerves. His infatuation with Olee Starstone has made him reckless at times, but he’s loyal and quick-witted.
Objectives: Win Olee’s heart, make a name for himself in the underworld as the galaxy’s greatest slicer, and stick it to the Empire wherever he can.
A Quote: “Hold on—I just need 30 seconds and a steady signal, and this destroyer's going to punch itself in the face.”
Source: Galaxy of Intrigue (p.113) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Thu Jul 31, 2025 10:20 pm Post subject: |
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Galen Marek (3 BBY - Secret Apprentice of Darth Vader)
Type: Sith Apprentice
Age: 18 Height: 1.85 m Weight: 83 kg
Appearance: A lean, intense young man with short-cropped dark hair and piercing eyes. Wears battle-worn armor adapted from Sith troopers, with a flowing half-cape. Burns and scarring show signs of brutal training and battle.
DEXTERITY 4D
Blaster 4D+1, dodge 5D, lightsaber 9D, melee combat 5D+1, melee parry 4D+2, running 5D
KNOWLEDGE 2D+1
Alien species 3D, intimidation 3D+2, planetary systems 3D, scholar (Sith lore) 4D+1, scholar (Jedi lore) 3D, survival 3D
MECHANICAL 2D+2
Astrogation 3D+1, sensors 3D+2, starfighter piloting 4D, starship gunnery 3D, space transports 3D+1
PERCEPTION 2D+2
Command 4D+1, hide 3D+2, investigation 3D+1, persuasion 3D+2, search 3D+1, sneak 4D
STRENGTH 3D+1
Brawling 4D, climbing/jumping 5D, lifting 3D+2, stamina 4D
TECHNICAL 3D
Computer programming/repair 4D, demolition 4D+1, first aid 3D+2, lightsaber repair 4D, security 4D
Special Abilities:
Force Skills: Control 9D, Sense 8D+2, Alter 9D+1
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, burst of speed, control pain, enhance attribute, resist stun
Sense: Life detection, life sense, magnify senses, receptive telepathy, sense Force, danger sense
Alter: Telekinesis, injure/kill, Force lightning, Force push, Force throw
Control & Sense: Lightsaber combat, projective telepathy, farseeing, lesser Force shield
Control & Alter: Inflict pain, Force grip
Sense & Alter: Dim another’s senses, Force slam
Control, Sense & Alter: Affect mind, Force choke, Force repulse, Force rage, Force camouflage
Story Factors:
Secret Apprentice: Galen’s true identity is hidden from the galaxy and the Emperor. He serves as Vader’s covert weapon.
Torn Allegiance: Galen struggles between the dark side teachings of Vader and the light he glimpses through his own conscience.
Target of the Empire: If exposed, Galen would be hunted mercilessly by Palpatine.
Move: 10
Force Sensitive? Yes
Force Points: 3
Dark Side Points: 5
Character Points: 10
Equipment:
Modified combat armor (Sith training variant), lightsaber (red crystal), lightsaber (blue crystal, formerly his father's), encrypted commlink, stolen hyperspace codes, survival rations, breathing mask
Background:
Raised and trained in secret by Darth Vader after the murder of his Jedi father, Galen Marek—codenamed Starkiller—was forged to be a deadly assassin and Force weapon. Unleashed across the galaxy to hunt Jedi and test the reach of the Empire’s wrath, he grows more powerful with each kill… but also more conflicted.
Personality:
Brooding, intense, and introspective. Galen hides a deep well of emotion behind his cold, obedient exterior. His experiences awaken compassion and doubt, making him question his place in the Sith hierarchy.
Objectives:
Fulfill Vader’s commands, prove himself worthy of the Sith mantle, and—secretly—understand the legacy of his Jedi lineage.
A Quote:
"The Force is mine to command. Not his. Not the Emperor’s. Mine."
(as of 2 BBY – Rebellious Killer)
Type: Rogue Assassin
Blaster 5D, dodge 6D+1, lightsaber 9D, melee combat 6D
Alien species 4D+1, intimidation 6D, languages 5D, scholar (Sith lore) 6D
Astrogation 5D+2, repulsorlift operation 5D+2, space transports 6D, starfighter piloting 6D+1
Bargain 4D, con 5D, search 6D
Brawling 4D+2, stamina 5D
Computer programming/repair 6D, first aid 5D, lightsaber repair 6D+2
Force Skills: Control 10D, Sense 9D+1, Alter 10D
Force Powers:
Control: Absorb/dissipate energy, control pain, accelerate healing, enhance attribute, resist stun
Sense: Life detection, life sense, sense Force, receptive telepathy, danger sense
Alter: Telekinesis, Force lightning, injure/kill, Force throw
Control & Sense: Projective telepathy, farseeing, empathy
Control & Alter: Force push, inflict pain, Force leap
Sense & Alter: Lesser Force shield
Control, Sense & Alter: Lightsaber combat, telekinetic kill, Force wave
Force Points: 2
Dark Side Points: 7
Character Points: 13
Equipment: Lightsaber (green), black Sith armor, grappling harness, datapad, stealth cloak
(as of 1 BBY – Rebel Hero)
Type: Jedi Redeemer
Blaster 5D+1, dodge 6D+2, lightsaber 9D+1, melee combat 6D+1
Alien species 5D, intimidation 5D+2, languages 5D+1, scholar (Sith lore) 6D+1, scholar (Jedi lore) 5D+2
Astrogation 6D, repulsorlift operation 6D, space transports 6D+1, starfighter piloting 6D+2
Bargain 4D+1, con 5D+1, search 6D+1
Brawling 5D, stamina 5D+1
Computer programming/repair 6D+1, first aid 5D+1, lightsaber repair 7D
Force Skills: Control 11D+1, Sense 10D+1, Alter 10D+2
Force Powers:
Control: Absorb/dissipate energy, control pain, accelerate healing, enhance attribute, resist stun
Sense: Life detection, life sense, sense Force, receptive telepathy, danger sense
Alter: Telekinesis, Force lightning, Force throw, Force stun
Control & Sense: Projective telepathy, farseeing, translation, empathy
Control & Alter: Force push, inflict pain, Force leap
Sense & Alter: Lesser Force shield, Force empathy
Control, Sense & Alter: Lightsaber combat, telekinetic kill, Force wave, Force repulse
Force Points: 3
Dark Side Points: 2
Character Points: 18
Equipment: Lightsaber (blue), Jedi robes, communicator, encrypted datapad, Rebel insignia
Control
Battlemind
Description: Enhances the user's mental resolve and instinctive combat prowess, allowing them to better focus under pressure.
Game Effects:
Difficulty: Easy (10)
Duration: 1 minute per 5 points rolled above target.
Grants +1D to Willpower, +1D to attack rolls in melee or lightsaber combat.
Cannot stack with affect mind or other will-based boosts.
Sense
Force Empathy
Difficulty: Easy to Heroic (depends on emotional complexity, distance, or concealment)
Effect: This power allows the Force user to sense the emotions, intentions, or pain of another being. It is a passive, intuitive technique often used by Jedi Consulars or healers to connect emotionally or spiritually.
Game Mechanics: Success allows the user to read surface emotions (Easy), emotional turmoil (Moderate), concealed feelings (Difficult), or complex internal states (Very Difficult–Heroic).
Can be used to:
Detect fear, hatred, doubt, sorrow, or conflict
Calm or comfort a subject (adds +1D to their willpower or stamina vs. fear/pain)
Sense emotional deception (adds +1D to user’s opposed rolls vs. con)
Duration: 1 minute (or 5 rounds) per success level
Required Powers: Life sense, Receptive telepathy
Notes: Always considered a light side power unless used manipulatively.
Particularly useful for reading conflicted targets, such as those considering betrayal or hiding secrets.
Precognition (Battle Variant)
Description: An immediate foresight into danger, allowing brief glimpses into the future to react faster in battle.
Game Effects:
Difficulty: Moderate (15)
Effect: Grants +2D bonus to reaction skills (dodge, brawling parry, melee parry, etc.) for 3 rounds.
Can stack with danger sense if both powers are active.
Often interpreted as a Battle Sense variant with a narrower focus.
Alter
Force Destruction (Dark Side)
Description: A powerful, explosive burst of pure dark side energy that can disintegrate matter and devastate surroundings.
Game Effects:
Difficulty: Very Difficult (25) or Heroic (35) depending on scale.
Radius effect: 1–3 meters (may increase with power level).
Damage: 6D+ or higher energy damage; counts as energy for soak.
Requires Dark Side Point and heavy GM discretion due to destructive nature.
Force Illusion
Description: Creates convincing illusions using the Force, deceiving others into seeing or hearing something that isn't there.
Game Effects:
Difficulty: Varies by illusion complexity: Simple (15), Complex (25), Sound + Visual (30+)
Opponents resist with Perception or Control (whichever is higher).
Illusions cannot cause physical damage but may distract, terrify, or confuse.
Breaks immediately if the illusion is disbelieved or fails to make sense in context.
Force Storm (Localized Lightning) (Dark Side)
Description: A dark side variant of Force Lightning with increased area and intensity, appearing as a roiling storm of charged Force energy.
Game Effects:
Range: 3-10 meters in cone or spherical radius.
Difficulty: Difficult (20) or higher.
Damage: 5D–8D, depending on character strength and intent.
Targets may soak with Strength vs. energy.
Can stun or incapacitate large groups.
Force Stun
Difficulty: Moderate + target’s Strength roll
Effect: Temporarily incapacitates a target with a stunning burst of Force energy.
On a successful roll, the target is stunned for 1D rounds (unable to act; −1D to all actions).
A Very Difficult control roll may be required to avoid injuring the target unintentionally.
Required Powers: Telekinesis, injure/kill
Note: This is a nonlethal version of Force choke/kill. Especially useful when seeking to disable, not harm.
Force Throw
Difficulty: Easy (to Moderate/Very Difficult for large/moving targets)
Effect: Force Throw is a direct application of telekinesis to hurl an object—or a lifted opponent—at high speed toward another target or the environment.
Game Mechanics:
Roll Alter to determine hit success vs. target’s dodge or static difficulty.
Roll damage based on the object’s size/mass and speed:
Small item (tools, knives): 2D
Medium (chairs, crates): 3D–4D
Large (speeders, droids): 5D–6D+
User may also throw multiple objects simultaneously at multiple targets (−1D per extra target).
Can also be used to throw a Force-lifted being against a wall or into another target.
Required Powers: Telekinesis
Notes: Dark Side Point if used to intentionally cause grievous harm or death to a helpless being. Jedi sometimes use this as a nonlethal method to disable or disarm.
Control & Alter
Force Wave
Difficulty: Difficult (more targets increases difficulty)
Effect: Creates a concussive ripple of Force energy that sweeps out in all directions, knocking back or down opponents.
All characters within 10 meters must roll Strength or be thrown back 2–6 meters and fall prone (no damage).
A failed Strength roll by 10+ indicates stunned for 1 round.
Required Powers: Telekinesis, Force push
Optional: Add Sense for refined control (avoiding allies).
Control, Sense & Alter
Force Maelstrom
Difficulty: Heroic
Effect: Force Maelstrom is an advanced, devastating technique that combines telekinetic repulsion, Force lightning, and defensive shielding into a simultaneous, spherical burst of power. The user levitates, surrounds themselves with a shield of Force energy, lifts enemies or objects around them, and then blasts them away with a discharge of Force lightning.
Game Mechanics:
Phase 1 (Force Shield): The user becomes encased in a protective Force field, granting +2D to resist ranged energy and physical attacks for 1D rounds.
Phase 2 (Lift & Suspend): All beings and unsecured objects within 15 meters are lifted and held immobile (requires resisted Strength roll vs. Alter roll).
Phase 3 (Discharge): After 1 round of buildup, the user releases a powerful combination shockwave and Force lightning burst:
Damage: 6D to all affected targets
Range: 15 meters radius
Thrown Distance: 5D meters outward
Stun: Targets make Stamina check vs. difficulty 20 or are stunned for 1D rounds
Required Powers: Force shield, Telekinesis, Force repulse, Force lightning, Force shockwave
Notes: Considered a dark side power due to its destructive nature and suffering it inflicts. Rarely seen; used by beings like Starkiller, Darth Sidious (in theory), or legends-tier Sith Lords.
Force Repulse
Difficulty: Very Difficult
Effect: An advanced version of Force wave, violently repelling everything in a sphere around the user.
All unsecured objects/creatures within 5 meters are thrown back up to 10 meters, taking 3D+ damage (GM discretion).
Can destroy fragile items or shatter weak structures.
The user must resist fatigue (Stamina or Control roll afterward).
Required Powers: Force wave, Force push, telekinetic kill
Notes: Visually dramatic and extremely dangerous. Starkiller was known for using this against groups or to clear spaces instantly.
Would you like these added to Force power lists in your sourcebook? Or would you like Force Shockwave (a higher-tier version of Repulse), or Force Maelstrom (seen with Revan) as well?
Force Shockwave
Difficulty: Heroic
Effect: An enhanced, destructive variant of Force repulse. The user channels immense energy into a focused detonation, unleashing a powerful shockwave that blasts outward in a visible ripple of kinetic and concussive Force energy.
Game Mechanics:
All objects and beings within 20 meters of the user must resist damage or be thrown violently backward.
Targets make a Strength roll to resist effects:
Failure by 5–9: Knocked back 5D meters and stunned for 1D rounds.
Failure by 10+: Suffer 5D damage, knocked back 10D meters, stunned for 1D+1 rounds.
Objects/structures must roll against damage 6D or be destroyed/disrupted (GM discretion).
May cause structural collapse in confined or unstable environments (e.g., hallways, catwalks, hangars).
The user must succeed at a Moderate Control roll after the attack to remain standing and avoid exhaustion (or fall prone, −2D actions next round).
Required Powers: Force repulse, Force wave, Telekinesis, Control pain, Force push, Sense Force
Notes: This power is exceptionally destructive and highly visible. It is considered a dark side power unless used in extreme circumstances of defense or protection (GM discretion).
Typically associated with high-level Force users such as Starkiller, Revan (in some accounts), or other beings of immense raw Force power.
Source: Galaxy of Intrigue (p.113) _________________ Don Diestler
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Posted: Thu Jul 31, 2025 10:21 pm Post subject: |
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Salporin
Type: Kashyyyk Defender
Species: Wookiee
Age: 157
Height: 2.3 m
Weight: 170 kg
Appearance: A towering, broad-shouldered Wookiee covered in thick auburn fur, wearing traditional Wookiee war braids and wielding his ryyk blades with fierce pride.
DEXTERITY 3D+2
Brawling parry 6D+1, dodge 5D, melee combat: ryyk blades 5D+1
KNOWLEDGE 2D+1
Tactics 3D+2
MECHANICAL 2D
PERCEPTION 2D+1
Search: tracking 3D+2, survival 5D
STRENGTH 6D
Climbing/jumping 6D+2, stamina 8D+2
TECHNICAL 2D
Special Abilities:
Climbing Claws: +2D bonus to climbing checks (not usable in combat)
Berserker Rage: When wounded or enraged, gains +2D to Strength for physical actions and damage (cannot use skills requiring patience or concentration)
Language: Understands Basic but cannot speak it
Story Factors:
Wookiee Honor: Will never betray a comrade or break his word
Protective of Kashyyyk: Fights fiercely to defend his homeworld from invaders
Move: 11
Force Points: 1
Character Points: 7
Equipment: Pair of ryyk blades, traditional Wookiee battle harness, bowcaster, climbing harness, tribal armguard
Background: Salporin was already a seasoned warrior by the time the Clone Wars reached Kashyyyk. He served alongside Chewbacca and Tarfful in defending his homeworld from Separatist and later Imperial forces. Known for his tactical sense in dense forest terrain, he formed part of several elite Wookiee ambush squads.
Personality: Loyal, fearless, and protective of his people. He is slow to trust outsiders but honors bravery and sacrifice.
Objectives: Protect Kashyyyk, preserve Wookiee freedom, and fight oppression wherever it threatens his kind.
A Quote: "Rrowrrgh! Hrraawrrgh!" (Translation: "You’ll find no easy prey here.")
(as of 2 BBY – Enslaved by the Empire)
Type: Enslaved Gladiator
Brawling parry 6D+1, climbing/jumping 6D+2, dodge 5D, intimidation 3D+1, melee combat: ryyk blades 5D+1, search: tracking 3D+2, stamina 8D+2, survival 5D, streetwise 2D+2
Force Points: 1
Dark Side Points: 0
Character Points: 10
Equipment: Shackled Wookiee garb, concealed blade, gladiator scars
(as of 4 ABY – Liberation of Kashyyyk)
Type: Rebel Liberator
Brawling parry 6D+1, climbing/jumping 6D+2, dodge 5D, intimidation 3D+1, law enforcement 2D+2, melee combat: ryyk blades 5D+1, search: tracking 3D+2, stamina 8D+2, streetwise 2D+2, survival 5D, tactics 4D
Force Points: 2
Dark Side Points: 0
Character Points: 12
Equipment: Ryyk blades, Rebel arm patch, commlink, stolen code cylinder
(as of 9 ABY – Noghri Assassination)
Type: Wookiee Hero
Brawling parry 6D+1, climbing/jumping 6D+2, dodge 5D+1, intimidation 3D+2, law enforcement 2D+2, melee combat: ryyk blades 5D+2, search: tracking 4D, stamina 8D+2, streetwise 3D, survival 5D+1, tactics 4D
Force Points: 1
Dark Side Points: 0
Character Points: 15
Equipment: Ryyk blades, battle-worn bowcaster, Wookiee honor band, encrypted holo
Source: Galaxy of Intrigue (p.113) _________________ Don Diestler
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Posted: Thu Jul 31, 2025 10:21 pm Post subject: |
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Nym (as of 32 BBY)
Type: Feeorin Pirate and Resistance Hero
Age: 86 Height: 2.1 m Weight: 135 kg
Appearance: Massive and intimidating, Nym has a hulking frame, a cranial crest, and long facial tendrils. His armor is scorched from many battles.
DEXTERITY 3D+2
Blaster 5D+2, dodge 5D, melee combat 5D+1, melee parry 4D+2, running 4D+1
KNOWLEDGE 2D+2
Alien species 3D+2, intimidation 5D+2, planetary systems 4D+2, streetwise 5D, survival 4D+1, tactics 5D, bureaucracy (Trade Federation) 3D+1
MECHANICAL 3D+2
Astrogation 5D+1, capital ship gunnery 5D, repulsorlift operation 5D+2, sensors 5D, space transports 6D+1, starship gunnery 6D
PERCEPTION 3D
Bargain 4D+1, command 5D+2, con 3D+1, persuasion 4D+2, search 4D+1, sneak 4D
STRENGTH 4D+2
Brawling 6D, climbing/jumping 5D+1, lifting 5D+2, stamina 6D
TECHNICAL 3D+2
Armor repair 4D+2, blaster repair 5D, capital ship repair 4D+1, computer programming/repair 3D+2, demolition 5D, first aid 4D+2, space transports repair 5D
Special Abilities:
Low-Light Vision: Feeorin can see twice as far as a human in dim light.
Endurance: May re-roll any failed stamina roll once.
Story Factors:
Bad Reputation: Feeorin are often regarded as dangerous or evil by default, leading to mistrust and suspicion on many worlds.
Move: 10
Force Points: 2
Dark Side Points: 1
Character Points: 9
Equipment: Blast armor, modified heavy blaster pistol, vibroblade, remote detonators, pirate communicator, datapad, various explosive charges.
Background: Nym rose from the criminal underworld to become a powerful pirate warlord. Though feared throughout the Outer Rim, he proved instrumental during the Trade Federation blockade of Naboo, striking convoys and helping allied forces like Rhys Dallows and Vana Sage fight against overwhelming odds.
Personality: Gruff, aggressive, and intolerant of cowardice or betrayal. Nym is fiercely loyal to those who earn his trust and harbors a burning hatred for oppressive institutions like the Trade Federation.
Objectives: To see the Trade Federation dismantled, to build a haven for independent worlds and pirates alike, and to protect those few he considers family.
A Quote: "I’m not in this for the credits anymore... I’m in it for payback."
(as of 22 BBY – Clone Wars Begins)
Type: Pirate Warlord, Outer Rim Renegade
Astrogation 4D+2, blaster 6D, brawling 4D+2, capital ship gunnery 4D+1, command 6D, Computer programming/repair 4D+2, demolition 5D+2, intimidation 6D, melee combat 4D, space transports 6D+2, starship gunnery 6D+1, tactics 3D+2,
Survival: 5D+1
Force Points: 2
Dark Side Points: 1
Character Points: 12
Equipment: Heavy blast armor, vibroblade, modified blaster pistol, pirate transponder codes, explosive charges, tactical scanner
(as of 19 BBY – Rise of the Empire, post-Separatist)
Type: Pirate Commander, Hunted by the Empire
Astrogation 5D+1, brawling 5D+2, capital ship gunnery 4D+1, computer programming/repair 4D, melee combat 5D+1, survival 5D+1, tactics 3D+2
Force Points: 2
Dark Side Points: 1
Character Points: 10
Equipment: Blaster pistol, heavy vibroblade, pirate armor (+1D physical, +1 energy), datapad, hyperspace-modified bomber, encrypted commlink
Force Points: 2
Dark Side Points: 2
Character Points: 15
Equipment: Heavily modified freighter (Havoc), ion mines, encrypted holo-com, droid repair tools, slicer gear
(as of 0 BBY – Age of Rebellion)
Type: Veteran Raider and Resistance Ally
Astrogation 6D, brawling 6D+1, capital ship gunnery 5D, computer programming/repair 4D+2, melee combat 6D, survival 6D, tactics 4D+1
Force Points: 2
Dark Side Points: 1
Character Points: 15
Equipment: Command-modified Firespray gunship, vibro-axe, blaster carbine, battle armor (+2D physical, +1D+1 energy), coded tactical maps, smuggler’s databank
Force Points: 3
Dark Side Points: 1
Character Points: 17
Equipment: Battle-worn armor, privateer codes, mission dossier from Rebel command, encrypted transmitter, concealed blaster
Source: Galaxy of Intrigue (p.114-115) _________________ Don Diestler
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Posted: Thu Jul 31, 2025 10:22 pm Post subject: |
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Quarsh Panaka (as of 32 BBY - Invasion of Naboo)
Type: Royal Naboo Security Officer
Age: 34 Height: 1.83 m Weight: 86 kg
Appearance: Square‑shouldered, dark‑skinned officer in brown leather jerkin and crested cap; keen brown eyes constantly scanning for threats.
DEXTERITY 3D+1
Blaster 5D+2, brawling parry 4D+1, dodge 4D+2, melee parry 4D, running 3D+2
KNOWLEDGE 4D
Bureaucracy 6D+2, cultures 4D+1, intimidation 5D+2, languages 4D+2, law‑enforcement 5D+1, tactics 6D+1
MECHANICAL 3D
Communications 4D+1, repulsorlift operation 3D+2, sensors 3D+2, space transports 4D+2, starfighter piloting 4D+1
PERCEPTION 3D+1
Command 5D+2, investigation 5D, persuasion 4D, search 4D+2, sneak 3D+2
STRENGTH 2D+1
Brawling 3D+2, climbing/jumping 3D, stamina 3D+1
TECHNICAL 2D
First aid 2D+2, security 3D+1
Move: 10
Force Points: 1
Character Points: 10
Equipment: Hand‑crafted S‑5 blaster pistol (4D, 20m ascension cable), comlink, datapad with palace security schematics, officer’s uniform with concealed armor plates (+1D physical/+1 energy).
Background: Decorated veteran of a Republic special‑task strike team, Panaka returned to Naboo to modernize its volunteer security forces. After years of lobbying against complacent politicians, he was appointed Head of Security for Queen Amidala.
Personality: Efficient, vigilant, and famously pessimistic. Fiercely loyal to Naboo’s monarchy; distrusts outsiders and “soft” security measures.
Objectives: Keep the Queen alive, thwart the Trade Federation, and convince Naboo’s leaders to strengthen planetary defenses.
A Quote: “A blaster at the ready and eyes on every corridor. That is the price of peace, Your Highness.”
(as of 3 BBY – Imperial Moff)
Type: Sector Governor / ISB Liaison
Blaster 4D+2, brawling 3D+2, bureaucracy 8D, command 7D, communications 5D, dodge 4D+2, first aid 3D, investigation 6D, law enforcement 5D+1, repulsorlift operation 4D+1, search 5D, security 4D+2, sensors (signal analysis) 4D+2, stamina 4D, tactics (planetary security) 6D, value 4D+2, willpower 5D+2
Force Points: 1
Dark Side Points: 2
Character Points: 9
Equipment: Merr‑Sonn Model 434 heavy blaster pistol (5D), Moff’s charcoal‑gray dress uniform with code‑cylinder ring, 2x encrypted code cylinders (sector‑level clearance), ISB‑secured datapad linked to Chommell‑sector HoloNet taps, rank plaques, signet ring, and personal shuttle Radiant Guardian with full cipher suite.
Source: Galaxy of Intrigue (p.115) _________________ Don Diestler
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Posted: Thu Jul 31, 2025 10:22 pm Post subject: |
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Ric Olié (as of 32 BBY – Starfighter Commander)
Type: Royal Naboo Starfighter Commander/Queen’s Personal Pilot
Age: 32 BBY – (as of the Invasion of Naboo, 32 BBY) Height: 1.80 m Weight: 78 kg
Appearance: Lean, broad‑shouldered pilot in a cobalt‑blue flight jacket and crested officer’s cap; close‑cropped brown hair, keen grey eyes.
DEXTERITY 3D
Blaster 3D+2, dodge 4D+1
KNOWLEDGE 3D
Languages 3D+1, planetary systems 3D+2, tactics (starfighter) 4D+2
MECHANICAL 4D
Astrogation 5D+1, communications 4D+1, repulsorlift operation 4D, sensors 4D+2, starfighter piloting 6D+1, starfighter (N‑1) 7D+1, starship gunnery 5D+2, starship gunnery (N‑1) 6D+2 ), starship shields 5D
PERCEPTION 3D+1
Command 5D+1, persuasion 3D+2, search 4D
STRENGTH 2D+1
Stamina 3D
TECHNICAL 2D+1
First aid 2D+2, starfighter repair 2D+2
Background: Born in a lake‑country village on Naboo, Ric showed an uncanny feel for speeders and skyhoppers from childhood. After advanced training with the Royal Security Forces he rose quickly to command Bravo Squadron and serve as Queen Amidala’s personal pilot. His quick thinking and cool hand on the stick helped the Queen’s Royal Starship slip the Trade Federation blockade and later led the desperate starfighter assault that destroyed the Droid Control Ship.
Personality: Calm, professional and unfailingly courteous, but his dry humour surfaces once the crisis has passed. Ric’s confidence in the cockpit borders on the fearless, though he rarely boasts.
Objectives: Protect Naboo and its queen, keep his pilots alive, and refine his craft until he can fly anything with a cockpit.
A Quote: “Take a seat, Junior—starships don’t fly themselves.”
(as of 3 BBY – Amidalan Cell Pilot)
Type: Resistance Leader/Former Royal Pilot
Astrogation 6D, Command 6D, Starfighter piloting 7D ( spec: N‑1 8D ), Tactics (starfighter) 5D, Blaster 4D, Sensors 5D, Repulsorlift operation 4D+2
Force Points: 2
Character Points: 18
Equipment: Retro‑fitted N‑1 (hidden weapons bays), comlink scrambler, rebuilt S‑5 sidearm, field med‑kit, Amidalan code cylinder.
Source: Galaxy of Intrigue (p.115) _________________ Don Diestler
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Posted: Thu Jul 31, 2025 10:22 pm Post subject: |
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Roos Tarpals
Type: Veteran Gungan Captain
Age: 52 standard years Height: 2.24 m Weight: ≈ 90 kg
Appearance: A towering, purple‑and‑white skinned Gungan with weather‑scarred mottling and sweep‑back haillu; gravel‑rough voice and confident warrior’s stance.
DEXTERITY 4D
Dodge 5D+1, melee combat 5D+1, melee combat: electropole 6D+2, melee parry 5D+1, thrwn weapons 5D, thrown weapons: atlatl 6D
KNOWLEDGE 2D
Languages 3D, survival: swamp 4D, tactics (swamp/combined‑arms) 2D+2
MECHANICAL 2D+1
Beast riding 3D+1
PERCEPTION 3D+1
Command 5D+1, command (Grand Gungan Army) 6D+1, persuasion 4D+2, searrch 4D+1
STRENGTH 4D+1
Braling 4D+1, climbing/jumping 5D+2, stamina 5D+1, swimming 6D+1
TECHNICAL 2D
First aid 2D+2, security 2D+2
Special Abilities
Amphibious: Breathes air or water; ignores movement penalties in marsh/shallow water.
Gungan Leap: +1D to Climbing/Jumping for standing or running long‑jumps.
Story Factors
Naboo Alliance: Will risk life to defend either Gungan or Naboo peoples.
Jar Jar’s Friend: Protective of Bombad General Binks; may take risks to aid him.
Move: 10
Force Points: 1
Character Points: 15
Equipment: Electropole (STR+2D stun/3D energy), personal energy‑shield, atlatl & boomasa, forearm comlink, light battle harness, kaadu mount.
Background: Born among Naboo’s lakes, Tarpals rose from patrol captain to a field general who forged the first true Gungan‑Naboo alliance at the Battle of Naboo. During the Clone Wars he led amphibious strike forces and ultimately gave his life capturing General Grievous—an act that inspired his people and safeguarded Naboo.
Personality: Gruff, disciplined, fearless. Values honor and loyalty, yet shows surprising patience toward sincere underdogs.
Objectives
Guard Naboo and Otoh Gunga from any invader.
Preserve Gungan‑Naboo friendship.
Train new officers to outsmart droid armies and Sith plots.
A Quote “Steady, warriors! Mesa give up? Never—not while Naboo still stand!”
(as of 20 BBY – Battle of Mon Cala)
Type: Gungan General
Command (Grand Gungan Army) 6D, Swimming 6D, Melee combat 5D, Dodge 4D, Tactics 4D, Brawling 4D, Repulsorlift operation 3D, Bargain 3D, Persuasion 3D, Intimidation 3D, Sensors 3D
Force Points: 2
Character Points: 15
Equipment: Electropole, personal energy shield, aqua breather & rebreather pouch, comlink, cuirass & vambraces (provide +1 vs physical), kaadu mount when planetside
Source: Galaxy of Intrigue (p.115) _________________ Don Diestler
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Posted: Thu Jul 31, 2025 10:23 pm Post subject: |
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Rugor Nass (as of 3 BBY)
Type: Boss of the Gungans/High Council Leader
Age: 52 standard years Height: 1.96 m Weight: 108 kg
Appearance: A broad‑chested, heavy‑set Gungan with mottled jade‑green and cream skin, long head‑tails, and a booming voice. He dresses in layered, gold‑edged scarlet robes and carries an ornate staff of office.
DEXTERITY 2D+2
Dodge 3D+1, melee combat 3D+1
KNOWLEDGE 3D+2
Bureaucracy 5D+1, intimidation 6D+2, languages 4D, survival 4D+2, tactics (field command) 5D
MECHANICAL 2D+1
Aquatic vehicle operation 3D+2
PERCEPTION 4D
Bargain 5D+1, command (Grand Gungan Army) 6D+1, persuasion 6D
STRENGTH 3D+1
Stamina 3D+2
TECHNICAL 2D
Special Abilities
Amphibious Physiology: Gungans can breathe air or water, receive +1D to all swimming and underwater movement checks, and suffer no vision penalties in murky water.
Story Factors
Planetary Stewardship: Devoted to safeguarding Gungan culture and ecology while maintaining peaceful accord with the Naboo.
Boisterous Manner: His thunderous laugh and blunt speech can either disarm or alarm outsiders.
Move: 10
Force Points: 1
Character Points: 10
Equipment: Ceremonial staff of office, personal heyblibber submarine, holographic command medallion, ornate robes, portable comm‑bead.
Background: A seasoned warrior who once fought beside General Tobler Ceel, Nass rose through the ranks to rule Otoh Gunga. Fiercely protective of Gungan sovereignty, he distrusted the “surface‑dwellers” until Queen Padmé Amidala’s humility convinced him to forge an alliance against the Trade Federation.
Personality: Loud, proud, and quick to laugh; he hides a thoughtful strategist beneath bluster. Nass cherishes Gungan traditions yet adapts when his people’s survival demands it.
Objectives:
Preserve Gungan independence while honoring peace with the Naboo.
Modernize the Grand Army’s defenses without upsetting Naboo–Gungan balance.
Groom worthy successors to prevent future rifts between the planet’s peoples.
A Quote: “Mesa like dis—a peoples united, Naboo an’ Gungans, stronger than any droid army!”
(as of 32 BBY – Boss of Otoh Gunga)
Type: Planetary Head of State / Military Commander
Bureaucracy 5D+1, command 6D+1, intimidation 6D+2, persuasion 6D, tactics (field command) 5D, bargain 5D+1
Force Points: 1
Character Points: 10
Equipment: Ceremonial staff, command medallion, personal submarine, Gungan long‑distance comlink
Source: Galaxy of Intrigue (p.115) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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