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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14350 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 09, 2025 11:50 pm Post subject: Knockdowns?? |
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Should some weapons be strong enough, even if hit (but soaked), it still should knock someone down?
IF so, what 'cap' should there be for that? _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Commander


Joined: 24 Nov 2005 Posts: 305 Location: Central PA
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Posted: Thu Jul 10, 2025 1:59 pm Post subject: |
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Energy weapon effects should be greatly reduced if you want to include them in the context of a house rule for knockdown. Many energy weapons are nebulous, what I mean is we may call them laser weapons but more often than not there are examples when it is described more like a plasma weapon.
In order to knock someone over there has to be sufficient mass to overcome the dexterity or “balance” of the target. Physical projectiles and blows would have more of an effect. I would use either raw dexterity or the running skill to mitigate knockdown.
I suppose there could be an abstract interpretation of knockdown whereby if the attacker beats the defenders roll by a certain amount the GM could call for a roll of dexterity. Also if the damage is significant, the GM could call for a roll of dexterity for a knockdown effect. Otherwise you might need another metric or stat for a given weapon to indicate the mass of the impact. Damage (force) would be the mass and acceleration of the attack. We would be looking for a stat that only indicates how heavy the impact is. We might be making the game too complicated but this was a really good question to ask. Good job old man. _________________ Star Wars Deckplans Alliance
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14350 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jul 10, 2025 2:26 pm Post subject: |
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Which might make concussion guns more impressive. _________________ Confucious sayeth, don't wash cat while drunk! |
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