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KotOR Grenades and Mines
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Apr 22, 2023 1:24 am    Post subject: KotOR Grenades and Mines Reply with quote

The below text came from a short, no frills, plain text-only PDF that was PMed to me. I'm guessing it came from the G+ Community Files. Unfortunately we do not know who the author is, but it seems like at least some of these (if not all) are likely Saga conversions to D6. I've confirmed that several of these explosives are already a part of other PDFs in the Library.

This document is not worth the trouble of uploading it to the Library, so I thought I would create a thread for the text and also link the thread to the stickied Grenade Thread.


Quote:
Knights of the Old Republic d6 Grenades and Mines


Name:
Damage Type: What type of damage the Grenade/Mine applies
Damage: How much damage the Grenade/Mine does
Save: What roll is necessary to resist the effects of the Grenade/Mine (if any)
Effect: What effect besides damage the Grenade/Mine applies
Blast Radius: Anything within this distance of the Grenade/Mine when it goes off is affected
Detonation: What is required to set off the Grenade/Mine
Stealth: What difficulty Perception or Search must be beaten to spot the mine
Skill: What skill is necessary to successfully use the Grenade/Mine


Fragmentation Grenade
Damage type: Physical
Damage: 4D+2
Blast radius: 4 meters
Detonation: Impact
Skill: Grenades (Very Easy)

Stun Grenade
Damage type: N/A
Damage: N/A
Save: Difficult Stamina
Effect: Stun
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Easy)

Poison Gas Grenade
Damage type: N/A
Damage: Poison, 3D per round
Save: Heroic Stamina
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Easy)

Sonic Grenade
Damage type: Energy (bypasses armor resistance)
Damage: 3D+2
Save: Difficult Stamina
Effect: -2D Dexterity
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)

Adhesive Grenade
Damage type: Physical
Damage: N/A
Save: None
Effect: Entangled (Entangled creatures suffer a -1D penalty to all attack rolls, a -2D penalty to their Dexterity scores, and can only move at half of their normal Movement scores. Entangled characters can attempt to escape, but this requires a Difficult Strength check to accomplish.)
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)

Cryoban Grenade
Damage type: Energy (bypasses armor resistance)
Damage: 3D+2
Save: Difficult Stamina
Effect: Paralyze
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)

Plasma Grenade
Damage type: Energy (bypasses armor resistance)
Damage: 6D
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)

Ion Grenade
Damage type: Energy
Damage: 2D+2 (6D+1 vs. mechanicals)
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)


Mines

Minor Flash Mine
Damage type: N/A
Damage: N/A
Save: Difficult Stamina
Effect: Stun
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Flash Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Flash Mine (Moderate) required to disarm.

Average Flash Mine
Damage type: N/A
Damage: N/A
Save: Very Difficult Stamina
Effect: Stun
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Flash Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Flash Mine (Difficult) required to disarm.

Deadly Flash Mine
Damage type: N/A
Damage: N/A
Save: Heroic Stamina
Effect: Stun
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Flash Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Flash Mine (Very Difficult) required to disarm.

Minor Fragmentation Mine
Damage type: Physical
Damage: 3D+1
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Fragmentation Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Fragmentation Mine (Moderate) required to disarm.

Average Fragmentation Mine
Damage type: Physical
Damage: 5D+1
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Fragmentation Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Fragmentation Mine (Difficult) required to disarm.

Deadly Fragmentation Mine
Damage type: Physical
Damage: 8D
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Fragmentation Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Fragmentation Mine (Very Difficult) required to disarm.

Minor Plasma Mine
Damage type: Energy (bypasses armor resistance)
Damage: 4D+1
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Plasma Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Plasma Mine (Moderate) required to disarm.

Average Plasma Mine
Damage type: Energy (bypasses armor resistance)
Damage: 6D+2
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Plasma Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Plasma Mine (Difficult) required to disarm.

Deadly Plasma Mine
Damage type: Energy (bypasses armor resistance)
Damage: 10D
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Plasma Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Plasma Mine (Very Difficult) required to disarm.

Minor Poison Gas Mine
Damage type: N/A
Damage: Poison, 2D per round
Save: Difficult Stamina
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Poison Gas Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Poison Gas Mine (Moderate) required to disarm.

Average Poison Gas Mine
Damage type: N/A
Damage: Poison, 3D per round
Save: Heroic Stamina
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Poison Gas Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Poison Gas Mine (Difficult) required to disarm.

Deadly Poison Gas Mine
Damage type: N/A
Damage: Poison, 4D per round
Save: Heroic +5 Stamina
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Poison Gas Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Poison Gas Mine (Very Difficult) required to disarm.

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cheshire
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Joined: 04 Jan 2004
Posts: 4834

PostPosted: Tue Apr 25, 2023 12:54 pm    Post subject: Reply with quote

Interesting. I was a part of two different KotOR conversion projects. One was when the game was first released, and there was an attempt to use the RCR stats as a guide to bring the video game stats over into D6. This project went nowhere fast.

The second one was the more well known Conversion Guides edited primarily by Gry Sarth, with a couple of us doing conversions of different parts of the book. Usually I picked up the weapons and equipment, and did so with the KotOR book.

Interestingly enough, these stats were not a part of either sets of notes. So, this looks like another fan's independent project. Not sure who.
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CRMcNeill
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PostPosted: Sun Apr 30, 2023 3:08 pm    Post subject: Reply with quote

Some useful information here if one were inclined to make actual stats out of it, but not all that useful as presented.
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