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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 12, 2021 4:24 pm Post subject: Re: Intersector Sloop |
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Dr. Bidlo wrote: | One question about the light turbolasers on the Intersector - why is the range 2-10-25-50? Where did those ranges come from, as I typically only see the 25 max range for starfighter scale weapons and 75 max range for capital scale energy weapons (barring ion cannons). |
That was a decision I made as part of a larger stat revision project. Essentially, I wanted there to be different stats for light and heavy turbolasers, akin to the main and secondary batteries on battleships. The light turbolasers have shorter range and lower damage than heavies, but have a greater Rate of Fire and accuracy. If you look through the rest of the stats on my Index (in my signature), you'll see they've all been updated to that standard. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 12, 2021 4:32 pm Post subject: Re: Intersector and Dominator |
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Inquisitor1138 wrote: | On another note, i see CRMcNeill's "To-Do List" includes the "Dominator-Class Interdiction Star Destroyer" as that has now been rendered by FractalSponge. |
The problem with these stats (and the main reason I haven't posted my own version) is that the gravity well projectors on Fractal's version are individually much larger and more powerful than those on an Interdictor. In fact, the individual projectors on the Dominator may actually mass more than an entire Interdictor. As such, I'm not entirely sure how I would stat them out.
Pre-Fractal, my headcanon for the Dominator was more Victory-sized, with Interdictor-sized projectors. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dr. Bidlo Commander


Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Mon Dec 13, 2021 1:05 am Post subject: Re: Intersector Sloop |
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CRMcNeill wrote: | Dr. Bidlo wrote: | One question about the light turbolasers on the Intersector - why is the range 2-10-25-50? Where did those ranges come from, as I typically only see the 25 max range for starfighter scale weapons and 75 max range for capital scale energy weapons (barring ion cannons). |
That was a decision I made as part of a larger stat revision project. Essentially, I wanted there to be different stats for light and heavy turbolasers, akin to the main and secondary batteries on battleships. The light turbolasers have shorter range and lower damage than heavies, but have a greater Rate of Fire and accuracy. If you look through the rest of the stats on my Index (in my signature), you'll see they've all been updated to that standard. |
I love the work you did in the area. I too have really had issues with the inconsistent stats and naming conventions of the various weapons. I also went through a very similar effort, but yours is more standardized, so I will probably start using it as a replacement for my house rules. Thanks for the amazing work! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Dec 13, 2021 1:42 am Post subject: |
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Glad to be of assistance. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dr. Bidlo Commander


Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Tue Dec 14, 2021 12:10 am Post subject: Intersector-class Sloop Deck Plans |
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I have uploaded my first Imgur image - my Intersector-class Sloop Deck Plans, which can be found at: https://imgur.com/a/hDbRezB
Note: This design was prior to my knowing the front portion of the ship below the flight deck was a tractor beam. I was assumed incorrectly it was an airlock or escape pod. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Dec 14, 2021 1:05 am Post subject: |
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It’s big enough to have two full decks. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dr. Bidlo Commander


Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Tue Dec 14, 2021 1:54 am Post subject: |
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I assumed the cargo hold was two deck levels but internal systems and hardware took up the rest of the second deck for this one. I may redo it some day though... |
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Inquisitor1138 Captain


Joined: 28 Nov 2021 Posts: 616 Location: Hoth. Or Ilum...
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Posted: Tue Dec 14, 2021 8:15 pm Post subject: BFF-1 Bulk Freighter |
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I thought i'd seen a BFF-1 Bulk Freighter stat block here, or maybe in one of the pdfs? Searching here i found two at Looking for BFF-1 Bulk Freighter stats for my SW rpg., but neither had pics.
FractalSponge's Bulk Freighter seems closer to 200m than to 120m... |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Dec 14, 2021 9:00 pm Post subject: Re: BFF-1 Bulk Freighter |
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Inquisitor1138 wrote: | I thought i'd seen a BFF-1 Bulk Freighter stat block here, or maybe in one of the pdfs? Searching here i found two at Looking for BFF-1 Bulk Freighter stats for my SW rpg., but neither had pics.
FractalSponge's Bulk Freighter seems closer to 200m than to 120m... |
Fractal's lengths have a tendency to vary as the projects progress. In this case, the one reference I could find was in the comments of the BFF-1 gallery on Fractal's main page, specifically, that his version is 163.7 meters. Longer than 120 meters, but not unmanageably so. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain


Joined: 28 Nov 2021 Posts: 616 Location: Hoth. Or Ilum...
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Posted: Tue Dec 14, 2021 11:17 pm Post subject: Re: BFF-1 Bulk Freighter |
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CRMcNeill wrote: | Inquisitor1138 wrote: | I thought i'd seen a BFF-1 Bulk Freighter stat block here, or maybe in one of the pdfs? Searching here i found two at Looking for BFF-1 Bulk Freighter stats for my SW rpg., but neither had pics.
FractalSponge's Bulk Freighter seems closer to 200m than to 120m... |
Fractal's lengths have a tendency to vary as the projects progress. In this case, the one reference I could find was in the comments of the BFF-1 gallery on Fractal's main page, specifically, that his version is 163.7 meters. Longer than 120 meters, but not unmanageably so. |
Ah, thanks! I had looked, but i couldn't find it. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 11, 2022 1:54 pm Post subject: |
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Oh, my...
Fractal just posted a re-work of the Theta-Class Landing Barge. I really will have to do something about this... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain


Joined: 28 Nov 2021 Posts: 616 Location: Hoth. Or Ilum...
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Posted: Wed Jan 12, 2022 3:06 am Post subject: |
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CRMcNeill wrote: | Oh, my...
Fractal just posted a re-work of the Theta-Class Landing Barge. I really will have to do something about this... |
*checks out FFrakktal's latest creation; jjaw dropss & brain punches it to Overdrive....*
Adding an Incom factory to my Urukhel Sector... |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 13, 2022 1:13 am Post subject: |
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If nothing else, this will require a rethink of how WEG described landing barges. In particular, the Organization Chapter states that a Repulsorlift Battalion's one weakness is that it's the only standard Army Battalion that can't fit on a landing barge. However, it's obvious from looking at the Theta that it'd have to do some tight packing to fit a single Repulsorlift company, never mind a full battalion. Thanks to Fractal's earlier work on the Chi-Class, as well as the Y-85 Titan, we have some excellent examples of multiple platforms or varying size and capacity. Due to their size, the Chi and the Titan are mostly going to be found in service on larger vessels, as well as the Consolidator-Class Corps Transports. The Theta and the Sentinel are about the upper size limit of what can be fit into the hangar bays of an Imperial-Class or similarly size vessel, so that's going to be the majority of what PCs and the like are going to see. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Tue Sep 27, 2022 1:54 pm; edited 2 times in total |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16388 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 13, 2022 1:18 am Post subject: |
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Also, for those of you who are Venator fans, Fractal just now posted his version, complete with formation shots alongside (variously) an Imperial, a Victory and a Proclamator.
As an added bonus, he included a glimpse of an early Imperial in Republic stripes. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Inquisitor1138 Captain


Joined: 28 Nov 2021 Posts: 616 Location: Hoth. Or Ilum...
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Posted: Thu Jan 13, 2022 4:37 pm Post subject: |
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CRMcNeill wrote: | Also, for those of you who are Venator fans, Fractal just now posted his version, complete with formation shots alongside (variously) an Imperial, a Victory and a Proclamator.
As an added bonus, he included a glimpse of an early Imperial in Republic stripes. |
SWEEEEEEEEEEET!!!! |
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