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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Fri Jan 22, 2021 2:38 am    Post subject: |   |  
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				| Strange you say "You like simplicity", with all the rules mods, add ons and the like, you keep coming up with. _________________
 Confucious sayeth, don't wash cat while drunk!
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		| Raven Redstar Rear Admiral
 
  
  
 Joined: 10 Mar 2009
 Posts: 2648
 Location: Salem, OR
 
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				|  Posted: Fri Jan 22, 2021 12:46 pm    Post subject: |   |  
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				|  	  | garhkal wrote: |  	  | Strange you say "You like simplicity", with all the rules mods, add ons and the like, you keep coming up with. | 
 
 I'm reminded of the duality of mankind.  Sometimes we don't make sense.
 
 I like having the option of adding more depth if I want, but most times I just try keep things simple, it's all about finding that right balance of speed and substance.
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 RR
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Fri Jan 22, 2021 1:05 pm    Post subject: |   |  
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				| There’s a time and a place for everything. Complex is fine for character builds and such, but not so much when it comes to a fast-paced combat scene. It needs to be simple enough for the GM and the players to keep track of without overloading them with work. Now, if you wanted to, say, come up with a way to factor speed into evasiveness so that it boils down to a single, aggregate dice roll, then sure, but having to track SUs moves for every missile and torpedo in flight, in addition to all the ships involved, then I’m not interested. _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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		| FVBonura Commander
 
  
  
 Joined: 24 Nov 2005
 Posts: 321
 Location: Central PA
 
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		| Yora Lieutenant Commander
 
  
  
 Joined: 29 Jun 2018
 Posts: 191
 Location: Germany
 
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				|  Posted: Tue May 27, 2025 3:02 pm    Post subject: |   |  
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				| I long had this idea that missiles are agile enough to chase starfighters, while torpedoes are not. But I don't think that's ever supported by any sources.
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 "Adventure? Eh... Excitement? Eh... A Jedi does not crave these things."
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