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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 10, 2016 4:12 pm Post subject: |
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I would say the KM to Su shift would occur at those 2 latter distance brackets. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 13, 2016 9:13 pm Post subject: |
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So should vehicles that can go into high orbit have a Space speed? Or should there be a third speed option for all ships and orbital vehicles? After all, the existing Atmosphere speeds are ridiculously low for orbital operations. Maybe the ship's Atmosphere x 20? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 14, 2016 1:03 am Post subject: |
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IMO no. Just cause it can do an "sub-orbital bump" so to speak, doesn't mean it should get a SU rating.. Well to me at least. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 14, 2016 1:34 am Post subject: |
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If they can make it up to Low Orbit, they'll be operating in the same orbital space as starships. If there is combat between the two (which is likely; this is Star Wars, after all), then there needs to be some common frame of reference for speed. The simplest method would be to give high-altitude craft a Space rating. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 14, 2016 4:08 pm Post subject: |
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Since most (if not all) starfighters, also have an atmospheric rating, how's about comparing Those? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 14, 2016 9:21 pm Post subject: |
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garhkal wrote: | Since most (if not all) starfighters, also have an atmospheric rating, how's about comparing Those? |
That's what I'm thinking. Of course, some of those airspeeders are insanely fast compared to starfighters. The Storm IV Cloudcar has an Atmosphere of 520; 1500 kmh, compared to the A-Wing's 450; 1,300 kmh. I'm not sure exactly how that would convert over... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Apr 15, 2016 4:28 am Post subject: |
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I'd just leave it as is.. Most air speeders are Built to operate in atmosphere, Star fighters are not. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Apr 15, 2016 9:22 am Post subject: |
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My best guess is that its an oversight in the official rules. The air is thin up in the sky, reducing the effect of aerodynamic drag. The amount of power that a starfighter engine makes must surely dwarf the amount of power motivating a cloud car.
Further, since neither engine relies on air to feed it, the thinner air at altitude only helps (as in, the engine isn't being starved). |
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Apr 15, 2016 9:26 am Post subject: |
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I would say using the atmospheric speed for orbital maneuvers is a good option; while you more or less have to agree that the ships are moving much faster (since they don't have the air resistance), they're also not really using traditional sublight drives. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 15, 2016 2:46 pm Post subject: |
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garhkal wrote: | I'd just leave it as is.. Most air speeders are Built to operate in atmosphere, Star fighters are not. |
But again, the problem is that, up in the 50-200km altitude range, Speeders are going to be interacting with craft (specifically Capital Ships) that do not have an Atmosphere rating. While combat between vehicles of such vastly different scales is unlikely, the possibility exists, and should be taken into account. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Apr 15, 2016 3:30 pm Post subject: |
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There are not that many cap ships that seem to have atmospheric capabilities.. Unless that is one of the other edits/revisions you are going to be doing, giving more cap ships that capability.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 15, 2016 3:52 pm Post subject: |
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garhkal wrote: | There are not that many cap ships that seem to have atmospheric capabilities.. Unless that is one of the other edits/revisions you are going to be doing, giving more cap ships that capability.. |
The direction I'm leaning is to allow Frigate-Scale ships (what used to be the smaller end of Capital Ship) to enter atmosphere (though not all of them will be able to land). Destroyer-Scale vessels (Victory Star Destroyer and up) will be Space-only, unless otherwise noted. Basically, the only two Destroyer-Scale ships that can operate in atmosphere will be the Victory I and the Venator. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 16, 2016 12:08 am Post subject: |
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Fare enough.. That i can actually agree with somewhat.. though some (the Neb B) i see having issues due to their design and look, giving one heck of a cross section for wind and the air currents to mess with.. _________________ Confucious sayeth, don't wash cat while drunk! |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14316 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 16, 2016 12:10 am Post subject: |
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Also, as a question.. How do you see handling things like lightning strikes on ships when they are that high up in the clouds??? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 16, 2016 12:53 am Post subject: |
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garhkal wrote: | Also, as a question.. How do you see handling things like lightning strikes on ships when they are that high up in the clouds??? |
Probably just let them ignore it, for the most part. Airliners get hit by lightning on occasion, yet they usually survive to land, even though there is some damage. Unlike starships, airliners don't have things like navigation shields or combat shields to protect them from damage, and they are far smaller and fragile than a capital ship. Bottom line, unless they are flying through some sort of super-storm-plot-device, I wouldn't even bother worrying about it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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