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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sun Feb 08, 2015 8:59 pm Post subject: |
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Quote: | Okay, here we go again:
Character 0D
Cycle +2D
Speeder +4D
Starfighter +6D
Starship +7D*
Walker +8D
Capital Ship +10D
Dreadnought +14D
Death Star +24D |
I think I'm going to give the adjusted scale values a try in my upcoming game, if/when it gets started.
After watching through The Clone Wars and Attack of the Clones where we see Walkers taking out Capital Scale ships with relative ease, it makes sense that according to sources on screen, they are much closer in offensive/defensive capabilities than RAW would suggest.
Thanks for putting so much time into this crmcneill! _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 08, 2015 9:25 pm Post subject: |
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Excellent. I haven't had a chance to playtest it yet, so let me know how it works out. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 01, 2015 5:26 pm Post subject: |
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Would the Eclipse or Soverign count as DS scale or Dreadnought scale? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 01, 2015 5:35 pm Post subject: |
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garhkal wrote: | Would the Eclipse or Soverign count as DS scale or Dreadnought scale? |
Dreadnought _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 10, 2015 11:27 am Post subject: |
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Pursuant to this, I've found it necessary to better divide and classify Starfighter and Capital Scale Weaponry, along with making some changes to basic range:Starfighter-Scale
Laser Cannon: 1-3/12/25
Ion Blaster (replaces SF-Scale Ion Cannon): 1-3/7/16
Capital Ship-Scale
Turbolaser 2-10/25/50
Ion Cannon 1-6/14/32
Dreadnought-Scale
Heavy Turbolaser: 3-15/35/75
Heavy Ion Cannon: 1-10/25/50 It will require altering several stats for Capital Ship Scale, but since I've already rewritten a majority of the WEG stats for my own use, I'm not too worried about it. In addition, shortening the ranges for the Capital Scale weaponry also alleviates the issue of Capital Ships having weapons that equal or outrange their own sensors in some cases. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Oct 10, 2015 4:45 pm Post subject: |
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Why not just bump the sensor range? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 10, 2015 7:32 pm Post subject: |
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garhkal wrote: | Why not just bump the sensor range? |
A lot of reasons. Primarily, I've never entirely liked the way WEG did the ranges for ion cannon. A Starfighter-Scale ion cannon outranges a laser cannon by over 50%, whereas a Capital-Scale turbolaser outranges a CS-Scale ion cannon by 50%. Adjusting the cannon ranges addresses this problem. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Oct 12, 2015 12:33 am Post subject: |
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Fare enough.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 17, 2015 2:58 pm Post subject: |
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Okay, so, this topic seems to be in a state of constant re-edit as I keep chewing it over. I'm considering another juggle of the lower end of the spectrum, although I haven't quite reached the point of actually doing it yet. The part I'm more certain about, however, is changing a few of the category names to use only words featured in the films, such as Speeder, Walker, Fighter, Transport, etc. The big change would be Capital Ship, which is never used in the films, while Frigate, Cruiser and Destroyer are. I still haven't nailed down any specifics at this point, but I would appreciate input if this is something that interests you. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Oct 18, 2015 12:33 am Post subject: |
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After due consideration, I've decided to stick with the previously posted modifiers, but fold space transports back in with starfighters scale-wise. However, I've decided to change all of the names for the scale categories to terminology used in the films (wherever possible):Character 0D
Flitter +2D
Speeder +4D
Starship +6D
Walker +8D
Frigate +10D
Destroyer +14D
Death Star +24D So, the explanations are as follows:Flitter - Despite their similarity, speeder bikes and the like just don't fit the literal definition of a cycle. I couldn't find anything in the films that actually fit (they're never actually called swoops or speeder bikes in the films), but the Brian Daley novels used Flitter to describe small one- or two-being repulsorlift vehicles. It was as good a fit as any, and more general in application than "swoop" (which would technically be a sub-class of flitters anyway)
Starship - I was never entirely comfortable with a separate classification for freighters and transports at only 1D removed from starfighters, so I decided to group them back under a single, general category that covered fighters, freighters, shuttles, etc, all at once.
Frigate - "Capital Ship" is never actually used in the films (and is applied too broadly in the games), but frigates are mentioned a single time in ROTJ (during the Battle of Endor).
Destroyer - The words "destroyer" and "cruiser" are both used in the films to refer to the big, powerful capital ships. However, since my current system places WEG's light, medium and heavy cruisers in Frigate scale, I went with destroyer to avoid confusion. It is important to note that, while the real world use of destroyer refers to something roughly the same basic size as a frigate, the SWU uses it to refer to something more along the lines of a Dreadnaught (basically a super battleship).
To clarify, here is the revised list of what-goes-where:
Destroyer:
-Super Star Destroyer
-Imperial Star Destroyer
-Victory Star Destroyer
-Torpedo Sphere
-Mon Calamari Cruiser
Frigate:
-Dreadnaught-Class Cruiser
-Alliance Assault Cruiser
-Interdictor
-Strike Cruiser
-Escort Carrier
-Carrack Light Cruiser
-Alliance Bulk Carrier
-Star Galleon
-Nebulon B Frigate
-Lancer-Class Frigate
-Corellian Corvette
-Corellian Gunship
-System Patrol Craft
-Assault Shuttle
-Blastboat
-Luxury Liner
-Container Ship
-Bulk Transport
-Medium Transport
Walker:
-AT-AT
-Juggernaut
-Mobile Command Base
-Chariot Command Speeder
-Hoverscout
-Alliance Freerunner
-Heavy Tracker
-Speeder Truck
-Sail Barge
Starship:
-Light Freighters
-Space Barges
-All starfighter types
-Cloud Cars
Speeder:
-AT-ST
-Landspeeders
-Airspeeders
-Compact Assault Vehicle
-ULAV
-Tramp Shuttle
-Skiff
Flitter:
-Speeder Bikes
-Swoops
-Repulsor Sled _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 910
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Posted: Mon Jan 11, 2016 6:12 am Post subject: |
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Love it.
Officially adopted. (Except for the name 'Flitter'. ugh! I'll call that scale 'Bike' or something. ) |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jan 11, 2016 12:05 pm Post subject: |
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Yeah, I'm not hugely satisfied with it either, yet there are no other terms used in the films to describe bike-sized vehicles. The closest we get is in ROTJ, where the bike scouts capture Leia, and the leader tells the other to "go get your ride; take her back to base." "Swoop" might be a good alternate, as it has gained something of an official status. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14070 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 11, 2016 4:21 pm Post subject: |
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Why not just use bikers for flitters?? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jan 11, 2016 5:33 pm Post subject: |
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garhkal wrote: | Why not just use bikers for flitters?? |
Because "bike" is a derivative of "bicycle", which essentially means " two wheels", and since none of the vehicle's in question have wheels, IMO, a different slang term is appropriate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 910
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Posted: Mon Jan 11, 2016 5:56 pm Post subject: |
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CRMcNeill wrote: | garhkal wrote: | Why not just use bikers for flitters?? |
Because "bike" is a derivative of "bicycle", which essentially means " two wheels", and since none of the vehicle's in question have wheels, IMO, a different slang term is appropriate. |
But star wars does use a lot of terms that are earth-derived. They just shamelessly appropriate it with a wink and a nudge.
To US bike came from bicycle. But to them it could have a completely different etymology.
I just popped onto Wookieepedia to check up on the canonicity of Speederbike...and lo and behold they say Speeder bike is also known as a 'jump speeder'.
Kinda cool. |
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